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submitted 3 months ago by Ultragramps to c/criticalrole@lemmy.world

Please note that these broadcasts are only scheduled for the times listed below.

Tales From The Stinky Dragon

Campaign 3: Kanon | Second Wind

Go behind the scenes of Tales from the Stinky Dragon Campaign 3: Kanon with the cast and crew as they discuss each episode, player decisions, DM secrets, and life stories in this exclusive bi-weekly show!

  • Episode 7 releases Monday, December 30th on Beacon and the Tales From The Stinky Dragon Patreon at 12am Pacific.

Critical Role: Campaign 3, Episode 118

Bells Hells continue on their adventure…

  • Airs Thursday, January 2nd at 7pm Pacific on Twitch and YouTube
  • VOD and Podcast out Thursday, January 2nd at 7pm Pacific on Beacon
  • Rebroadcasts Friday, January 3rd at 12am Pacific and 9am Pacific on Twitch
  • VOD out Monday, January 6th at 12pm Pacific on YouTube
  • Podcast out January 9th on your favorite podcast streaming service at 5am Pacific

Critical Role Cooldown:

Campaign 3, Episode 118

Get a backstage pass to Campaign 3, Episode 118! You’ll be right there at the table immediately after Matt says “Is it Thursday yet?”, experiencing the cast’s post-show reactions.

  • Releases Thursday, January 2nd at 7pm Pacific only on Beacon
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submitted 3 months ago by Ultragramps to c/criticalrole@lemmy.world

Cantata Pansophical

A conclave of critters united for one goal: to write, record, and produce a rewritten version of the Hamilton soundtrack to tell the story of Vox Machina...and also some other music based on Critical Role.

Such as:

As of this posting, several videos are scheduled for release (on 12/29) from the amazing group on a completed project based on the adventures of

The Mighty Nein

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submitted 3 months ago* (last edited 3 months ago) by Ultragramps to c/criticalrole@lemmy.world

Please note that these broadcasts are only scheduled for the times listed below.

(No new CR broadcasts this week)

As a reminder, we’ll be taking our customary end-of-the-month break as we celebrate the holidays. Some months, we’ll air a one-shot or something new! Other months, we’ll take a short rest. This week, we’ll be taking that short rest so we hope you too can enjoy some extra downtime or get caught up on Critical Role, UNEND, and The Re-Slayer’s Take!

  • We will return with Campaign 3: Bells Hells, Episode 118 on January 2nd!

Tales From The Stinky Dragon

Campaign 3: Kanon

A team of trained soldiers is caught in the middle of a war between distant deities and under-dwelling devils. As they turn the tide of this celestial crusade, a voice beckons them from the beyond—destiny or doom?

  • Episode 7 releases Monday, December 23rd on Beacon and the Tales From The Stinky Dragon Patreon at 12am Pacific.
  • Episode 7 releases Wednesday, December 25th on your favorite podcast streaming platform and the Tales From The Stinky Dragon YouTube at 12am Pacific.
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submitted 3 months ago* (last edited 3 months ago) by Ultragramps to c/criticalrole@lemmy.world

“A Daggerheart Critmas Story”

Game Master Matthew Mercer leads players Travis Willingham, Laura Bailey, Liam O’Brien, Sam Riegel, Taliesin Jaffe, Ashley Johnson, and Marisha Ray through a special Daggerheart Critmas one-shot with the spectacular Lenore Riegel (aka Momlan) serving as our Master of Ceremonies at the Freedom Mortgage Pavilion!

[Setting: ~~Grundlebrush~~Springvale Springs]

The holidays have come. A time of reflection on the year past and hope for the 'year to come' forward. A time that gathers friends and family, a reminder of the communities we cherish. During the latter half of the 1980s, in within the sleepy Midwest town of Springvale Springs, the holidays have also meant chaotic shopping, slushy road conditions, and small town drama.
But this night, the eve before Christmas itself, a gentle snowfall blankets the river-wound little town as the afternoon sun glows gently behind the darkened clouds. This afternoon, before the eve of Christmas carries a unique tension alongside the joyful excitement and anticipation, as neighbors play pleasantries while silently judging each others' decorations. Businesses prepare to close for the evening while parents dash around for last minute presents, and then the hush begins to fall across the water tower, the playground, the arcade, the mall. Christmas Eve is nearly here. But it is here in this suburbban cul-de-sac, within a modestly decorated home (this very nice abode that belongs to Mayor Cameron Blake and his newly-wedded bride, Iris Ginsburg-Blake). A central abode which is a beacon of hope for Springvale Springs. It is here that they've invited a small gathering of friends to this.
As soft incandescent light-colored strings reflect across the snow, the first group begins to arrive at the door. Here within the house itself, gentle music plays, the rooms of antique furniture (that is rarely ever used or sat upon) all arranged perfectly to present an air of affluence and importance. After all, it is the mayor. We have Bethany walking in to check in on her father.

3
submitted 3 months ago by Ultragramps to c/criticalrole@lemmy.world

Please note that these broadcasts are only scheduled for the times listed below.

The Re-Slayer’s Take, Season 2

Follow the escapades of the second-coolest monster hunters this side of Exandria: The Re-Slayer’s Take! After six misfit mercenaries are rejected from the elite monster hunting group, The Slayer’s Take, they band together, battling supernatural creatures across the rugged continent of Issylra.

  • Episode 12 releases Monday, December 16th on your favorite podcast streaming service at 5am Pacific
  • Episode 14 releases Monday, December 16th on Beacon at 5am Pacific

Tales From The Stinky Dragon

Campaign 3: Kanon | Second Wind

Go behind the scenes of Tales from the Stinky Dragon Campaign 3: Kanon with the cast and crew as they discuss each episode, player decisions, DM secrets, and life stories in this exclusive bi-weekly show!

  • Episode 6 releases Monday, December 16th on Beacon and the Tales From The Stinky Dragon Patreon at 12am Pacific.

Critical Role Abridged

All the twists and turns of an episode of Critical Role in half the time! In Critical Role Abridged, the rich tapestry of a Critical Role campaign is lovingly distilled to its most pivotal, hilarious, and poignant moments in about 60-90 minutes per episode.

  • Campaign 3, Episode 35 releases Tuesday, December 17th at 10am Pacific on YouTube
  • Campaign 3, Episode 35 Podcast out Tuesday, December 17th on your favorite podcast streaming service at 5am Pacific
  • Campaign 3, Episode 57 releases Tuesday, December 17th at 10am Pacific on Beacon

4-Sided Dive, Episode 30

Discussing up to Campaign 3, Episode 117

Join Ashley Johnson, Liam O’Brien, Robbie Daymond, and Marisha Ray for our last 4-Sided Dive of the year!

  • Airs Tuesday, December 17th at 7pm Pacific on Twitch and YouTube
  • VOD and Podcast out Tuesday, December 17th at 7pm Pacific on Beacon
  • VOD out Wednesday, December 18th on YouTube at 12pm Pacific
  • Podcast out Friday, December 20th on your favorite podcast streaming service

UNEND

Season 1

Several decades after the events of MIDST and Moonward, a supernatural ship and a remarkable crew set forth on an expedition to explore the highest heights, deepest depths, and furthest reaches of the known cosmos. But their journey is fraught with peril as they discover truths and realities far stranger than any of them could ever have imagined.

  • Episode 10 releases Wednesday, December 18th on the Midst Podcast YouTube at 10am Pacific and your favorite podcast streaming service at 5am Pacific
  • Episode 12 releases Wednesday, December 18th on Beacon, Midst.co, and for Podcast Subscribers at 5am Pacific

Narrative Telephone

Much like the game of telephone we all played in elementary school, Narrative Telephone involves a group of friends telling and re-telling a short story from one person to the next; with only their memory to help them recount what they heard. As the story inevitably changes and distorts it becomes more and more outlandish and hilarious. They then gather to watch the results and react, comment, commiserate, and joke about the chaos that ensues.

  • Episode 3 releases Wednesday, December 18th on Beacon at 12pm Pacific
  • Episode 3 releases Wednesday, January 8th on YouTube at 12pm Pacific

A Daggerheart Critmas Story

Game Master Matthew Mercer leads players Travis Willingham, Laura Bailey, Liam O’Brien, Sam Riegel, Taliesin Jaffe, Ashley Johnson, and Marisha Ray through a special Daggerheart Critmas one-shot with the spectacular Lenore Riegel (aka Momlan) serving as our Master of Ceremonies.

  • Airs Thursday, December 19th at 7pm Pacific on Twitch and YouTube
  • VOD and Podcast out Thursday, December 19th at 7pm Pacific on Beacon
  • Rebroadcasts Friday, December 20th at 12am Pacific and 9am Pacific on Twitch
  • VOD out Monday, December 23rd at 12pm Pacific on YouTube
  • Podcast out December 26th on your favorite podcast streaming service at 5am Pacific

A Daggerheart Critmas Story

Live Show Experience!

Check out our LIVE SHOW EXPERIENCE of “A Daggerheart Critmas Story” at the Freedom Mortgage Pavilion! In this more theatrical version of the show, you’ll get a close up look at our players and experience the performance just as our audience did at the venue.

  • Releases Thursday, December 19th at 7pm Pacific only on Beacon

A Daggerheart Critmas Story | VIP Pre-Show

Check out our VIP Pre-Show of “A Daggerheart Critmas Story” as the cast adds the finishing touches to their characters with our VIP Audience and answers some burning questions!

  • Releases Thursday, December 19th at 7pm Pacific only on Beacon

A Daggerheart Critmas Story | Cooldown

Join Matthew Mercer, Travis Willingham, Laura Bailey, Liam O’Brien, Sam Riegel, Taliesin Jaffe, Ashley Johnson, and Marisha Ray as they discuss the events of “A Daggerheart Critmas Story” after their show at the Freedom Mortgage Pavilion.

  • Releases Thursday, December 19th at 7pm Pacific only on Beacon
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submitted 3 months ago by Ultragramps to c/naturalsix

Episodes and other media available on YouTube and Twitch

Episode 19: Scales of Justice

You began in Oratory Square as the people of Yannick made preparations for their journey to Mouse. Eris gifted Kelnys a diamond ring (the gemstone allowing him to cast Revivify) before she told him of reports that the Fortis Legion (an order of fervent dragonborn warriors) had left the sanctum and were journeying as far as Veil (the tiefling capital). Before leaving Yannick, you decided to investigate Iago's rooms I (tCntM) sneaking into what he assumed were the dead gang leaders' lodgings, discovering a locked chest which he then lowered inconspicuously from a first floor window using a length of rope.
Once reunited with his companions, I (tCntM) cracked the lock and found Iago's ledger of debts, including a particularly large one owed by Pennick von Venn as well as few trick decks of cards.
You set off on the road towards the Sanctum, through the wilds of Mab. As you rested on the first night, Dolly (having begun to finally make progress with the book Torian gave her) spoke with Raidion about stories and who will write the ending of theirs. Raidion thanked her for saving his life revealing that at first he had felt angry at her intervention.
As they spoke, Kelnys woke from a troubling dream. He revealed that this anxiety stemmed from the secret the docent told him that he was being pursued by a figure from his past, a figure he fears meeting.
The next morning, the journey continued, the road leading you close to a tributary of the Seraphine River, which (just like the main river it feeds into) was bright blue. As you watched the river flowing west, something appeared above the surface. I (tCntM) used shape water to reveal a bat-frog-like creature that flew into the air and attacked. You swiftly bested the creature with Raidion then moving forward to examine it. As he did so he ran his finger across the body and licked it, realizing that not only could he identify those parts of the bat-frog-fish that would be suitable to eat, but that he had a memory of standing on the bank of a wide blue river hunting these creatures. He prepared a pot and you ate as evening fell.
That night, as they slept, Dolly, Kelnys and I dreamt of fields of indescribable color and blue water with both I and Kelnys also seeing visions of a great tree.
The next morning, you reached the city of Veil. Having decided to visit the tiefling capital before heading north, you entered the city walls that were clad in black flags. You found the place largely deserted. Placards (written by what appeared to be draconic speakers) warning the population to turn towards 'the light'. After searching the empty streets, Dolly led you to a tavern called sibilance, where you learned from the innkeeper Corus, that the tieflings were all taking part in a mourning ceremony for Alakash and Malakine.
As Kelnys introduced I (tCntM) to a drink called an Infernal Radical, Dolly and Ellowyn headed for the Murmurs (the towers that stand as temples of the Gracious). There they found the tieflings grieving and celebrating with songs and stories as the body of Malakine lay in state.
Meanwhile, Kelnys was disasterously drunk back at the tavern. Raidion supporting him through a particularly violent bout of vomitting.
Dolly and Ellowyn made plans to leave (but not before a quick pitch for Steve Chase's Wooden Spoons, the "Real" Wooden Spoons Company).
As Kelnys (still struggling to master his faculties) went into 'Sales Dragonborn' mode, he accidentally dropped the real names of himself and all of his companions. Corus was immediately on alert and he made a swift exit, swearing him to secrecy. Ellowyn (incensed by the Druid's carelessness) was first to head into the twisting streets of Veil, not realizing that a group of dragonborn were pasting a new placard to a nearby wall. She was grabbed in the nick of time and you wall scurried away down a side alley (though Kelnys gave away your position with an ill-timed trip). The dragonborn gave chase, but Dolly obscured the view of your pursuers by casting Darkness and you successfully escaped their clutches.
Beyond the city walls, you headed north towards the bridge across the Seam River. As you approached, you realized the markes stores (that usually hum with life beneath the bridges entryway) had fallen silent. After I (tCntM) scoped out the area, you all crept forward to an archway where a body hung from a rope.
It was Petra. A placard hung around her neck declaring the punishment for thievery and signed by

Segovax, Gallant of the Fortis Legion on the orders of Carvilius' Right Hand of the Sinless.
Right now you are stood beneath the body of Petra, she's swaying gently in the wind, you can see there's no signs of life in her.


Previous Episode: A Toast to Trouble

YouTube VoD

Alternate Frontend VoD

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[Spoilers Episode 18] (lemmy.blahaj.zone)
submitted 3 months ago* (last edited 3 months ago) by Ultragramps to c/naturalsix

Episodes and other media available on YouTube and Twitch

Episode 18: A Toast to Trouble

You began face-to-face with Iago preparing to do battle in the card room of the Tipsy Scholar. Iago initiated combat with a mist of blood that filled the room and incapacitatetd Raidion and I (tCntM). The rest of you leapt into battle. Kelnys with magically sharpened teeth and claws bared as Ellowyn slashed with her sword and dagger whilst Dolly attempted unsuccessfully to curse your tiefling adversary. Soon the battle swung in favor of your opponent as Dolly and then Kelnys fell to Iago's blood whip. Dolly was revived with a 'Kel-berry' but after a few failed castings of chromatic orb, Iago's ire was turned towards Raidion. More blood mist filed the room around the elf and (Raidion having failed a CON saving throw) fell to the ground, dead. With his last moments of consciousness, he called on the Deck of Many Friends, summoning Erastus Gracie, a skeletal human with a penchant for death and decay. Erastus offered no reprieve for Raidion, so Dolly drew from the deck one final time, bringing forth Jaxxi Flaxseed, the tabaxi taxi, who saved Raidion. Jaxxi bested Erastus Gracie and turned the tide of battle in your favor. Iago was killed by Ellowen and a grateful panic that the Reeve was able to push through a vote in the right of the common voice.
That night, as I slept wedged beneath a bunk that housed a slumbering Kelnys (having speed-cleaned the entire lower third of the card room) Raidion, Dolly, and Ellowyn talked and drank in the Tipsy Scholar. They debated pulling a card at random from the Deck to try and reason with whoever was drawn, but eventually decided against it and headed to bed. The next morning you met with Eris the Reeve and spoke of Iago's death. She introduced to the concept of salted caramel, agreed to gift Kelnys a diamond, and prepared to invoke the Rite of Common Voice.
Raidion and Kelnys destroyed a flower bed and were gifted a bunch of flowers by Elwin (Eris' husband) which they in turn gave to I (tCntM) who was headed to see Quincy to collect his high-chair diagram. Armed with his bunch of flowers, some encouraging words, an armful of coins, and a truly disgusting series of sketches, he made for Quincy's home. Once inside, the kobold and gnome spoke about tribes, friendship, and faith. It was revealed that, while kobolds were raised to consider Ristren and the Gnomes as untrustworthy traitors, no such teachings existed in gnome culture. Caught between all he had thought to be true and the friend stood before him, I accepted the high-chair diagram as well as a token from Quincy symbolizing the potential for their peoples to find peace.
Meanwhile the rest of you had set about purchasing enough healing potions that the Deck of Many Friends wouldn't become your primary mode of evading death. That done, you reunited with I and headed to Oratory Square (where the assembled populace prepared to take part in the Rite). After Eris called for the vote, the crowd waited to see whether the Learned Friends would block its passage. As Penick ascended to the top of the fountain, Dolly briefly appeared as Iago to ensure that the elf would uphold his end of the bargain. Sure enough, he did, and to the shock of many of those assembled, the vote passed swiftly. As the crowd dispersed to prepare for the journey to Mouse, you spoke with Eris in the Square, who promised to pass Ellowyn's love on to her family.
So the Reeve is before you. She's stepped forward with her husband leaving the Watch (security) behind to have this conversation (tryin to maintain the secrecy of your true identities) and having spoken to Ellowyn, her eyes turn to Kelnys, saying,

"I believe this will be sufficient."
She pulls a ring from her finger. It looks to be an engagement or wedding ring with a large diamond set at the center of it. She pulls off the ring and she hands it to you.


Previous Episode: A Date with Death

YouTube VoD

Alternate Frontend VoD

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submitted 3 months ago* (last edited 3 months ago) by Ultragramps to c/criticalrole@lemmy.world

Watch the episode live on Twitch and YouTube at 7pm PST. Restreams on Twitch at midnight and the next day at 9am PST

Runtime Break start
4h 37m 2h 20m

Episode 117: Race to the Ruidian Core

As we return to Bell's Hells, they had come back to the moon Ruidus, travelling with the hidden heroic group known as the Mighty Nein (who have since left on their portion of this plot to go and assail the Arx Creonum citadel that lies built into the Prime Pillar of this Ruidian capital city). As they shoved off on their poart of the mission and you were left to prepare for yours, a sudden vision came to Imogen, hre mother, seemingly saying her goodbye and trying to give you the strength to finish what you've started before she's gone. As you watched her essence being drained by Ludinus Da'leth, in what appears to be a more modern reconstruction of his Quintessence Array, surrounded by other exaltants holding her in place somewhere below.
We return as that moment fades from vision and you all still stand laying low within and near the core of the city Kreviris.


Previous Episode: "The Weave Mind"

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submitted 4 months ago* (last edited 4 months ago) by Ultragramps to c/criticalrole@lemmy.world

Please note that these broadcasts are only scheduled for the times listed below.

The Re-Slayer’s Take, Season 2

Follow the escapades of the second-coolest monster hunters this side of Exandria: The Re-Slayer’s Take! After six misfit mercenaries are rejected from the elite monster hunting group, The Slayer’s Take, they band together, battling supernatural creatures across the rugged continent of Issylra.

  • Episode 11 releases Monday, December 9th on your favorite podcast streaming service at 5am Pacific
  • Episode 13 releases Monday, December 9th on Beacon at 5am Pacific

Tales From The Stinky Dragon

Campaign 3: Kanon

A team of trained soldiers is caught in the middle of a war between distant deities and under-dwelling devils. As they turn the tide of this celestial crusade, a voice beckons them from the beyond—destiny or doom?

  • Episode 6 releases Monday, December 9th on Beacon and the Tales From The Stinky Dragon Patreon at 12am Pacific.
  • Episode 6 releases Wednesday, December 11th on your favorite podcast streaming platform and the Tales From The Stinky Dragon YouTube at 12am Pacific.

Critical Role Abridged

All the twists and turns of an episode of Critical Role in half the time! In Critical Role Abridged, the rich tapestry of a Critical Role campaign is lovingly distilled to its most pivotal, hilarious, and poignant moments in about 60-90 minutes per episode.

  • Campaign 3, Episode 34 releases Tuesday, December 10th at 10am Pacific on YouTube
  • Campaign 3, Episode 34 Podcast out Tuesday, December 10th on your favorite podcast streaming service at 5am Pacific
  • Campaign 3, Episode 56 releases Tuesday, December 10th at 10am Pacific on Beacon

Fireside Chat with Robbie Daymond

Our loveable, hilarious, and immensely talented friend, Robbie Daymond, is making his way to a Fireside Chat with our Beacon Bits!

  • Starts Tuesday, December 10th on Beacon at 7pm Pacific
  • VOD available immediately after the stream ends

UNEND, Season 1

Several decades after the events of MIDST and Moonward, a supernatural ship and a remarkable crew set forth on an expedition to explore the highest heights, deepest depths, and furthest reaches of the known cosmos. But their journey is fraught with peril as they discover truths and realities far stranger than any of them could ever have imagined.

  • Episode 9 releases Wednesday, December 11th on the Midst Podcast YouTube at 10am Pacific and your favorite podcast streaming service at 5am Pacific
  • Episode 11 releases Wednesday, December 11th on Beacon, Midst.co, and for Podcast Subscribers at 5am Pacific

Critical Role: Campaign 3, Episode 117

Bells Hells continue on their adventure…

  • Airs Thursday, December 12th at 7pm Pacific on Twitch and YouTube
  • VOD and Podcast out Thursday, December 12th at 7pm Pacific on Beacon
  • Rebroadcasts Friday, December 13th at 12am Pacific and 9am Pacific on Twitch
  • VOD out Monday, December 16th at 12pm Pacific on YouTube
  • Podcast out December 19th on your favorite podcast streaming service at 5am Pacific

Critical Cooldown: Campaign 3, Episode 117

Get a backstage pass to Campaign 3, Episode 117! You’ll be right there at the table immediately after Matt says “Is it Thursday yet?”, experiencing the cast’s post-show reactions.

  • Releases Thursday, December 12th at 7pm Pacific only on Beacon
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submitted 4 months ago* (last edited 4 months ago) by Ultragramps to c/criticalrole@lemmy.world

Please note that these broadcasts are only scheduled for the times listed below.

The Re-Slayer’s Take, Season 2

Follow the escapades of the second-coolest monster hunters this side of Exandria: The Re-Slayer’s Take! After six misfit mercenaries are rejected from the elite monster hunting group, The Slayer’s Take, they band together, battling supernatural creatures across the rugged continent of Issylra.

  • Episode 10 releases Monday, December 2nd on your favorite podcast streaming service at 5am Pacific
  • Episode 12 releases Monday, December 2nd on Beacon at 5am Pacific

Tales From The Stinky Dragon, Second Wind

Campaign 3: Kanon

Go behind the scenes of Tales from the Stinky Dragon Campaign 3: Kanon with the cast and crew as they discuss each episode, player decisions, DM secrets, and life stories in this exclusive bi-weekly show!

  • Episode 5 releases Monday, December 2nd on Beacon and the Tales From The Stinky Dragon Patreon at 12am Pacific.

Daggerheart: What You Need To Know!

Game Designer Matthew Mercer walks you through everything you need to know about the gaming mechanics of Daggerheart!

  • Releases Monday, December 2nd on YouTube at 12pm Pacific

Be sure to check out our new Darrington Press YouTube Channel!

Critical Role Abridged

All the twists and turns of an episode of Critical Role in half the time! In Critical Role Abridged, the rich tapestry of a Critical Role campaign is lovingly distilled to its most pivotal, hilarious, and poignant moments in about 60-90 minutes per episode.

  • Campaign 3, Episode 33 releases Tuesday, December 3rd at 10am Pacific on YouTube
  • Campaign 3, Episode 33 Podcast out Tuesday, December 3rd on your favorite podcast streaming service at 5am Pacific
  • Campaign 3, Episode 55 releases Tuesday, December 3rd at 10am Pacific on Beacon

#EverythingIsContent

Magic: The Gathering Cards – Commander

Liam O’Brien, Ify Nwadiwe, Emily Axford, and Matthew Mercer unite for an all-new TCGplayer themed episode of Everything Is Content to play Magic: The Gathering, Commander!

  • Airs Tuesday, December 3rd at 7pm Pacific on Twitch and YouTube
  • VOD out Tuesday, December 3rd at 7pm Pacific on Beacon
  • VOD out Thursday, December 5th at 12pm Pacific on YouTube

UNEND, Season 1

Several decades after the events of MIDST and Moonward, a supernatural ship and a remarkable crew set forth on an expedition to explore the highest heights, deepest depths, and furthest reaches of the known cosmos. But their journey is fraught with peril as they discover truths and realities far stranger than any of them could ever have imagined.

  • Episode 8 releases Wednesday, December 4th on the Midst Podcast YouTube at 10am Pacific and your favorite podcast streaming service at 5am Pacific
  • Episode 10 releases Wednesday, December 4th on Beacon, Midst.co, Podcast Subscribers at 5am Pacific

Critical Role: Campaign 3, Episode 116

Bells Hells continue on their adventure…

  • Airs Thursday, December 5th at 7pm Pacific on Twitch and YouTube
  • VOD and Podcast out Thursday, December 5th at 7pm Pacific on Beacon
  • Rebroadcasts Friday, December 6th at 12am Pacific and 9am Pacific on Twitch
  • VOD out Monday, December 9th at 12pm Pacific on YouTube
  • Podcast out December 12th on your favorite podcast streaming service at 5am Pacific

Critical Cooldown: Campaign 3, Episode 116

Get a backstage pass to Campaign 3, Episode 116! You’ll be right there at the table immediately after Matt says “Is it Thursday yet?”, experiencing the cast’s post-show reactions.

  • Releases Thursday, December 5th at 7pm Pacific only on Beacon

DAGGERHEART FIRST LOOK: WORLDBUILDING WITH CRITICAL ROLE – LIVE FROM PAXU

Critical Role founders and Daggerheart contributors take the stage at PAX Unplugged LIVE to showcase key features of Daggerheart in an interactive, collaborative panel focused on the campaign frame Beast Feast.

Panel Participants: Matthew Mercer, Ashley Johnson, Spenser Starke, Rowan Hall, Massood Haque, Dani Gage
Artist: Shaun Ellis Moderator: Elise Rezendes

  • Airs LIVE on the Darrington Press YouTube Channel at 4pm EASTERN on Friday, December 6th

Backstage Pass to our Daggerheart Critmas Show!

Get a LIVE backstage pass to our Daggerheart Critmas Show as the cast prepares for the big event!

  • Airs Saturday, December 7th at 1pm EASTERN only on Beacon
  • VOD available immediately after the stream ends
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submitted 4 months ago* (last edited 4 months ago) by Ultragramps to c/criticalrole@lemmy.world

Watch the episode live on Twitch and YouTube at 7pm PST. Restreams on Twitch at midnight and the next day at 9am PST

Runtime Break start
4h 48m 1h 15m

Episode 116: The Weave Mind

Last we left off, the Mighty Nein (after trekking alongside Bell's Hells to the red mooon Ruidus) keeping low within the core of the city Kreviris until they were notified that the assault on the Malleus Key had commenced (and when they were likely in the best position to separate and tackle their two separate goals). The Mighty Nein set off with the Volition waiting for a detonation on the outskirts of the Prime Pillar citadel, known as the Arx Creonum.
With a massive explosion, a portion of the outside of this stronghold was destroyed and left exposed. You trudged up these cables that were fired upon it and then some of you fell from them. But you managed to salvage the arrival. The battle along the outskirts of the exposed portion of the citadel (the exterior battlements, where numerous Reiloran guardians were defending against the arriving attackers and yourselves as well): defeating a number of them and managing to dart into the exposed interior (among one of the many broken floor openings to the core of the stronghold).
You began to sprint down one of these long marble hallways with the sound of Gaz Tomo covering your rear, charging towards where you think the Weave Mind might be hiding within. You hear the sounds of echoing footfalls throughout distant hallways. You're uncertain to figure out at the moment if they're getting closer or further away. You also hear the sounds of shouts, the impacts and crumbling of stone, and the occasional shaking of the Arx Creonum. The chaos right now is so fresh, that you're unable to really ascertain any specific details, but you do know that there are other figures moving throughout these halls ahead and beyond.


Previous Episode: "To the Arx Creonum"

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submitted 4 months ago by Ultragramps to c/criticalrole@lemmy.world

Critical Role Cast Teases Its Future and a Potential "Passing of the Torch"

Laughing (and crying) together, the tabletop RPG giants reflect on their legacy and what comes next, from live-action to video games

by Dana Reboe

After 50 years creeping from the margins of popular culture into the mainstream, Dungeons & Dragons is now bigger than ever. Evolving beyond its roots as a pen and paper tabletop RPG (TTRPG), D&D has inspired countless imitators, novels, movies, video games and — most importantly — generations of storytellers and creators, who learned to broaden the scope of their imagination by playing the game.

It’s those storytellers now whose impact in the era of YouTube, Twitch livestreaming, and podcasting have reinvented Dungeons & Dragons for a new generation, capitalizing on the rise of longform content and direct fan engagement to build a major following and make the often daunting world of tabletop roleplaying more accessible. Among them, Critical Role has been the most prominent.

Initially began as a home game for friends, the series jumped to Geek & Sundry’s Twitch and YouTube channels as a live actual play, where a bunch of “nerdy ass voice actors” (Travis Willingham, Matthew Mercer, Marisha Ray, Laura Bailey, Ashley Johnson, Taliesin Jaffe, Sam Riegel, and Liam O’Brien) spend hundreds of hours building out their own fictional world, improvising their way through each step along the way.

Fast forward to the present and Critical Role has blossomed into so much more than its cast could have expected. After splitting from Geek & Sundry in 2018, Critical Role began its rapid expansion to other platforms, beginning with a Kickstarter that raised more than $11.3 million to create their first animated series, Prime Video’s The Legend of Vox Machina.

Today, Critical Role has evolved into a multimedia enterprise consisting of the core show (which has three campaigns), one-offs and spin-off web series, supplementary comics and books, an animated series (with another on the way) produced by their own production company, Metapigeon, and even their own subscription-based streaming platform, Beacon, which houses a whole suite of their content. They’re also moving beyond the core of D&D, developing their own tabletop gaming systems, such as Candela Obscura and soon-to-be-released Daggerheart, through their publishing arm, Darrington Press.

But after achieving so much over the course of their near-decade long journey, the team behind Critical Role is at a crossroads. With The Legend of Vox Machina recently picked up for a fourth season and their third live-play D&D campaign (Bell’s Hells) rapidly approaching its climactic end, there’s a feeling that a very large chapter is about to close. But what comes next remains a mystery to fans and the creators alike.

Rolling Stone recently sat down with the Critical Role cast to discuss their many projects, what their evolution looks like, and to reflect on the ever-growing legacy that they’ve built together.

RS It’s safe to say that there are a lot of spinning plates in the air. What has it been like to watch the brand evolve from posting snippets of your home game on Vine to a multimedia juggernaut?

Matthew Mercer: I think for a lot of us this continues to be beyond our expectations. We work so hard to make what’s in front of us the most honest and best it can be. And each time we get past that milestone, more opportunities open. It’s this perpetual momentum of looking up from our work and going, “Oh, wait, what’s happening?” And then following those threads. It’s been a very wild progression that I’m still wrapping my head around.

Travis Willingham: I would say it’s nothing short of a dream. Whether it was the live stream turning into comic books, making merch, and having a community, to the animated series and all of these evolutions, it’s been a very willful pursuit. These are things that require will and hard work, a larger team and bringing on people that are smarter and better than we are to help enrich what we’re doing. To see the fruits of this labor pay off and continue to pay off, it’s extremely rewarding. We know we’re in very rarefied air that we’re creators that own the IP and these characters and we can be involved in them. We’re able to portray them. Our DNA is all over everything that we do. So in that way, it’s extremely special. It’s something that we have lofty ambitions for and we keep trying to climb as high as we can.

RS How selective are you about including the characters you’ve created in pre-established IP like Pillars of Eternity? Are we going to see more of that in the future with characters from Vox Machina or (Campaign 2) The Mighty Nein?

Willingham: Any chance we get to dive into different worlds and work with artists and companies and dev studios we think are a good landing spot for the IP in these characters, we’re going to jump at. But it makes us hungry for more of our own stuff.

Marisha Ray: I’d say we’re very protective with our characters and our IP. If we partner with somebody, our grubby little hands are in every step of the process and all the reviews and making sure that everything still feels like our DNA is there. And that’s kind of continuing to keep that integrity and quality control while also getting really excited about seeing these partnerships because we’re nerds at heart.

RS Fans are starting to see some crossing of the streams between the campaigns. With Episode 110 of Bell’s Hells, and then The Legend of Vox Machina, you’re pushing the boundaries of your own continuity and storytelling. What are the challenges of that, as players and creatives?

Sam Riegel: The biggest challenge is keeping our voices straight in our heads because we’ve played so many different characters over the years. And Matt is so good at flipping from one character to another, to another, to another. He’s got practice, but we are dumb at it [laughs]. We’re so used to playing one character for three years. Flipping back and forth between characters we’re struggling to get to Matt’s level of expertise at that, but it’s so fun to be able to see all of the fruits of our labor and Matt’s labor come together after all these years and create really just such a full, exciting, diverse world.

Laura Bailey: Since we’re working on The Legend of Vox Machina and The Mighty Nein animated series, the characters are fresh in our heads. We’re getting to be those characters every week. So, it wasn’t like jumping in from ground zero at least with these last episodes.

RS When adapting your campaigns into animated series, how do you boil down hundreds of hours of story into something more manageable? What story beats do you decide to keep or add? What do those conversations look like?

Mercer: I mean, it’s a protracted conversation. Before planning anything like this, we have extensive writers’ rooms where the cast gets together with the writers for the season of these projects. And we break down together over weeks the important things for us as players that happened to our characters, that happened to the story and essentially piece out what is necessary to tell the story in a very fruitful and important way. And then we have to decide which ones don’t make it or how we can merge things for the adaptation, bringing forth the heart of what we enjoyed about it originally. It’s a big challenge, but it’s also a really fun puzzle to piece together.

And then to the point of having the hindsight of all this world that we’ve explored since those stories were first told, we have the opportunity now to go back and even weave them tighter together. We’ve colored in some of those fog of war, dark spots in the world’s history since we first did this. And it’s a really cool chance to further tie it all together and make the world even that much more broad and detailed and expansive. It’s a wonderful puzzle to solve together.

RS What challenges were there in developing The Legend of Vox Machina? What lessons have you learned that you’re carrying with you into creating The Mighty Nein animated series and beyond?

** Willingham:** Ours is a very unique show in that we have a billion main characters. There are seven of us walking around at any time, which we found out in animation is hard to draw. It’s a challenge for animation studios. There was a bit of a learning curve in the first couple of seasons about how many characters could be in each shot. How would scenes work? Do we need to reduce the amount of faces that are there? Just so that the animation process is simpler. We’ve seen in seasons one and two was a more honest adaptation of the campaign.

And now in season three, what we’ve really been excited to explore, utilize and sort of reveal is a divergence from some of those story beats that happened in the campaign. We’ve told that story. And a lot of those moments, as Matt mentioned, that happened in the live stream are perfectly laid in that improvised live space. And we want to replicate those if we can. But in a lot of situations, we’re looking for ways to improve the story or give fans who think they know what is coming is something new. We want to unsettle them. We want to breach their expectations and make them guess and become new fans as well. In exploring new ways that we can approach this story and sort of deliver the same sort of oomph, that ability to make you laugh one second and cry the next, that’s what’s really been exciting about the animated series.

RS I wish I could have recorded my reaction to Xerxes in The Legend of Vox Machina because my brain broke. [laughs]

Willingham: That’s what we wanted. Brain breakage.

RS As Campaign 3 draws to a close, there’s a lot of buzz about what potentially comes next. What can you tease about the next couple of years?

Ray: We have so many plans. We still have so many dreams, all those things that Travis was touching on earlier that we want to pursue, that we want to achieve. We’re looking and taking as many opportunities as we can while people are still watching us and enjoying what we do [laughs]. In terms of the channel and gameplay, we’re still going to be playing games together. We’re looking forward to maybe playing other games. Of course, we have Daggerheart that Darrington Press has been working so hard on. We’re excited to show that off in meaningful ways and also working with other creatives and other storytellers. We’re continuing to try and think outside the box as we go on, while still holding true to what we love doing, which is just a bunch of nerdy-ass voice actors playing games.

RS You’ve developed Candela Obscura, Daggerheart, and new ways of playing tabletop. For a lot of people, Critical Role is the blueprint. Does that responsibility ever weigh on you?

Ray: I feel like when we started, still playing in Laura and Travis’s living room, we got this opportunity through Geek & Sundry and Felicia Day to stream the game. Our first thought was, “Oh, putting the thing you love on the internet is kind of scary.” And then our second thought was, “If this introduces even just a handful of people to the joy that we get to experience playing tabletop games and everything that is open up to us as a group of friends, then we’ve done something.” We’ve always approached this by inviting other people to play. So, I hope that that’s still maintaining and still true to this day and even further on a wider scale. The heart of the goal is still there.

Liam O’Brien: I love it. I was one of the kids in the Eighties who was hiding in my bedroom with this stuff and didn’t know anybody who played it. And when we played it together for the first time as adults, we were so excited, like electrified by it, and to see that bubble out exponentially so that other people can do it too. And we’ve heard countless stories of friend groups, second families, like we are to each other. That is such a huge gift and just makes me happy. Like it was such a great effect of all this. And I don’t know why it happened, but it did.

RS Let’s talk about the balance between innovation and preservation. How have you found new ways to create and tell new stories while paying homage to stories from the past?

Mercer: That’s a good question. It’s trying to straddle two different diverging paths. When you’ve built an established audience, there is an instinct to cling to what’s comfortable, but also we as creators, as artists, as performers, want to perpetually challenge ourselves and surprise each other. That’s what makes this so fun for us at the table, it’s surprising each other and trying to surprise our audience. And that comes with both how we play the game and how we want to create things that are whole cloth and new. We all have so many weird ideas and inspirations that come out of playing together, that come out of riffing on ideas, dreams we have, and people we get a chance to collaborate with.

We are very lucky that we built this space where we can explore these things, both as new IP and bringing in new radical ideas into the worlds we have already created. I’ve had dreams since high school to play a game with friends in a world consistently over multiple campaigns and now getting to do so and bridge it all together in a really epic moment is something that I’ve always dreamed but even through that process it’s created all these other weird spinning off thoughts and ideas. We’re all just riffing on each other. I would say we’re cognizant of the challenge and responsibility, but also what makes all this so special is that we don’t care and we do what feels right and important to us and trust that it will resonate with other people, too.

Riegel: The first audience for anything Critical Role makes is the eight of us. Be it the live play or the scripts for animated series or new ideas that Marisha wants to put on our channel. And if we can make the eight of us entertained and laugh or cry, it usually works on a bigger scale. And if it doesn’t, at least we got eight laughs out of it.

RS You’re continuing to show the world the power of storytelling by including new perspectives; Tales from the Stinky Dragon, and MIDST. Can you talk about what goes into working with these new IPs and what you’re looking for to branch out the world?

Ray: It honestly came down to, “Oh, these people are cool and they remind us of us” [laughs]. So much of what drove those partnerships was being able to envision them as a part of the greater Critical Role and Beacon family. And both of them were really seamless fits and we’re excited to find more partners that fit that bill.

Riegel: We are a group that loves to create things, but we’re also a group that are fans of things and fans of creators. And with Metapigeon we’ve been able to develop brand new stuff, ideas that have come from within this group, as well as finding other creators out there who have ideas for graphic novels or TV series or animated series. We have features that are in development, feature films. We also have a live-action series that we recently pitched and another animated series that has nothing to do with the world of Exandria that’s already in development. We have lots of great, cool, amazing ideas. The television and film development game is hard, but there’s eight of us and we have lots of ideas. Odds are in our favor. If we have a 1% success rate, we have way more than a hundred ideas. So something is bound to stick.

RS As voice actors, video games are your bread and butter. So, is there talk amongst you of creating your own? The Critters would like to know.

Bailey: We’ve been talking about creating a video game since we first started playing together.

Willingham: I would say it’s an active pursuit on our end. The last few years we have been having necessary conversations to figure out how to do that smartly. It’s, you know, it’s an entire enterprise that’s separate from what we do on Beacon, Twitch, or YouTube, it’s separate from the animated series and it comes with its understanding that has to be undertaken. Those are all things that we’ve been actively pursuing. But the concise way of saying it is that we are starting to come to the end of a long road that we’ve been undertaking for the last couple of years.

And hopefully, we’ll have something really exciting to share, maybe around the end of the year, maybe at the beginning of 2025, just in time for our 10-year anniversary. But it’s something we’ve definitely had our minds on. Those collaborations we’ve had with various partners have been little toe dips in the pool just to see how it feels. You know, there’s a lot of upheaval in the interactive space right now. And we’ve seen studios sort of bear and weather those strains. It’s trying to become smarter about it and find out how we might fit into that larger ecosystem.

RS How have you changed as people and creatives? What have you learned about yourselves and each other in this journey?

Bailey: When we started 10 years ago, we were a bunch of slapdick actors, you know what I mean [laughs]? Who did not have a lot of responsibility outside of showing up to set, reading our script, and making sure we get a good performance. What I’m saying is I watch Travis every single day and he’s grown exponentially in these last 10 years. When we made him our CEO, it was because he knew how to incorporate our business. And he took that responsibility and he’s just grown and grown and grown so much. And to see him and Sam really undertaking that executive producer role on the animated series as well, just 24-seven noses to the grindstone, making things happen. And I’m blown away with every single member of this group, with how they’ve taken their responsibility within the company and grown it. I want to cry right now. Everybody’s grown so much as a person that it’s just been so beautiful to see.

Ashley Johnson: It’s wild to me. Now I’m going to get emotional too. You’re all making me very emotional. Put it in the article. Let me ruin the moment [laughs]. It’s wild sitting here and thinking about the 10 year journey we’ve been on, sitting down at a table, our foundation starting with collaborating and then doing everything people said not to do, which is start a company with your friends. But every step of this journey never gets old. It blows me away that we’ve been able to branch off on our own, leaving a protective umbrella of somebody else taking care of us, now we’re the umbrella and being able to sort of make our own decisions creatively. Putting a bunch of creatives and artists in a room and being like, “Okay, you guys have a business together.” And, we all trust each other so much and we love creating together because that’s where our relationship and friendship started. And thinking about the future with what we’re going to be able to do and what our plans are. I can’t wait.

RS What advice would you give yourself from 10 years ago with the knowledge that you have today?

Riegel: There was a moment. There’s been a bunch of moments over this journey where we all checked in with each other and we’re like, “Are we doing this?” I wouldn’t change any of those moments, but it’s fun to look back and just be so grateful that we said yes, that we said, “Yeah, let’s give it a shot and put our faith in each other because we’ve done so much great stuff.” And I think we’ve all become, well, I’ve become a better person as a result [laughter]. I mean, Ellen DeGeneres just released a whole comedy act about how being famous made her mean, I feel like it’s the opposite with us. We pulled a reverse Ellen. We’ve become nicer, and kinder. We have a foundation where we give money away to charities, I am so grateful that we said yes to all of those moments along the way.

Taliesin Jaffe: Never forget the rough times. Never forget how hard it was, never forget those moments of real distress, especially that unique distress that comes if you’re a creative wondering every week whether this may be the end. It was a great run. And then never get to the point where you feel like you just deserve it without any real thoughtfulness or effort.

RS How excited should the community be about what you all have cooking for the 10th anniversary?

Riegel: Mid. We’re probably going to have a newsletter [laughs]. We have so much stuff planned for next year between the live shows and The Mighty Nein animated series and new shows on Beacon and one shots and mini-series and who knows what after campaign three and merch.

Jaffe: It’s whatever delights us. That’s what’s coming up. It’s whatever delights eight people.

Ray: Our 2025 is packed.

RS When you think of legacy, what does that mean to you as a company, a brand and as people?

O’Brien: Storytelling and art tell us so much about ourselves as people. It is at the center of being a human being. And it has been for centuries and centuries. I think that’s why we’ve approached it with so much love, care, and heart. And so, if there’s a legacy from what we’ve done, I think that it lives at tables all across the world where other people are approaching the story with so much love and heart and care.

Mercer: Outside of the creative legacy and storytelling legacies, we’ve worked so hard to build the foundation of this company that we want to be the rest of our lives in a way that will shepherd everything we want to create. And in time shepherd to the next generation of storytellers. I hope to one day pass the torch to a bunch of incredible people with new ideas and new perspectives and give them the space to tell their stories. And we can be the distant creative grandparents to them and be proud from the shadows. This is an enduring opportunity to be a place that fosters that sort of experience and enables the ability of people to engage with it. And I plan to be doing this till I am withered and gray.

[-] Ultragramps 14 points 4 months ago

One of Trumps supporters even got punched by Buzz.

[-] Ultragramps 14 points 6 months ago

Infrastructure week!

[-] Ultragramps 14 points 1 year ago

Now I kinda want to see acid sheets that look like mattress tags

[-] Ultragramps 13 points 1 year ago

Yep, this is a wolf spider. Good to have around any outdoor light fixtures.

[-] Ultragramps 13 points 1 year ago

Falling deaths are more Vlad Putin’s thing.

[-] Ultragramps 14 points 1 year ago

Your comment sure is gonna show those people protesting Nazis! Right…?

[-] Ultragramps 13 points 1 year ago

There was a post of a pic of her advocating for a gay cure I commented on. The OP’s username was even a combination of Aryan and Ozymandias, so it was an obvious rage bait post. Didn’t matter, 196 still has it up and my comments moved to the mod log with no listed reason. Guess they’re already taking victory laps.

[-] Ultragramps 13 points 1 year ago

Time to make a new account MarioDies_wav, I guess.

[-] Ultragramps 13 points 1 year ago

I also like the contrast of how this luxurious item is in a bare concrete cell. Looks like the armrests need to be a bit higher to comfortably reach my elbows.

[-] Ultragramps 13 points 1 year ago

Same. “That scene” from the movie D.A.R.Y.L. is a core memory.

[-] Ultragramps 13 points 1 year ago

He can also keep company with two Corgis that played Cheddar.

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Ultragramps

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