One of my players is a Summoner who is using picture #3 as his dragon eidolon. Little guy is like if a bulldog was also a portal to the Astral plane obsessed with collecting junk. His breath weapon is splinters.
I tried to play this game the way I play DnD at first, conserving resources and long resting only after multiple fights. I missed a lot of dialogue in Act 1 and had a hard time in combat.
The combat and camp events are balanced around using long rests frequently. There are a few quests that you can fail by resting (such as the inn burning down or the situation in Grymforge), but generally things are much less urgent than the game makes them sound. Don't be afraid to dump all your resources into one or two fights and then rest.
I agree. Beyond the romance bugs making him seem like a skeezy incel, his backstory is some Mary Sue shit and he has a tendency to jump on morally dubious power grabs at the slightest opportunity. (See: book in apothecary basement, Raphael, personal quest events in Act 3). He made a good first impression but he might stay in the wall on my next playthrough.
Act 3 is really something. I am loving all the wheeling and dealing happening. I wish it was optimized better, but the story is so exciting. I can't wait to see what happens next.
Also, I've been comparing notes with my husband on his playthrough and I have had important story scenes with characters that have never appeared in his playthrough. He and I also have opposite outcomes for several companions and it's kind of mind blowing how big the differences are.
Ah, thanks for reminding me to donate to the Wikimedia Foundation.