[-] Ultragramps 1 points 7 hours ago

BLeeM Plays DnD with Nekrogolikon

Brennan Lee Mulligan(Dropout TV, Dimension 20) talks with John Goblikon(Dave Rispoli) about all things Dungeons & Dragons, the struggle of having three names, and of course, why Secret Santa is a bummer when you are homeschooled.

[-] Ultragramps 2 points 2 days ago

The line I look forward to the most is: “We’re paratroopers lieutenant. We’re supposed to be surrounded.”

5
submitted 2 days ago by Ultragramps to c/criticalrole@lemmy.world

Part 1: A mystery long forgotten stirs in the abyss, as the Thresher crew makes a treacherous descent into the lost station of Rán-Beor.

Part One

Created in collaboration with 12 Sided Studios and Paragon Pictures, Thresher is a two part underwater epic taking place in a unique world created by Matt Linton and Jacqueline Emerson and homebrewed for gameplay by Jasper William Cartwright, based on Candela Obscura, an Illuminated Worlds game from Darrington Press.
Deep in the abyss where ancient creatures lurk, a motley crew must unite onboard the S.S. Thresher submarine to explore the abandoned Rán Boer station resting in the ocean’s unforgiving depths. Battling claustrophobia, paranoia, lurking behemoths, and hidden horrors, only one thing is certain; from the deep, power rises...

Part 2: After Rán-Beor's power is switched back on, the crew confront one another as tensions and unexpected truths bubble up to the surface.

Part Two

9
submitted 3 days ago* (last edited 2 days ago) by Ultragramps to c/criticalrole@lemmy.world

Future Games yT Channel

The official YouTube channel of the Future Games Show, unearthing the most innovative, visually creative, and extraordinary games worth your attention.

The Future Game Show is broadcast on all major streaming platforms and across multiple outlets including YouTube, Twitch, Twitter, Steam, BiliBili and more. Of course, if you would prefer some virtual company as you watch the show, check out our official co-streamers who will be streaming the show and reacting live on their channels.

The Future Games Show is built on the ethos of ' Discover Something New'. We believe that bringing interesting, innovative and hotly-anticipated upcoming games to our audience is of key importance.
Throughout the show we'll have world premieres, gameplay reveals, dev interviews and more from across the gaming landscape.

For more information on any of the games in the show, take a look at our dedicated Future Games Show Steam page and get them on your Wishlists.

5
submitted 3 days ago by Ultragramps to c/criticalrole@lemmy.world

article by Rob Weiland

The wait for Critical Role’s summer blockbuster release is nearly over. Daggerheart, from Darrington Press, is the company’s big foray into fantasy role-playing with a home grown system. Dungeons and Dragons may have made them famous but they are looking to change things up this year with their next series using Daggerheart instead.

In advance of the game’s wide release, Darrington Press sent an exclusive page spread reveal. They also arranged for an interview with the designers of the game. I asked them how it felt for the game to finally be out and some tips for Critters looking to take their friends on an adventure using the game.

“It feels unreal,” said Spenser Starke, lead designer of Daggerheart. “I think one of the great parts about the open beta was getting to see people talk about the same things we were excited to see people spin on the same ideas that we were turning our wheels on. So the final is going to be that times 100. I think for me, every time people bring characters to the table or campaigns or sessions or whatever that have even a little bit of the DNA that we play in our own home games. It feels like an extension of how we’re playing with our friends that we just haven’t met yet.”

“Once when you put out a TTRPG,” said Rowan Hall, co-designer of Daggerheart, “every person who picks it up is going to interpret it differently. Every table is going to make tweaks that are just perfect for them. I feel very glad that it’s going to continue to ebb and flow and breathe as we keep going.”

Daggerheart Principles

The chapter on running an adventure dives into advice that the designers felt they needed to give potential GMs. The first bit looks at GM Principles whih are basic concpets that GMs should focus on. If they get stuck and don’t know what to do, the idea is to come back to these principles to find a way forward with the story.

“The one that I try and embody the most when I’m running games at my own table is ’ask questions and incorporate the answers,’” said Starke. "One of my favorite things is turning to the players and backstory, asking them stuff about a piece of the world that their character would know better than anybody else. These are the guards that are chasing you from your hometown that you escaped from. What does their armor look like? How do you know it’s them? What sigil is on their shoulder that tells you they’re from that town? Turning those questions back to the players and allowing them to be involved in the fiction is something that is really near and dear to my GMing style."

“I think when people’s eyes light up when they have the opportunity to explain something,” said Hall. “when they realize that they have ownership over the fiction, that is the secret sauce.”

Many of the priciples reflect the idea that the GM, while central to the experience, doesn’t have to create everything ahead of time. It’s okay to ask players to definte parts of the story in play. Sometimes choices made in the moment are more satisfying than ones written as backstory.

Daggerheart Best Practices

While GM Principles offer a solid foundation, the book also offers advice on how to run the game. These are techniques the designers use when they run not just Daggerheart but any role playing game.

“I’ll take ‘cut to the action’, said Hall. ”I particularly like this practice because it keeps everything moving in a nice clip. It makes everything feel really cinematic. I think that I have at different times in my life, whether I’m working on writing books or stories or scripts, felt that I had to compensate for every moment, even the moments of downtime, even the dinners and the lunches. But I found the longer I’ve played, the more that I eagerly cut into the action. I think is such a beautiful way to uphold the adventurous tone of the game to truly drive home the characters feeling like protagonists even on a meta level. That’s one thing that I live and die by personally. Keep sessions snappy. I love a quick session, especially as an adult person that has to organize schedules with other adult people."

“Mine would be ‘reframe rather than reject’,” said Starke. “When somebody tries to do something, especially a player who is coming to RPGs new, a lot of times they come in and want to do a really cool thing that’s not in the rules. They’re like, ‘I want to try XYZ’ And that isn’t an ability that they have or isn’t a rule that they can use because their character doesn’t have the feature or whatever. And so I think that as a GM slowing down and instead of just saying, ‘No, you can’t do that,’ instead saying, ‘it sounds like you want to do this.’”

Daggerheart Pitfalls To Avoid

Daggerheart deals in themes of Hope and Fear. Players gain Hope points to activate special abilities and tilt the odds in their favor. GMs use Fear points to make their bad guys stronger and create plot twists for the heroes to overcome.

“One of the ones that I particularly like for pitfalls to avoid is hoarding Fear,” said Hall. "Guiding people not to do that because I think that having Fear or a resource similar to Fear might be something that some GMs have for the first time. It goes hand-in-hand with Hope. It’s guidance that I find that we give both the GMs and the players which is Hope and Fear are resources that should, according to the statistics, be coming in your way about half the time."

“One of the pitfalls that I look to avoid in any heroic fantasy game is undermining the heroes,” said Starke. ”which means that when you get a success with Fear or what generally in the storytelling space tends to be called a ‘mixed success’, it is a success and then there’s a consequence but the consequence doesn’t undermine what the player character was trying to do. So, if you’re sneaking and you roll a success with Fear, you do sneak, you do that, that succeeds, but the room that you sneak into might have more people in it or you might take a stress because you almost get caught, right?"

Daggerheart releases on Tuesday, May 20th, 2025. Fans who wish to see the new game in action can check out Age of Umbra, a new miniseries from Critical Role starting May 29th, 2025.

[-] Ultragramps 1 points 4 days ago* (last edited 4 days ago)

I know Matt has said it will be a "darker" setting and I believe it's been mentioned that he's wanted to use his more grotesque miniatures in games for a while now. My intuition tells me that Matt is putting some extra enthusiasm into this and we could see even more than this series.

5
MIDST x Weird Kids (i.ytimg.com)
submitted 4 days ago by Ultragramps to c/criticalrole@lemmy.world

Weird Kids x Third Person (MIDST)

Ashley Johnson and Taliesin Jaffe welcome the creators of the Midst Cosmos and fellow weirdos Matt Roen, Sara Wile, and Xen to their Weird Kids table! From role-playing games to nostalgic artifacts to neat gadgets to just a shared love of scents, this motley crew of magnificent misfits has plenty of delightfully strange topics to show-and-tell.

Ashley Johnson and Taliesin Jaffe deep dive into their lives as the Weird Kids! This is a formal invitation to all the misfits, outcasts, and weirdos to take a seat at our table and join these former child actors as they embrace their unique upbringings and celebrate all things weird and wonderful.

Several decades after the events of MIDST and Moonward, a supernatural ship and a remarkable crew set forth on an expedition to explore the highest heights, deepest depths, and furthest reaches of the known cosmos. But their journey is fraught with peril as they discover truths and realities far stranger than any of them could ever have imagined.

UNEND Season 2 coming this June to your preferred podcast platform and the Midst Podcast YouTube

Follow Midst Cosmos

[-] Ultragramps 1 points 5 days ago


by Hailiiz


by Erynielldoron


by Delemus



by Blue13Beast

[-] Ultragramps 1 points 5 days ago* (last edited 5 days ago)

Fan Art Gallery: Latent Potential


by Tealinium


by Angelphile


by Gabriel Vitoria


By Nerdy Nostalgia


by Nadiyah Toi


by Wrenegade Pilot

8
submitted 5 days ago by Ultragramps to c/criticalrole@lemmy.world

article by Darcy Ross

Small communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer coming May 29th with players Ashley Johnson, Laura Bailey, Liam O’Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love.

Daggerheart is an endlessly flexible system, and Age of Umbra stands as a dark mirror to the brightly playful fantasy of The Menagerie one-shots (during the Open Beta Playtest) or the holiday themes set in the 1980’s of A Daggerheart Critmas Story. Buckle up for a whole new flavor of Daggerheart.

The World of Age of Umbra

Lethal and foreboding, the world of the Halcyon Domain is a world abandoned by gods, where souls of the dead are cursed and reborn into twisted, nightmarish forms. A dark, ethereal mass known as the Umbra roams and holds these fiendish monstrosities, further corrupting anything it touches. But flickers of hope remain—Sacred Pyres keep the Umbra at bay, with small communities enduring and surviving through cooperation. Out in the beyond, whispers speak of ancient secrets and powers, wonders of a lost age, ready for discovery to those brave enough (or foolish enough) to seek them.

Age of Umbra is a playable campaign frame designed by Matthew in the Daggerheart Core Set, but like any Daggerheart game, it is made anew through collaborative worldbuilding of the players and GM.

OUR Age of Umbra: Session Zero Worldbuilding

In a Session Zero airing May 22nd, you can watch players Sam Riegel, Marisha Ray, Taliesin Jaffe, Travis Willingham, and Ashley Johnson work with Matthew to make their characters and tie them into the setting of the Age of Umbra, creating adventure hooks, locations, and campaign elements that will reemerge throughout the mini-series.

Where to Watch & Listen

In a Session Zero airing May 22nd, you can watch players Sam Riegel, Marisha Ray, Taliesin Jaffe, Travis Willingham, and Ashley Johnson work with Matthew to make their characters and tie them into the setting of the Age of Umbra, creating adventure hooks, locations, and campaign elements that will reemerge throughout the mini-series.

The 8 episode mini-series premieres Thursdays at 7pm starting May 29th on Beacon, Twitch, and YouTube, with a break week on July 3rd and the finale on July 24th. VODs on YouTube are available the Monday following the premiere. Podcast versions are available instantly and ad-free to Beacon subscribers, or in two parts anywhere podcasts are found: part 1 available the Thursday after the premiere, and part 2 the following Tuesday.

Teaser Trailer

2
submitted 5 days ago by Ultragramps to c/criticalrole@lemmy.world

Please note that these broadcasts are only scheduled for the times listed below.

Tales From The Stinky Dragon

Campaign 3: Kanon

A team of trained soldiers is caught in the middle of a war between distant deities and under-dwelling devils. As they turn the tide of this celestial crusade, a voice beckons them from the beyond—destiny or doom?

  • Episode 17 releases Monday, May 12th on Beacon and the Tales From The Stinky Dragon Patreon at 12am Pacific.
  • Episode 17 releases Wednesday, April 2nd on your favorite podcast streaming platform and the Tales From The Stinky Dragon YouTube at 12am Pacific.

Fireside Chat with Ashley Johnson and Taliesin Jaffe!

Our resident weirdos Ashley Johnson and Taliesin Jaffe are making their way to the Tavern for a joint Fireside Chat to answer all your delightfully strange questions, give you the inside scoop on Weird Kids, and chat about the latest shenanigans in Critical Role land!

  • Airs Monday, May 12th LIVE on Beacon at 7pm Pacific.

Weird Kids X Third Person Crossover!

Ashley Johnson and Taliesin Jaffe welcome the creators of the Midst Cosmos and fellow weirdos Matt Roen, Sara Wile, and Xen to their Weird Kids table! From role-playing games to nostalgic artifacts to neat gadgets to just a shared love of scents, this motley crew of magnificent misfits has plenty of delightfully strange topics to show-and-tell.

  • Releases Tuesday, May 13th at 5am Pacific on Beacon, Midst.co, and your preferred Midst Cosmos podcast platform and 10am Pacific on the Midst Podcast YouTube, Critical Role YouTube, and Weird Kids YouTube

Critical Role Abridged

All the twists and turns of an episode of Critical Role in half the time! In Critical Role Abridged, the rich tapestry of a Critical Role campaign is lovingly distilled to its most pivotal, hilarious, and poignant moments in about 60-90 minutes per episode.

  • Campaign 3, Episode 53 releases Tuesday, May 13th at 10am Pacific on YouTube
  • Campaign 3, Episode 53 Podcast out Tuesday, May 13th on your favorite podcast streaming service at 5am Pacific
  • Campaign 3, Episode 75 releases Tuesday, May 13th at 10am Pacific on Beacon

Narrative Telephone

Much like the game of telephone we all played in elementary school, Narrative Telephone involves a group of friends telling and re-telling a short story from one person to the next; with only their memory to help them recount what they heard. As the story inevitably changes and distorts it becomes more and more outlandish and hilarious. They then gather to watch the results and react, comment, commiserate, and joke about the chaos that ensues.

  • Episode 8 releases Wednesday, May 14th on Beacon at 12pm Pacific
  • Episode 8 releases Wednesday, May 28th on YouTube at 12pm Pacific
4
Chicago Live Show (pictrs.blahaj.zone)
submitted 1 week ago* (last edited 4 days ago) by Ultragramps to c/criticalrole@lemmy.world

Total Party Kill

Taking place after the great battle concluding the third campaign, a select few of our heroes are unexpectedly abducted by "the M.C." (Malvolio Contreras)

4
submitted 1 week ago by Ultragramps to c/criticalrole@lemmy.world

Please note that these broadcasts are only scheduled for the times listed below.

Tales From The Stinky Dragon

Second Wind, Campaign 3: Kanon

Go behind the scenes of Tales from the Stinky Dragon Campaign 3: Kanon with the cast and crew as they discuss each episode, player decisions, DM secrets, and life stories in this exclusive bi-weekly show!

  • Episode 16 releases Monday, May 5th on Beacon and the Tales From The Stinky Dragon Patreon at 12am Pacific.

Weird Kids

Ashley Johnson and Taliesin Jaffe deep dive into their lives as the Weird Kids! This is a formal invitation to all the misfits, outcasts, and weirdos to take a seat at our table and join these former child actors as they embrace their unique upbringings and celebrate all things weird and wonderful.

  • Episode 7 releases Tuesday, May 6th at 5am Pacific exclusively on Beacon
  • Get a sneak peak of Episode 7 on Tuesday, May 6th by checking out @TheWeirdKidsPod YouTube Channel

Critical Role Abridged

All the twists and turns of an episode of Critical Role in half the time! In Critical Role Abridged, the rich tapestry of a Critical Role campaign is lovingly distilled to its most pivotal, hilarious, and poignant moments in about 60-90 minutes per episode.

  • Campaign 3, Episode 52 releases Tuesday, May 6th at 10am Pacific on YouTube
  • Campaign 3, Episode 52 Podcast out Tuesday, May 6th on your favorite podcast streaming service at 5am Pacific
  • Campaign 3, Episode 74 releases Tuesday, May 6th at 10am Pacific on Beacon

Chicago Live Show

In this unique live one-shot experience, our loyal audience voted to decide which of the original main campaign characters the founding members of Critical Role would play for the evening. And, of course, the incomparable Matthew Mercer will be leading this story as our Game Master.

Prepare for an evening of delightful mayhem – as chaos crews and continents collide.

  • Airs Thursday, May 8th at 7pm Pacific on Twitch and YouTube
  • Rebroadcasts Friday, May 9th at 12am Pacific and 9am Pacific on Twitch
  • VOD out Monday, May 12th at 12pm Pacific on YouTube
  • Part 1 Podcast out May 15th on your favorite podcast streaming service at 5am Pacific
  • Part 2 Podcast out May 20th on your favorite podcast streaming service at 5am Pacific

Behind the Cards: Critical Role Tarot Deck Celebration Livestream

Join Taliesin Jaffe, Whitney Moore, Adrienne Cho, and Taliesin’s mom, Nina Axelrod, for an inside look at our Critical Role 10-Year Anniversary Tarot Deck! Beacon Bits will even get to see a reading of the cards!

  • Airs LIVE Friday, May 9th from 4pm to 5pm Pacific on Twitch and YouTube
  • Airs LIVE Friday, May 9th from 4pm to 6pm Pacific on Beacon
4
submitted 2 weeks ago* (last edited 2 weeks ago) by Ultragramps to c/criticalrole@lemmy.world

Please note that these broadcasts are only scheduled for the times listed below.

Tales From The Stinky Dragon

Campaign 3: Kanon

A team of trained soldiers is caught in the middle of a war between distant deities and under-dwelling devils. As they turn the tide of this celestial crusade, a voice beckons them from the beyond—destiny or doom?

  • Episode 16 releases Monday, April 28th on Beacon and the Tales From The Stinky Dragon Patreon at 12am Pacific.

Fireside Chat with Sam Riegel!

Gather around the fire and chat with our very own Wildemount Wildlings game master, Sam Riegel! Catch up on the finale of Wildemount Wildlings and the Total Party Kill (Chicago Live Show) to ask him all about his time as a game master, what it was like working with kiddos to create monsters, and his experience as a game show contestant!

  • Airs LIVE on Beacon on Tuesday, April 29th at 7pm Pacific.

Weird Kids

Ashley Johnson and Taliesin Jaffe deep dive into their lives as the Weird Kids! This is a formal invitation to all the misfits, outcasts, and weirdos to take a seat at our table and join these former child actors as they embrace their unique upbringings and celebrate all things weird and wonderful.

  • Episode 6 releases Tuesday, April 29th at 5am Pacific exclusively on Beacon
  • Get a sneak peak of Episode 6 on Tuesday, April 29th by checking out @TheWeirdKidsPod YouTube Channel

Critical Role Abridged

All the twists and turns of an episode of Critical Role in half the time! In Critical Role Abridged, the rich tapestry of a Critical Role campaign is lovingly distilled to its most pivotal, hilarious, and poignant moments in about 60-90 minutes per episode.

  • Campaign 3, Episode 51 releases Tuesday, April 29th at 10am Pacific on YouTube
  • Campaign 3, Episode 51 Podcast out Tuesday, April 29th on your favorite podcast streaming service at 5am Pacific
  • Campaign 3, Episode 73 releases Tuesday, April 29th at 10am Pacific on Beacon

The Elder Scrolls Online One-Shot

Join us for an all-new one-shot adventure as Game Master Liam O’Brien guides players Matthew Mercer, Laura Bailey, Jasmine Bhullar, Evan Michael Lee, and Luis Carazo through an enchanted Elder Scrolls adventure inspired by The Elder Scrolls Online.

  • Airs Tuesday, April 29th at 7pm Pacific on Twitch and YouTube
  • VOD and Podcast out Tuesday, April 29th at 7pm Pacific on Beacon
  • VOD out Thursday, May 1st at 12pm Pacific on YouTube
  • Podcast out May 6th on your favorite podcast streaming service at 5am Pacific

Thresher, Episode 2

Deep in the abyss where ancient creatures lurk, a motley crew must unite onboard the S.S. Thresher submarine to explore the abandoned Rán Boer station resting in the ocean’s unforgiving depths. Battling claustrophobia, paranoia, lurking behemoths, and hidden horrors, only one thing is certain; from the deep, power rises…

  • Airs Thursday May 1st at 7pm Pacific on Twitch and YouTube
  • VOD and Podcast out Thursday, May 1st at 7pm Pacific on Beacon
  • Rebroadcasts Friday, May 2nd at 12am Pacific and 9am Pacific on Twitch
  • VOD out Monday, May 5th at 12pm Pacific on YouTube
  • Part 1 Podcast out May 8th on your favorite podcast streaming service at 5am Pacific
  • Part 2 Podcast out May 13th on your favorite podcast streaming service at 5am Pacific

Critical Role Cooldown – Thresher, Episode 2

Get a backstage pass to Thresher! You’ll be right there at the table immediately after Sam says “Is it Thursday yet?”, experiencing the cast’s post-show reactions.

  • Releases Thursday, May 1st at 7pm Pacific only on Beacon
2
submitted 3 weeks ago by Ultragramps to c/criticalrole@lemmy.world

Please note that these broadcasts are only scheduled for the times listed below.

Tales From The Stinky Dragon

Second Wind, Campaign 3: Kanon

Go behind the scenes of Tales from the Stinky Dragon Campaign 3: Kanon with the cast and crew as they discuss each episode, player decisions, DM secrets, and life stories in this exclusive bi-weekly show!

  • Episode 15 releases Monday, April 21st on Beacon and the Tales From The Stinky Dragon Patreon at 12am Pacific.

Weird Kids

Ashley Johnson and Taliesin Jaffe deep dive into their lives as the Weird Kids! This is a formal invitation to all the misfits, outcasts, and weirdos to take a seat at our table and join these former child actors as they embrace their unique upbringings and celebrate all things weird and wonderful.

  • Episode 5 releases Tuesday, April 22nd at 5am Pacific exclusively on Beacon
  • Get a sneak peak of Episode 5 on Tuesday, April 22nd by checking out @TheWeirdKidsPod YouTube Channel

Critical Role Abridged

All the twists and turns of an episode of Critical Role in half the time! In Critical Role Abridged, the rich tapestry of a Critical Role campaign is lovingly distilled to its most pivotal, hilarious, and poignant moments in about 60-90 minutes per episode.

  • Campaign 3, Episode 50 releases Tuesday, April 22nd at 10am Pacific on YouTube
  • Campaign 3, Episode 50 Podcast out Tuesday, April 22nd on your favorite podcast streaming service at 5am Pacific
  • Campaign 3, Episode 72 releases Tuesday, April 22nd at 10am Pacific on Beacon

Narrative Telephone

Much like the game of telephone we all played in elementary school, Narrative Telephone involves a group of friends telling and re-telling a short story from one person to the next; with only their memory to help them recount what they heard. As the story inevitably changes and distorts it becomes more and more outlandish and hilarious. They then gather to watch the results and react, comment, commiserate, and joke about the chaos that ensues.

  • Episode 7 releases Wednesday, April 23rd on Beacon at 12pm Pacific
  • Episode 7 releases Wednesday, May 7th on YouTube at 12pm Pacific

Chicago Live Show

In this unique live one-shot experience, our loyal audience voted to decide which of the original main campaign characters the founding members of Critical Role would play for the evening. And, of course, the incomparable Matthew Mercer will be leading this story as our Game Master.

Prepare for an evening of delightful mayhem – as chaos crews and continents collide.

  • Releases Thursday, April 24th at 10am Pacific on Beacon

More information to come for other platform release dates!

Thresher, Episode 1

Deep in the abyss where ancient creatures lurk, a motley crew must unite onboard the S.S. Thresher submarine to explore the abandoned Rán Boer station resting in the ocean’s unforgiving depths. Battling claustrophobia, paranoia, lurking behemoths, and hidden horrors, only one thing is certain; from the deep, power rises…

  • Airs Thursday, April 24th at 7pm Pacific on Twitch and YouTube
  • VOD and Podcast out Thursday, April 24th at 7pm Pacific on Beacon
  • Rebroadcasts Friday, April 25th at 12am Pacific and 9am Pacific on Twitch
  • VOD out Monday, April 28th at 12pm Pacific on YouTube
  • Part 1 Podcast out May 1st on your favorite podcast streaming service at 5am Pacific
  • Part 2 Podcast out May 6th on your favorite podcast streaming service at 5am Pacific

Critical Role Cooldown – Thresher, Episode 1

Get a backstage pass to Thresher! You’ll be right there at the table immediately after Sam says “Is it Thursday yet?”, experiencing the cast’s post-show reactions.

  • Releases Thursday, April 24th at 7pm Pacific only on Beacon
2
submitted 3 weeks ago by Ultragramps to c/criticalrole@lemmy.world

Please note that these broadcasts are only scheduled for the times listed below.

Tales From The Stinky Dragon

Second Wind, Campaign 3: Kanon

Go behind the scenes of Tales from the Stinky Dragon Campaign 3: Kanon with the cast and crew as they discuss each episode, player decisions, DM secrets, and life stories in this exclusive bi-weekly show!

  • Episode 15 releases Monday, April 21st on Beacon and the Tales From The Stinky Dragon Patreon at 12am Pacific.

Weird Kids

Ashley Johnson and Taliesin Jaffe deep dive into their lives as the Weird Kids! This is a formal invitation to all the misfits, outcasts, and weirdos to take a seat at our table and join these former child actors as they embrace their unique upbringings and celebrate all things weird and wonderful.

  • Episode 5 releases Tuesday, April 22nd at 5am Pacific exclusively on Beacon
  • Get a sneak peak of Episode 5 on Tuesday, April 22nd by checking out @TheWeirdKidsPod YouTube Channel

Critical Role Abridged

All the twists and turns of an episode of Critical Role in half the time! In Critical Role Abridged, the rich tapestry of a Critical Role campaign is lovingly distilled to its most pivotal, hilarious, and poignant moments in about 60-90 minutes per episode.

  • Campaign 3, Episode 50 releases Tuesday, April 22nd at 10am Pacific on YouTube
  • Campaign 3, Episode 50 Podcast out Tuesday, April 22nd on your favorite podcast streaming service at 5am Pacific
  • Campaign 3, Episode 72 releases Tuesday, April 22nd at 10am Pacific on Beacon

Narrative Telephone

Much like the game of telephone we all played in elementary school, Narrative Telephone involves a group of friends telling and re-telling a short story from one person to the next; with only their memory to help them recount what they heard. As the story inevitably changes and distorts it becomes more and more outlandish and hilarious. They then gather to watch the results and react, comment, commiserate, and joke about the chaos that ensues.

  • Episode 7 releases Wednesday, April 23rd on Beacon at 12pm Pacific
  • Episode 7 releases Wednesday, May 7th on YouTube at 12pm Pacific

Chicago Live Show

In this unique live one-shot experience, our loyal audience voted to decide which of the original main campaign characters the founding members of Critical Role would play for the evening. And, of course, the incomparable Matthew Mercer will be leading this story as our Game Master.

Prepare for an evening of delightful mayhem – as chaos crews and continents collide.

  • Releases Thursday, April 24th at 10am Pacific on Beacon

More information to come for other platform release dates!

Thresher, Episode 1

Deep in the abyss where ancient creatures lurk, a motley crew must unite onboard the S.S. Thresher submarine to explore the abandoned Rán Boer station resting in the ocean’s unforgiving depths. Battling claustrophobia, paranoia, lurking behemoths, and hidden horrors, only one thing is certain; from the deep, power rises…

  • Airs Thursday, April 24th at 7pm Pacific on Twitch and YouTube
  • VOD and Podcast out Thursday, April 24th at 7pm Pacific on Beacon
  • Rebroadcasts Friday, April 25th at 12am Pacific and 9am Pacific on Twitch
  • VOD out Monday, April 28th at 12pm Pacific on YouTube
  • Part 1 Podcast out May 1st on your favorite podcast streaming service at 5am Pacific
  • Part 2 Podcast out May 6th on your favorite podcast streaming service at 5am Pacific

Critical Role Cooldown – Thresher, Episode 1

Get a backstage pass to Thresher! You’ll be right there at the table immediately after Sam says “Is it Thursday yet?”, experiencing the cast’s post-show reactions.

  • Releases Thursday, April 24th at 7pm Pacific only on Beacon
9
submitted 3 weeks ago by Ultragramps to c/criticalrole@lemmy.world

Critical Role cast members Matthew Mercer, Laura Bailey, Ashley Johnson, Taliesin Jaffe, Sam Riegel, Travis Willingham, Marsha Ray, and Liam O’Brien gave a panel at C2E2 2025 to talk about the show, their experiences, and to answer fan questions.

Matthew Mercer is the Dungeon Master on Critical Role and is also known for Pokémon Horizons: The Series, Dimension 20, Attack on Titan, American Dad, and many more.

Laura Bailey has played characters such as Imogen Temult, Jester Lavorre, and others on Critical Role. She is known for The Legend of Vox Machina, The Last of Us, Batman and Superman: Battle of the Super Sons, and many more.

Ashley Johnson has played characters such as Fearne Calloway, Yasha Nydoorin, Pike Trickfoot, and others on Critical Role. She is also known for Blindspot, The Last of Us, The Avengers, and many more.

Taliesin Jaffe has played characters such as Ashton Greymoore, Caduceus Clay, and others on Critical Role. He is also known for Candela Obscura, Fallout 76, Hellsing, and many more.

Sam Riegel has played characters such as Braius Doomseed, Veth Brenatto, and others on Critical Role. He is also known for Young Jedi Adventures, Star Wars: The Bad Batch, Amphibia, and many more.

Travis Willingham has played characters like Chetney Pock O’Pea, Fjord Stone, and others on Critical Role. He is also known for Ben 10, Camp Camp, Guardians of the Galaxy (series), and many more.

Marsha Ray has played such characters as Laudna, Beauregard Lionett, Keyleth, and more on Critical Role. She is also known for Moonward, UnDeadwood, Fire Emblem Warriors, and many more.

Liam O’Brien has played characters such as Orym, Garrett O’Neil, and others on Critical Role. He is also known for Alone in the Dark, Curse of the Golden Flower, Asura’s Wrath, and many more.

Question timestamps:

  • 06:52 - Most memorable HDYWTDTs?

  • 12:24 - Is there a side-quest / character hook that you would have loved to explore more?

  • 16:30 - Do you feel drawn to weirder and weirder characters, or coming back to the classic archetypes?

  • 20:10 - One detail about their Age of Umbra characters

  • 24:05 - What is it like to play a character that has a different identity?

  • 28:40 - What is the chance that we might get an "Into the Spiderverse"-style cross over event with other Actual Plays?

  • 29:50 - Any tips for dealing with character bleed?

  • 31:20 - Any strategies to "lock-in" for a 4-5 hour D&D session when you have ADHD?

  • 33:30 - (To Ashley & Taliesin) What would Pike and Caduceus think about what you did during Downfall?

  • 36:05 - If Cassandra wasn't saved by VM, if she didn't die, who would she have turned into?

  • 37:15 - (To Liam) With Caleb and with Orym, you did so much with every attack/spell, how much preparation did you do to narrate those moves?

  • 39:25 - If your characters could say anything to someone they've lost, what would they say?

  • 41:30 - (To Liam) Would Shadowgast happen if Caleb had gone back in time?

  • 42:35 - (To Matt) Could you better describe the light rail system in Zadash?

  • 44:35 - Which of your characters (EXU included) would not make it out of an escape room?

  • 47:05 - Has there ever been an ad that Sam brought to production and it was deemed "too far"?

  • 51:15 - How do you work with your players as a GM to build their characters and make them fit together, both in the story and with each other?

  • 53:50 - (To Matt) Was Patia's ball sent to Cerrit's children the origin of the Cobalt Soul?

  • 54:40 - If you were a driving instructor in Exandria, which PC from any campaign is most and least likely to pass their drivers test?

  • 58:25 - If Vox Machina went for a night out in Chicago and they were arrested, what is it your character did that would get them arrested?

[-] Ultragramps 75 points 1 year ago

“I hate when people force politics into stories and media. I wish they’d do more stuff like [insert IP with well-known and/or obvious political themes and references].”

[-] Ultragramps 46 points 1 year ago

Cubans in Florida pushing for Trump was not on my bingo card, for sure.

I also remember seeing “general chat lobby” spammers switching from the boilerplate racism tropes to Portuguese and learning about Brazilian troll farms.

[-] Ultragramps 46 points 1 year ago

This is the argument that Raphael Cruz was born in Canada and shouldn’t have been a contender for the Republican nomination. I support this logic.

[-] Ultragramps 124 points 1 year ago

We all knew what the Konservative Karen Klub was really trying to do.

[-] Ultragramps 62 points 1 year ago

“It is a well known fact that reality has a liberal bias.” - Steve

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Ultragramps

joined 2 years ago
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