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Game prices are too low, says Capcom exec
(www.eurogamer.net)
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Is the mainstream audience going to pay that price in enough volume? They can just price games differently to each other. Like, whatever mainstream games would still benefit from the increased demand from staying at around $60, but some obscure jrpg in a series with a small but dedicated base could sell for $100+ with the intent that realistically nobody else was interested anyway.
Why would a company want to risk putting money into a game so niche it needs $100 per unit over a game that can make more money despite being priced $60. And you know... Just price it $100.
Why do people keep making interesting movies when some generic avengers shit will be more profitable? Games are an art form. People want to make them. I don't see why you seem to think treating it all as purely a question of financial optimization is a good way to view a creative industry.