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submitted 6 days ago by Catoblepas to c/onehundredninetysix
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[-] luciole@beehaw.org 3 points 6 days ago

Hey, love your take on this. Can you tell us more on what is "opportunity cost in collaborative media" and how it relates to games? I don’t understand these words, and I’d rather get the explanation from a human being :3

[-] MudMan@fedia.io 3 points 6 days ago

Right. Sorry about the overly nerdy way of saying that.

Basically, people tend to think that any time or effort spent doing one thing means time and effort not spent doing another thing. So good graphics means they took time away from designing the gameplay or whatever.

But that's not how it works. In big projects everybody tends to be a highly specialized expert. So gameplay people are doing gameplay all the way through, modellers are modelling all the way through, rendering programmers are working on rendering features all the way through and so on.

When you have big teams like that it can actually become harder to make sure everything is coordinated and organized so that nobody has to sit and wait for anybody else. Complexity does grow and changing things does become much harder, just... not in the ways people often think. It's not like there are freely interchangeable "game units" that you can choose to spend in either gameplay or graphics but not both, you know?

this post was submitted on 15 May 2025
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