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Game prices are too low, says Capcom exec
(www.eurogamer.net)
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If a game today came with a nice solid box, a cloth map, a 250 page manual that actually explains almost everything about the mechanics of the game, and WAS FUCKING FINISHED WHEN I BUY IT, getting maybe one patch and otherwise never changing, then I might be willing to pay more.
That was literally never the standard for nearly all releases outside of special editions. And Idk why never patching the game is superior to just having all the jank left in because patching didn't exist.
The ability to patch games has been a huge improvement, but it has also caused most games to release in state that is worse than older games ever were. Maybe after 6 months to anyear a modern game is at a comparable level of finish to older games, but only if it sold well. Lots of games don't get the patching they need.
Hardly. Most modern games are just as good on launch as older games were. A handful of problem cases isn't representative of the entire market.
Many triple A games released this year have featured game breaking bugs on release, that was practically unheard of in pre internet games.
Take off the nostalgia glasses lol. Old games often have just as many bugs
Yes Mario 64 has a lot of glitches, but it's playable all the way through. Similarly superman 64 is notable for being a buggy Ness because it was uncommon. BG3 released with multiple game breaking bugs, same with Stanfield. Payday 3 has several crashing bugs, but nothing gamebreaking beyond overloaded servers.
The difference is magnitude not numbers.
Wow, 3 whole games. Totally representative of most games.