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this post was submitted on 25 Sep 2023
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Games
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Indie games are a breath of fresh air in this day and age
I use so many of steams features it's unfathomable to use any other launcher or even pirate anything because steam is so streamlined. Cloud saves, automatic local file transfers instead of redundant downloads, family share to my friends PC so half the time when I visit she'll have already downloaded and played my new games. When I get there they're just ready to go. Remote desktop to make any tweaks on my PC or casual gaming over stream. Big picture mode so I can lay back with a controller and chill, no futzing with m+kb UI. Steam input means I can easily drop in and out with any controllers.
I just got a steam deck and while I could install another app store on it, I've entirely stuck with steam just for the UX. I don't want to fuck with extra launchers and touchscreen bs.
I just played a coop Windows game on a Linux based portable PC on a 4K TV with a $24 USB hub for video out, using an Xbox and ps5 controllers over Bluetooth. This was completely seamless and controller navigated. Steam is insanely good.
Last I tried using a Bluetooth controller it didn't go very well, has the experience gotten better?
I didn't have any issues. We did notice some input lag but disabling vsync helped a lot. Not sure if that was controller related
I tried to play Halo reach over Bluetooth a long while ago and when the rumble went off it would stop taking my input. Glad to hear your aren't having any issues.
I'm pretty sure they have the same refund policy as steam. They also do have a networking system (which I think even has interop with steam -- the Bigfoot game tried to use it but it was very unpopular since it required steam gamers to link an epic account but it exists).
Also pretty sure there are cloud saves but less confident on that one.
And yeah, steam streaming and card collecting aren't really all that important to me in particular, but I get that some people really like them.
Not only the same, but better. Epic will automatically just refund you the difference if a game you bought goes on sale within a certain period of time after your purchase (allegedly even beyond the two week refund window, although I haven't been able to find any definitive statement of how long they watch it for). Just flat out, you get an email one day telling you they've credited back X amount of your purchase.
There are. For more than four years now. The problem is that, just like with Steam, they can only put the option out there - it's up to devs to actually implement it. And there are a lot of devs who haven't done so, which lots of people interpret as EGS not having cloud saves at all.