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Capcom's president and chief operating officer has said he thinks game prices should go up.

Haruhiro Tsujimoto made the comments at this year's Tokyo Game Show, Nikkei reported. TGS is sponsored by the Computer Entertainment Supplier's Association, a Japanese organisation which aims to support the Japanese industry, which Tsujimoto is currently the chairman of.

"Personally, I feel that game prices are too low," Tsujimoto said, citing increasing development costs and a need to increase wages.

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[-] MomoTimeToDie@sh.itjust.works 4 points 1 year ago

While I fully get wanting cheaper games, nobody wants to pay more money for something obviously, it does seem a tad myopic to expect games to always sit at the same sticker price even in the face of inflation. For reference, Mario 64, in 1996 sold new at ~$60, just like lots of games still do. And yeah, comparing the market then and now isn't really apples to apples, but really not much else holds a price over such a long time. Maybe those 99¢ Arizona tea cans? I definitely wouldn't mind $20 more per game if it meant games could get by on selling fewer copies and affording more room for less popular series or new ideas.

[-] Mnemnosyne@sh.itjust.works 14 points 1 year ago

If a game today came with a nice solid box, a cloth map, a 250 page manual that actually explains almost everything about the mechanics of the game, and WAS FUCKING FINISHED WHEN I BUY IT, getting maybe one patch and otherwise never changing, then I might be willing to pay more.

[-] MomoTimeToDie@sh.itjust.works 3 points 1 year ago

That was literally never the standard for nearly all releases outside of special editions. And Idk why never patching the game is superior to just having all the jank left in because patching didn't exist.

[-] ryathal@sh.itjust.works 3 points 1 year ago

The ability to patch games has been a huge improvement, but it has also caused most games to release in state that is worse than older games ever were. Maybe after 6 months to anyear a modern game is at a comparable level of finish to older games, but only if it sold well. Lots of games don't get the patching they need.

[-] MomoTimeToDie@sh.itjust.works 0 points 1 year ago

Hardly. Most modern games are just as good on launch as older games were. A handful of problem cases isn't representative of the entire market.

[-] ryathal@sh.itjust.works 2 points 1 year ago

Many triple A games released this year have featured game breaking bugs on release, that was practically unheard of in pre internet games.

[-] MomoTimeToDie@sh.itjust.works 1 points 1 year ago

Take off the nostalgia glasses lol. Old games often have just as many bugs

[-] ryathal@sh.itjust.works 1 points 1 year ago

Yes Mario 64 has a lot of glitches, but it's playable all the way through. Similarly superman 64 is notable for being a buggy Ness because it was uncommon. BG3 released with multiple game breaking bugs, same with Stanfield. Payday 3 has several crashing bugs, but nothing gamebreaking beyond overloaded servers.

The difference is magnitude not numbers.

[-] MomoTimeToDie@sh.itjust.works 1 points 1 year ago

Wow, 3 whole games. Totally representative of most games.

this post was submitted on 26 Sep 2023
98 points (100.0% liked)

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