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submitted 3 months ago by tissek@ttrpg.network to c/goblincore

While out foraging I found a patch of big nice chantarelles, we have a good year for them btw. Then I noticed something strange, a hole into the mound. It wasn't there last year I know yhat for sure.

Well... Looks like I pilfered someone's nicely cultivated mushrooms. Sorry.

35
At the Wizard disco (youtube.com)
[-] tissek@ttrpg.network 33 points 6 months ago

The Swedish vacation law (Semesterlag 1977:480) amateurishly translated by me. And I am in no way experienced enough in our labour law to comment on how it looks for those not working full time. The short lesson is to Remember Ådalen, or those that fought, bled and died four our labour rights.

4 § En arbetstagare har rätt till tjugofem semesterdagar varje semesterår [...]
An employee have right to twentyfive vacation days per year

12 § Om inte annat har avtalats, ska semesterledigheten förläggas så, att arbetstagaren får en ledighetsperiod av minst fyra veckor under juni-augusti[...]
If nothing else have been agreed upon, the vacation is to be scheduled such that the employee get a vacation period of at least four weeks during june -august

Unions work. Labour movements work.

[-] tissek@ttrpg.network 23 points 6 months ago

Love the addition of "again".

I mean if you don't want your yacht sunk then don't sail it where orcas sink yachts. Sorry but actually not sorry for the casual victimblaming.

[-] tissek@ttrpg.network 41 points 6 months ago

Spoiler it is 30km/h. After that noise and injury risk/severity shoot up. It is the compromise speed.

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submitted 8 months ago by tissek@ttrpg.network to c/rpg@ttrpg.network

Agter our latest DnD game our regular DM once again thought loudly on how to make dragons have more teeth. And it got me thinking about how Dragonbane handles capital M monsters differently.

DnD Monsters tend to have a slew of ways to nullify the PCs disabling abilities (magic resistance, legendary resistance). What those does are forcing the party to spend a couple of rounds having their cool stuff be nullified. For me that is boring. Without it though - CC fest and an underwhelming fight.

Dragonbane being a different beast and makes Monsters dangerous in a different way. With way less disabling abilities the PCs fun stuff isn't nullified and foes don't get CC'ed to death. So everyone can do their thing. Which Monsters can do multiple times each round (multi-attack but full turns) and their attacks always hits. Think about that - Monsters' attacks always hits. That brings danger and tension. The attacks are randomly selected lowering the rise of catastrophe, or increasing it as the GM cannot pull their punches.

To help the PCs out they have the option to take a defensive action (dodge, parry) which have already led to clutch moments. It comes at the cost of having an offensive action and the defensive action cannot be taken if they already have acted this round. Cost benefit choices whoooo! In a way it goes from Monster dodge (legendary resistance) to PC dodge. And PCs can build for defensive actions. And it can give you a counter attack. Defending is cool.

To sum it up. DnD gives monsters staying power by nullifying the PCs cool stuff allowing them to stay fighting. Dragonbane has less disables in general so Monsters have no need to nullify them. So Monsters stay around longer naturally bringing danger the PCs can actively try to avoid.

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submitted 9 months ago by tissek@ttrpg.network to c/rpg@ttrpg.network

Rumours, speculation and hearsay? "Interesting" at least.

[-] tissek@ttrpg.network 20 points 10 months ago

BBC article giving more information https://www.bbc.com/news/world-asia-67920532

TL:DR "Taiwanese voters have chosen William Lai as their president in a historic election, cementing a path that is increasingly divergent from China."

8
submitted 10 months ago by tissek@ttrpg.network to c/ttrpglfg@ttrpg.network

SPELREGLER: Drakar och Demoner (Fria Ligan 2023)
TEKNIK: Discord för samtal och FoundryVTT som spelbord
TID: Fredagar kl 19.00
START: Fredagen den 26e Januari, möjlighet att dra igång en vecka tidigare om gruppen är samlad
LÄNGD: Ca 15-20 speltillfällen
ANMÄLAN: Skicka mig ett meddelande så tar vi det därifrån
SÄKERHETSVERKTYG: Lines and Veils, X-card
FRÅGOR: Har du dem ställ dem.
OM SPELET: Sparkstartade Drakar och Demoner för att det hade varit skoj att ha något på svenska i bokhyllan. Och att det hade varit trevligt att spela något på svenska med svenskt material. Att inte behöva översätta allt. Så här är vi nu, julen är ute och det är dags att dra igång.

Spelet kommer att utgå från grundlådan och äventyren kring samhället Utkante. Iallafall ibörjan till dess att jag lärt mig hur DåD vill spelas. Därefter ser vi vart det tar oss. Utkante ligger i Dimmornas Dal, en region en gång i tiden centrum för ett symboliskt rike mellan människor och drakar. Ett rike känt som Drakriket och berättelser om det är kända vitt och brett. Riket föll och orker tog över dalen. Iallafall fram till ca tio år sedan då de mystiskt drog sig tillbaka. Detta öppnade dörren för en återbefolkning av dalen och ambitösa personer hade snart grundat Utkante.

[-] tissek@ttrpg.network 30 points 10 months ago* (last edited 10 months ago)

Something that is also helpful in this situation is to ask what their Intent is with their action. The why they want to do it. Often striking up that conversation looses some blocks.

[-] tissek@ttrpg.network 36 points 11 months ago

If the DM asks you you really want to do something look at their expression and do it anyway.

If you want to do something really stupid, crazy or narrativly disruptive look towards your fellow players to get their consent. Then do it.

The time to argue technicalities is outside of sessions to not waste precious gametime. Do it during sessions only if you are into that weird shit.

The best way to get to use new character options is through DM bribes. In this case a sourcebook is recommended.

If you help clean up afterwards you may get inspiration.

[-] tissek@ttrpg.network 20 points 1 year ago

Got some tips for you

0 - Don't expect to get an awesome group on the first try, may take a while as you gather up people you want to play with.

1 - Look for communities, especially if they run shorter or west marches style games. Not necessarily join with the intent to run games, but play. Get to know folks and then extend invites to them for game.

2 - Run a few shorter games of limited length. 3-5 session long I find to be awesome to get something done. Some may be awful but you only have to stand them for a few games.

3 - Questionnaire where you discreetly bring up your red flags and feel the waters around them. For example I always mention that safety tools will be used and if they want a specific tool used I'll happily do that for them. If I get replies they don't need safety tools or disparage them in some way that would for me be a red flag.

4 - Don't be afraid to disband groups or kick out folks. It is not a failure.

[-] tissek@ttrpg.network 25 points 1 year ago

Premiums they will then offload onto renters keeping their margins.

[-] tissek@ttrpg.network 20 points 1 year ago

I love the "happy backstory" characters and love GMing for them. Having an auntie the next village over is just wonderfully quaint. A couple of siblings whose mess has to be cleaned up. Cousins that have to be bailed out of trouble. That is just the low stakes. Turn up the heat a little and put some conflicting interests in the mix and you have a recipe for character drama.

And then there are all the larger and societal issues that become personal. Those affected by the situation are those that matter for the pc. While out killing goblins the bank took the farm. Auntie with an anarcho-syndicalist streak is accused of witchcraft.

Or mr edgy edgelord number fifteen who cares about nothing and none. My taste is clear - homebaked apple pie and an afternoon in the hammock.

15
submitted 1 year ago* (last edited 1 year ago) by tissek@ttrpg.network to c/rpg@ttrpg.network

Dave's review of Across a Thousand Dead Worlds by Alex T, a gritty horror sci-fi sandbox.

Across a Thousand Dead Worlds is a new horror space exploration tabletop roleplaying game that can be enjoyed as a single player experience, or in a group of up to five players, with or without a Game Master - by Blackoath Entertainment! You'll create your Deep Diver, using a free-form character creation system, and begin your journey across the galaxy where you'll discover abandoned research facilities, explore scientific outposts, and traverse other dilapidated sites in search for ancient alien technology.

https://www.drivethrurpg.com/product/431730/Across-a-Thousand-Dead-Worlds

1
submitted 1 year ago by tissek@ttrpg.network to c/solorpg@lemmy.ml

cross-posted from: https://ttrpg.network/post/979480

Lately I've been using solo play tools more and more in my prep. For example instead of just pulling a town out of my imagination or from a bunch of tools. I've (mainly) used Ironsworn to solo play some episodes in that town. Creating details about it as I've gone along. Also used Artefact (more of a journaling game) with good effect to create legendary items. To get into the Glorantha setting, get into the "right" mindset, the solo choose-you-own-adventure I've found great.

But I'm always looking for new tools to, if nothing else, get new perspectives on things. My default Ironsworn is leaning kinda heavily into more perilous and grim episodes.

Happy for any and all recommendations!

14

Lately I've been using solo play tools more and more in my prep. For example instead of just pulling a town out of my imagination or from a bunch of tools. I've (mainly) used Ironsworn to solo play some episodes in that town. Creating details about it as I've gone along. Also used Artefact (more of a journaling game) with good effect to create legendary items. To get into the Glorantha setting, get into the "right" mindset, the solo choose-you-own-adventure I've found great.

But I'm always looking for new tools to, if nothing else, get new perspectives on things. My default Ironsworn is leaning kinda heavily into more perilous and grim episodes.

Happy for any and all recommendations!

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submitted 1 year ago* (last edited 1 year ago) by tissek@ttrpg.network to c/showerthoughts@lemmy.world
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submitted 1 year ago by tissek@ttrpg.network to c/rpg@ttrpg.network

Kevin Crawford's latest offering Cities Without Number is here. Pretty much more of the same good stuff but this time with cyberpunk flavour.

Cities Without Number is a cyberpunk role-playing game built for sandbox adventures in a dystopia of polished chrome and bitter misery. It's both a full-fledged Sine Nomine toolkit for building a cyberpunk world of your own and an Old School Renaissance-inspired game system for playing out the reckless adventures of the desperate men and women who live in it. Whether polished metal or flesh and blood, your operators will risk their lives and more to seize those precious things a merciless world would keep from them.

Will I run it? No
Play it? Most likely no
Will I use the frikk out of the GM tools? YES!

Link to free version: https://www.drivethrurpg.com/product/449873/Cities-Without-Number-Free-Version

[-] tissek@ttrpg.network 39 points 1 year ago

Bicycling for me. Started off with a cheap old bike that I tried keeping in as goid condition as possible without spending too much on it. Problem with old bikes is wear and tear so things break and new old parts are hard to cheaply. So it became a hackjob. Then got me a new one and realised riding on roads only got boring so I started experimenting with gravel and singletrack.

Guess what? Time for a new bike. And a more expensive one. Carbon. And to maintain it I needed more tools. Also new tubes as the spare ones I had didn't fit that big of tyres. Also moved to a new place and now I got a MTB arena within a few km from home. So of course I had to get me one of those. And to maintain the suspension I needed new stuff, oils and tools.

Clothing. Bags. Events. It becomes a lot after a while.

Also planning for bike nr4, a steel fatbike. Promised myself not to buy anything this year, but the year is soon over...

Did I mention bikepacking? Yeah that is another big black hole of expenses. But a fair bit of overlap with backpacking so costs are split.

[-] tissek@ttrpg.network 42 points 1 year ago

At this point I really have to wonder if Republicans even want a federal level. I mean to me it looks like they are trying to disassemble the USA.

1

Found this video intresting as Matt talks about what dice to use and how to use it for the game they are making. Loved the shoutout and critique of "FUNKY" dice used in FFG's Star Wars lineup (and Genesys) and how it influenced them in their process.

He also got a bit into how the task resolution mechanic (dicerolling) will tie into other things such as class resources.

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submitted 1 year ago by tissek@ttrpg.network to c/rpg@ttrpg.network

Let me begin by making it clear this is not my invention, I encountered the method in City of Mist but I doubt it debuted there. But it is a nifty method.

The problem I encounter from time to time is that my players don't latch onto my descriptions of the scene, not using things in it to grant themselves advantages (bonuses, extra effect etc). Am I perfect? No. Could I do better? Yes.

Or I can take my fuzzy descriptions and make them mechanical by introducing them as Scene Tags. Market square during market day would get Crowded-Market-1 and during a festival Packed-Festival-Market-2 indicating that there is a lot of people there and also how much advantage one would get by incorporating it into ones action. Or disadvantage depending. Trying to pickpocket someone? Take a bonus. Following someone? They easily get lost in the crowd - penalty.

How dark is the night? Moonlight-Night-1 or Moon-Behind-Heavy-Clouds-2?

Traveling through a mountain pass and how deep is the snow? Ankle-Deep-1 or Up-To-The-Dwarf's-Beard-2? What about that Foul-Voice-In-The-Wind-4?

I play pretty much only online so tossing an index card onto the table with the Scene Tag on it is kinda tricky. Instead, depending on how much effort I've put into the VTT, I either write it in big bold letters on the scene image/map. Or I put down a virtual index card, essentially a small graphical element to bring attention to it (see post image).

One more thing, how much is a Tag-1 compared to a Tag-2 worth? This all depends on your system. City of Mist gives +1 for a Tag-1, +2 for Tag-2 etc. So for pretty much any other PbtA/2d6 systems the same works. For D&D (and other d20 systems) a scheme of +2, Advantage, Advantage and +2. I've lost much of my familiarity with d20 systems due not having ran something recently. So someone (everyone?) else probably have better ideas. In dicepool systems an extra dice for each tag level is appropriate.

That is the basics of it. But what if the players want to create a Panic!-At-The-Market-3? I'll write about that some other time.

PS. Still recruiting for my small sortie into Swords of the Serpentine, Fridays at 19CEST.

[-] tissek@ttrpg.network 23 points 1 year ago

4-5 degrees? You are optimistic. I bet I get to see 3 degrees in my lifetime as we will blast by each and every exit ramps. Not only that we'll also be drifting on the highway, because it looks cool.

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tissek

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