[-] ICastFist@programming.dev 1 points 2 hours ago
  • "I don't remember how to do that thing, I remember the tutorial showed that"
  • Go to tutorial
  • Relearn
  • Load game back to where you were

The alternative is the tutorial being accessible from within the game, like a manual. In no case the solution is "force the tutorial at the beginning of the game"

[-] ICastFist@programming.dev 6 points 12 hours ago

Instructions unclear, got my dick stuck in pissed carpet

[-] ICastFist@programming.dev 2 points 12 hours ago

Mayonnaise Rude

[-] ICastFist@programming.dev 7 points 12 hours ago

You'd be amazed at the amount of poor people who deeply believe in rich people propaganda

[-] ICastFist@programming.dev 2 points 13 hours ago

Nowadays, you just give an unemployed person the ability to be a "free entrepreneur" while using an app and boom, labor cheaper than slaves - no need to worry about silly things like keeping them (barely) fed and clothed when you can convince them it's their own damn fault for not working hard enough to feed themselves! Sure, you no longer "own" slaves and you can't actually whip them for silly things like wanting to be treated like a human, but hey, it's cheap!

Sarcasm aside, it does make me wonder if slaves in the 16th-19th centuries were anything like today's delivery workforce, where some have a modicum of knowledge about the shit situation they're in and want better wages and living/working conditions, while others in the same shit situation insist it's just because "you're not working hard enough bro!"

[-] ICastFist@programming.dev 7 points 13 hours ago

But such an arrangement could also pose novel governance challenges, given the complications of the U.S. trying to effectively regulate something it partially owns, while also arguably increasing the incentives for a federal bailout.

"We should not take ‘tip money’ but force them to cough up 50% of the equity — to be dispersed to American citizens." (Steve Bannon)

Couldn't be a more obvious bailout.

Brazil recently had a similar situation with a bank (Banco Master) that wasn't being as lucrative as it actually told investors, effectively running a pyramid scheme. Since the owner of said bank, Daniel Vorcaro, easily became friends with high ranking politicians, he easily got state govts and pension funds to buy his shit, which he used to pay some older investors.

The entire shit came crumbling down after a state bank, BRB, who already had a lot of money invested in Master, tried to buy his bank, the local congress denied that, then state governor insisted on the ~~bailout~~ buyout, at which point regulating agencies finally took their time to look into the situation and noticed that, oh no, there was no money there! Shit blew way out of proportion because Vorcaro seemed to be "close friends" with many politicians, all of which used govt agencies and companies to "invest" into the bank.

Sam Altman, the CEO of OpenAI, has discussed the idea with senior Trump administration officials periodically since the president began his second term, said two of the sources

Of course the idea came from Altman, he knows OpenAI is not going to be profitable at fucking all

discussions have centered on having the firms voluntarily cede the shares to the government, the people said. The returns on the investment could then be directed to public purposes, one of the people said, such as distributing a dividend payment to all American households.

Someone explain to me how do you pay dividends when you're not profitable

[-] ICastFist@programming.dev 5 points 15 hours ago

I think some of the more niche games/genres tend to make its community more open and inclusive, since it's a bunch of people wanting more people to enjoy the things they do.

The moment you get competitive, shit goes downhill hard. From my anecdotal experience with World of Warcraft, a game that caters to both tryhards and casuals, the latter are much more likely to hang around and help you out, or ask for your help, while the former will actively try to make the game worse for everyone, especially those of the opposing faction, ganking low level players that cannot fight back "for the lulz".

Also, anyone that has ever played in a LAN like setting, with your buddies literally within punching distance, knows that everyone behaves better and are less likely to go full apeshit

The scientists then looked specifically at players of shooter games, a genre often associated with military themes and violence. They found that shooter game players were also more likely to hold inclusive values regarding gender roles and equality compared to the general public. Their views on social tolerance were not significantly different from the average American.

Across every model tested, the authors found no evidence that playing video games broadly corresponds to an increase in exclusionary values. “The average person should take away from our findings that video game players are not some monolithic community,” Pauley told PsyPost. “While exclusionary and vocal segments of online gaming communities certainly exist, and we certainly do not want to downplay that, our findings suggest that on average, video game players hold slightly more inclusive values than the general population.”

So, the same problem that has plagued the internet since its inception: the loud idiots are too fucking loud

[-] ICastFist@programming.dev 1 points 15 hours ago

Lopunny's at 18k, so closely tied with Vaporeon. Pikachu has 22k tho, same as Eevee. Of the eeveelutions, Umbreon (24k) and Sylveon (20k) are more, uh, "famous" than waterfox. On a different franchise, Renamon (31k) carries nearly half of Digimon (72k) on its back.

Palworld's total "fame" sits at only 6.7k, quite ironic considering Lovander 😆

[-] ICastFist@programming.dev 2 points 16 hours ago

I understand that, but a lot of gamers can figure some games out without a forced tutorial. WASD movement, jump with space, crouch with control, sprint with shift, move camera with mouse, shoot/attack with left click, etc. A lot of designers/developers became so desperate with the possibility that their game might be "someone's first game of that type" that they choose to force everyone to play the tutorial right at the start, even players that finished the game and decided to start again, and leave it at that.

The tutorial as a main menu option fixes both problems.

[-] ICastFist@programming.dev 12 points 1 day ago

Oh ho ho, you're saying that just to impress the princess

[-] ICastFist@programming.dev 6 points 1 day ago

Games are overwhelmingly made by and marketed to younger generations, argue analysts, while the older demographic is being ignored

They're busy playing the stuff of their young days.

Any game that relies too much on quick reflexes will usually not be good for older people. Easier difficulties can mitigate that somewhat. Turn based games are perfect for all ages, you can take as long as you want to think your stuff through. You don't need to make these games "for old people". I also remember seeing a video that talked about a 70yo man who began playing Asheron's Call (a 1999 MMORPG) with his grandson and really enjoyed the game, to the point he kept playing until it was shutdown for good.^[Found this massivelyop link, but the video is unavailable https://massivelyop.com/2017/01/11/check-out-one-of-the-oldest-asherons-call-players-in-all-senses-of-the-word/]

The industry has spent 40 years chasing the same narrowly defined audience because it was the safest bet, until everyone was chasing it. Imagine if Hollywood only made movies for 18-year-old men. That's roughly the bet games have been making.

True for big studios, false for indies, who, as always, prove time and time again that you can achieve success with "non standard" formulas, such as Balatro, Stardew Valley, Return of the Obra Dinn, Undertale (some survivorship bias is being applied here, lots of indies, even those that follow "standard formulas" more closely, fail to find success, even with good games)

There is a mismatch between the general investment in tutorials for the first few minutes, relative to where actually the player loss happens,

Make the fucking tutorial OPTIONAL and something you pick as an option in the fucking main menu. This isn't rocket science.

But that brings you down to other categories that have been growing, like cosy[sic] games, casual games, and retro. And retro has an advantage in that audience in that you don't need the latest [computer].

There is an important thing to keep in mind here: most casual games are predatory mobile shit. That market has been an absolute cesspool for something like 12 years now, which is almost as long as they existed. Yes, the games are "enjoyable", because they've been finely tuned to be as addictive as possible.

"Give me those 60 year olds who watched Star Trek the original series," he concludes. "Come on down, play Star Trek Online with me."

STO? Pass. Unless we can kill this dude:

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It's something that I often wondered. Acetone, even diluted as nail polish remover, does a great job of cleaning prints and, unlike IPA, doesn't leave the piece with an awful smell.

Is it mainly price, or are there other reasons?

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Title. I'm looking for resins with the lowest Shore hardness, the lowest one I've found (that I can buy on aliexpress) is Resione F39, with Shore 60-75A. Ideally, I'd want to get something closer to Shore 30-40A.

So, failing that, anyone with a higher understanding of chemistry can explain what additives are usually added, resulting in a cured resin with greater elasticity?

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Sauce - https://retrocdn.net/images/2/2e/EGM_US_086.pdf , page 96

"[Blood Omen: Legacy of Kain] is expected to offer at least 120 hours of gameplay."

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As I prepare to give art classes to younglings (10-11yo), I usually try to teach basic shapes with direct practice via chibi characters. I also take the opportunity to explain what usually makes a character or drawing "cute".

In any case, I present you Sanrio-Man, the salary-san. He is old, disgruntled, balding, overworked, but full of hopes, dreams and kawaii energy

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Could do without it burning the planet

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By analogic age, I mean before computers became widespread.

I want to have something more visual than just the description of the processes involved, especially how a finished B&W art was made into something that could be printed several times

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submitted 2 months ago by ICastFist@programming.dev to c/til@lemmy.world

It's a notoriously shitty game, but I was surprised when I saw that, despite being a side-scrolling "action" game, it uses WASD for movement on the Amiga and Apple IIgs.

https://www.mobygames.com/game/110/dark-castle/screenshots/

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Truly a miracle (programming.dev)
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Rated E for Everyone (programming.dev)
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ICastFist

joined 3 years ago