[-] ICastFist@programming.dev 3 points 4 hours ago

"Oops, looks like the packing step is taking a week again!"

[-] ICastFist@programming.dev 22 points 4 hours ago

Phil was wrong in thinking that corps wouldn't make such blatantly stupid choices and products

[-] ICastFist@programming.dev 34 points 4 hours ago

After digging through the codebase, Kamila traced the freeze back to the way E16 handled overly long file names. When a window title was too long and needed to be truncated, the algorithm responsible for doing so had no iteration limit. So it would spin indefinitely, locking up the desktop entirely.

Ah, no wonder it went unfixed for so long, most people would just rename stuff and carry on

[-] ICastFist@programming.dev 5 points 4 hours ago

Obligatory shoutout for The Dawn of Everything, which explores the current findings regarding the "agricultural revolution", among other things of prehistoric civilizations. Fucking amazing book

[-] ICastFist@programming.dev 1 points 4 hours ago

I rewatched some Tiny Toons episodes a while back, and thought that overall they held up well, ignoring the dated references. Animaniacs held up better, but the references still show their age.

[-] ICastFist@programming.dev 1 points 4 hours ago

If I'm not mistaken, He-Man was the one that started the boom of "cartoons that are actually 20 minutes of ads for a toy line", all thanks to the amazing profits that George Lucas was making off the toy rights of Star Wars.

Bucky o'Hare's characters were designed after the toys, ensuring that any holes a kid would see in the toys was also there in the cartoon. These holes were usually on the soles or hands to attach accessories.

[-] ICastFist@programming.dev 2 points 14 hours ago

Tell record labels that if they make a working, near foolproof age verification algo, they'll get a 30 years of copyright extension for free. They'll fix it today

[-] ICastFist@programming.dev 3 points 14 hours ago

$1139

cries in BRL and 96% import tax

[-] ICastFist@programming.dev 14 points 14 hours ago

Telling my family the passwords for my bank account. Should be pretty obvious why I haven't said it yet

[-] ICastFist@programming.dev 4 points 14 hours ago

Stick a hand horn between your cheeks. Don't let your dreams be dreams!

26

Sauce - https://retrocdn.net/images/2/2e/EGM_US_086.pdf , page 96

"[Blood Omen: Legacy of Kain] is expected to offer at least 120 hours of gameplay."

[-] ICastFist@programming.dev 15 points 1 day ago

The majority that defend homeschooling do so on pure ideological grounds. They accuse schools of indoctrinating kids, but they want to personally ensure their kids are indoctrinated the way they (the parents) deem correct. "Sex is evil! Women should submit to men! is pure evil! Never question me!" - these parents should NEVER homeschool their kids.

There are very few situations where homeschooling would be better for the kid over traditional schooling, and those situations are usually remedied with the school getting its shit together and being at least decent.

The school can't always get better though and can even be harmful to kids, due to bad teachers, bad staff, bad classmates or general precarious conditions, especially if the kid has any sort of special need (autism, down's syndrome, etc). Changing schools isn't always an option, whether due to distance or cost of moving back and forth every day, and that's usually when homeschooling should be done.

[-] ICastFist@programming.dev 14 points 1 day ago

Step 1: be rich. Like, rich enough that you could buy twins into doing that and still have money left to keep them

43

As I prepare to give art classes to younglings (10-11yo), I usually try to teach basic shapes with direct practice via chibi characters. I also take the opportunity to explain what usually makes a character or drawing "cute".

In any case, I present you Sanrio-Man, the salary-san. He is old, disgruntled, balding, overworked, but full of hopes, dreams and kawaii energy

129

Could do without it burning the planet

37

By analogic age, I mean before computers became widespread.

I want to have something more visual than just the description of the processes involved, especially how a finished B&W art was made into something that could be printed several times

5
212

It's a notoriously shitty game, but I was surprised when I saw that, despite being a side-scrolling "action" game, it uses WASD for movement on the Amiga and Apple IIgs.

https://www.mobygames.com/game/110/dark-castle/screenshots/

15
Truly a miracle (programming.dev)
43
Rated E for Everyone (programming.dev)
35
Ah, 1980s Brazil (programming.dev)

"And you? Where's your little mark?"

Not sure if this should be tagged NSFW

95

Elements of Ultima VII were inspired by game developer Origin Systems' conflicts with competitor (and later owner) Electronic Arts. Origin Systems' corporate slogan was "We Create Worlds", while the main antagonist of the story – the Guardian – is presented as a "Destroyer of Worlds". The three evil "Generators" created by the Guardian in the game take the physical shapes of the contemporary Electronic Arts logo: a cube, a sphere, and a tetrahedron. Elizabeth and Abraham, two apparently benevolent characters who later turn out to be murderers, have the initials "E" and "A".[10] Electronic Arts would acquire Origin later that same year, on September 25, 1992.

EA, destroyer of worlds since 1992

36

I know that direct p2p filesharing programs have been mostly superceded by torrents and even ddl, but sometimes I feel like "trying my luck" with stuff I didn't search for directly (behind a VM, because i'm not that adventurous)

25

This is a follow up to my previous post here - https://programming.dev/post/46041021 - For those that want a tldr: I'm making a php site for myself writing nearly everything by hand. The only external library I'm using is Parsedown.

After a good time working on my site, I'm happy to announce that I've officially shared it with my friends^[I won't share it here as the site is tied to a different online persona of mine]! The site isn't really "ready" yet, but it's very usable and readable, so that's good!

As for code quality? Well... It's kinda awful. Instead of this:

class User {
  $login = new String();
  $email = new String();
  ...
}

I'm using named arrays (hashes)^[Kinda funny how associative arrays have soe many different names in other languages: hash, dictionary, map] everywhere:

class User {
  $columns = array( 'login' => '',
  'email' => '',
  ...
}

"But WHY???", you might be asking. Well, to facilitate the creation of the database from zero! Here's an example of my trick:

abstract class Common {
 /**
  a bunch of different, generic select and update functions
*/
}
class Users extends Common{
$cols = array('uid'=> 'primary key auto_increment',
    'vc1_login'=> 'unique not null',
    'vc1_display_name'=> '',
    'vc2_password'=> 'not null',
    'dat_created_at'=> 'not null',
    'bol_enabled'=> 'default 1',
    ...
}

With this, the $key part of the hash doubles as the column name and their default/new values are always the details needed for the creation of their respective columns. I also treat the ::class as part of the table name. With a few functions, I can easily recreate the database from zero, something which I've tested a few times now and can confirm that it works great! Also, with key pairs, making generic SQL functions becomes very easy with foreach() loops of the $cols hash. Example:

abstract class Common {
public function selectColumns($columns, $table = '', $where='1', $orderby = '') {
        $conn = connectDb(); //static function outside class
        if ($table == '') {$table = $this::class;}
        $coll = '';
        foreach ($columns as $cols) {
            $coll .= $cols.', ';
        }
        $coll = substr($coll,0,-2);
        $stmt = $conn->prepare("SELECT ".$coll." FROM `T_".$table."` WHERE ".$where." ".$orderby.";");
        $stmt->execute();
        return $stmt->fetchAll(PDO::FETCH_ASSOC); 
//Fetch_Assoc is used so I'm forced to always use the $key in the returned array
    }

// This function will attempt to update all non-empty pairs of a given object
public function updateColsUid(){
        $conn = conectaBanco();
        $sql = "UPDATE `T_".$this::class."` SET ";
        $keys = array('uid' => $this->cols['uid']);
        foreach ($this->cols as $key => $value) {
            if (($value != '') and ($key != 'uid')) {
                $sql .= " `". $key. "` = :" . $key . " ,";
                $keys[$key] = $value;
            }
        }
        $sql = substr($sql,0,-1);
        $sql .= " WHERE `uid` = :uid;";
        $stmt = $conn->prepare($sql);
        $stmt->execute($keys);
        return $stmt->rowCount();
    }

The biggest problem with this is that if I ever remove, add or rename any of these $keys, it'll be a fucking chore to update code that references it. I'll look into using proper variables for each column in the future, especially as a database creation is something you usually only do once. On the plus side, this is the most portable php site I've ever did (1 out of 1, but whatever)

Anyway, current functionality includes creating an account, modifying some aspects^[I want to note that there was a bunch of validation that I initially didn't think of doing, but luckily had a couple of "Wait, what if..." moments. One of those was to properly escape a user's username and display name, otherwise, when echo'ing it, <b>Bob</b> would show as Bob. While the fields probably wouldn't be enough to fit anything malicious (fitting something malicious inside a varchar100 would be a real feat, ngl), it's better to close this potential hole.] of it (profile description, display name (which is html escaped, so no funny business here), signature), logging in, letting the admin make new posts, letting anyone logged in comment on existing posts, comment moderation.

I also keep track of every page visitors are going to, saving these to the database (user agent, IP, page visited) - this will be the table that will fill up faster than any other, but might also allow me to catch eventual bots that ignore robots.txt - supposing I can figure them out.

Initially, I was planning on having each post select from a list of existing categories (category N -> N posts), but after some thought, decided against that and came up with a working alternative. Posts now have a single column where categories are manually written in, separated by commas. I later retrieve them with select distinct, explode() the string into an array and finally remove duplicates with array_unique(), making it easy for visitors, and for me, to get all the unique and valid categories.

One thing I'm doing that I'm not sure whether it's good, neutral or bad design/architecture, is using the same site that has the form to also validate/insert data, as in: instead of having newpost.php and validate_and_insert_post.php files doing separate jobs, my newpost.php is the page has the form and also receives the form in order to validate and insert into the database.

The whole thing's currently sitting at 220kb, unzipped, counting the leftover files that I'm no longer using. The fact that I can deploy this literally anywhere with a working php 8+ server without typing any terminal commands makes me very happy.

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ICastFist

joined 2 years ago