[-] SpaceScotsman@startrek.website 19 points 3 weeks ago

Oh, look at that pretty twinkling shooting sta- oh shit, that's another one of elon musk's pointless billionaire space toys. I can't even relax by just looking at the stars anymore.

[-] SpaceScotsman@startrek.website 20 points 1 month ago

The story is reminiscent of more classic trek - away mission, something goes wrong, and the crew have to fix it. There was a lot of classic science fantasy tropes in here - right from the start with the blood magic to open the prison up. When immortality was first mentioned, my immediate thought was that immortality would involve consciousness transfer into another being, and we kind of got that, but not from the immortal beings themselves and instead from others that snuck in through the gaps in between dimensions. I guess these creatures are some sort of lovecraftian indescribable horrors. Seeing how Pelia and Batel both reacted to them suggests there is some shared history amongst many of the species that now exist, and that they all know instinctively to fear them.

They killed off a named character (F for Gamble), which is surprising, but definitely raises the stakes for the rest of the show. I was really not expecting that, and getting such in your face gore (pardon the expression) was quite a lot to take in. The evil doesn't really seem quite well contained in the pattern buffer, and I hope the crew notice this pretty quickly. If it's messing with the computer system, if it can quantum phase itself around any barriers, it should be obvious fairly quickly something isn't right. And the pattern buffer has shown that it can't keep stuff stable forever without continually re-materialising it, which seems like a really bad idea, so that needs dealing with.

Amongst the characters, Spock really shines out here as the voice of reason. If they had listened to him in the first place this whole thing could have been avoided. While I get where the archaeologists amongst the team were coming from, they should have been overruled, and Spock's only flaw here was not putting his foot down. As security, La'an should have pushed behind him on this, and chapel shouldn't have let her desire to explore cloud her judgement.

On sets: Nothing beats a good quarry, love to see that. I really like the exterior and background visuals within the prison - reminds me of the videogame manifold garden (highly recommended if you like first person puzzlers). However, I did feel that the physicality of the room (or just floor) they were on made it very obvious it was a set. The background visuals felt detached from the area where the away team were standing and, backgrounds aside, was too bland for my liking. I think it is a pity we didn't get to explore more because some parts, especially the exterior and the life form they found, had a really cool design.

The directing was good. It was tense, it captured the confusion in the prison well. The chaos on the ship was exciting and felt like there was a risk of real damage. My only major nitpick was it made it very obvious when the evil was first making it's presence known. I don't know if this was an attempt to capture the fact that the evil was there all along and it could choose when to appear, or if it was just trying to signal to the audience "hey, right now something's not right", but I would have preferred if it had been more subtle and let us try to figure out what was going on.

Great episode. With an episode like that I can see why they wanted to add some extra comedy ones around it, but I hope there are more like this. Though I could do without the eye gore, in future.

[-] SpaceScotsman@startrek.website 32 points 2 months ago

I take issue with this article using the language "lagging behind in the use of generative AI". That language seems to imply there is something wrong in this behaviour.

[-] SpaceScotsman@startrek.website 19 points 4 months ago

This is a fair point. If people demanded their money back when a film has bad audio, I wonder if that might incentivise the industry to care more about this.

[-] SpaceScotsman@startrek.website 19 points 4 months ago

I'm surprised VLC fares that badly with CCs encoded this way. Usually it's pretty good. I'm also now wondering if ffmpeg also shares the same problem

[-] SpaceScotsman@startrek.website 25 points 5 months ago

A true "Thanks Obama" for modern times

[-] SpaceScotsman@startrek.website 27 points 7 months ago

The biggest challenge with an "owned wealth" tax is how do you actually measure it? It's easy if it's held in cash in a bank, but most billionaire's wealth is is land, property, and how do you measure the value of a Picasso stored in a vault if they can slip the valuator a grand to say it's worthless?

Closing offshore money transfer loopholes, heightened tax on luxury spending (100% VAT on private jets and yachts?), making fines income-based, and treating capital gains the same way as income, are all more achievable.

I'm totally on board with the sentiment though.

[-] SpaceScotsman@startrek.website 29 points 8 months ago

Maybe if he wans to be able to make games for longer, he needs to dial it back and get a manager that can plan to reduce the amount o crunch needed, ideally to zero. The attitude that crunch should be normal in creative projects is atrocious and needs to go.

[-] SpaceScotsman@startrek.website 21 points 9 months ago

The solution is clearly to set up sex toy libraries.

...They would never interfere with libraries, right?

[-] SpaceScotsman@startrek.website 31 points 1 year ago

100% online games in the past were perfectly playable even after developers / publishers ended support. Online only games dying is a relatively recent invention. This petition is asking for consumer protection to return to the norm where a purchaser of an online game always has the choice of being able to play it in some fashion.

A game developer could do this by releasing a server application. They could even do this at the barest minimum by releasing documentation describing how the server ought to work, to allow for reverse engineering.

The Stop Killing Games campaign as a whole isn't asking for perpetual server access, just to ensure that games stay in some sort of playable state.

[-] SpaceScotsman@startrek.website 21 points 2 years ago

At this point the web is about as complex as an operating system in terms of complexity. That needs really strong specific standards in order for it to work, and in turn projects like web browsers are huge and complex.

If someone wanted to build a web browser that only followed the simpler parts of the specifications, it wouldn't work for many websites* and people would not use that browser.

*Whether or not sites need to be so complex is another question entirely, but the reality right now is that they are

[-] SpaceScotsman@startrek.website 30 points 2 years ago

Tendi just wanting to play in the sand is cute.

Boimler being completely fed up with the assignment is great - he knew exactly what he was walking into, but did it anyway (I'm glad it actually had payoff at the end).

Rutherford has finally resolved badgey, and seemingly learnt nothing.

I didn't feel like mariner had a whole lot to do in this episode, she just kind of tagged along.

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SpaceScotsman

joined 2 years ago