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The one that's part blue, didn't notice it at first but I think it's mixed use.

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[-] Helix@feddit.de 35 points 2 years ago

ah, Cities Skylines 2, not Counter-Strike 2. You might want to change your title, I thought Counter-Strike 2 followed Fortnite and allowed building all of a sudden :D

[-] kadu@lemmy.world 7 points 2 years ago

Yeah I immediately thought "oh wow counter strike is getting way more colorful than what I expected"

[-] ElmarsonTheThird@feddit.de 7 points 2 years ago

A few weeks/months ago, everyone was talking about HL and I thought, why's Half-Life so popular all of a sudden? It was Hogwarts Legacy.

[-] hagelslager@feddit.nl 1 points 2 years ago

Fortunately FortNite BR has a no-build mode since some months. Since I can't be bothered to train my self to build the Burj Khalifa in 2 seconds, I prefer it that way.

[-] Illecors@lemmy.cafe 21 points 2 years ago

CS will forever be ingrained as Counter-Strike in my brain.

I am looking forward to the new Cities Skylines, though! Might need to upgrade the hardware in the meantime

[-] YuzuDrink@beehaw.org 7 points 2 years ago

I was VERY confused about Counter-Strike 2 having any kind of urban planning at all… and then I saw the screenshot better and worked it out. 😅

[-] kartonrealista@lemmy.world 3 points 2 years ago

That's why most of the time people use C:S, as in Cities: Skylines, the actual title.

[-] fabian_drinks_milk@lemmy.fmhy.ml 0 points 2 years ago

Same when people talk about computer science and call it CS.

[-] FatalChessInjury@lemmy.fmhy.ml 1 points 2 years ago

So technically, you could be in a CS class, playing CS and your friend next to you is also playing CS.

The English language is dumb.

[-] candlebury@lemmy.world 16 points 2 years ago

Finally contemporary urbanism.

[-] kartonrealista@lemmy.world 4 points 2 years ago

Contemporary? That's how it's always been. Zoning is new, and Euclidian Zoning is extremely recent and only really prominent in NA. In the past people would be able to have literally any use in any bulding.

[-] candlebury@lemmy.world 2 points 2 years ago

True I was mostly commenting about how citybuilders are often stuck with strictly differentiated zoning of the of the Modern and Industrial periods, not the entire history of urbanism.

[-] omenmis@beehaw.org 14 points 2 years ago

that's awesome!

unrelated but i think it's really funny that both cities skylines 2 and counter strike 2 are being talked about around the same time, thus both get CS2

[-] relevants@feddit.de 13 points 2 years ago

Im very excited for the sequel. Graphics look much better and it has a lot of features people have been asking/hoping for.

The only thing I'm disappointed about is that zoning is still entirely grid based, so there is no way to fill curves and corners nicely.

[-] TheNumberOfGeese@feddit.uk 10 points 2 years ago

I've spent many happy hours playing the original... My only gripe is that it always turned into a traffic management sim. Yes there were other challenges, but traffic was always front and centre. (At least for my cities)

[-] MrScottyTay@sh.itjust.works 9 points 2 years ago

Traffic management is always the main puzzle that everything boils down to in a city builder.

[-] TheNumberOfGeese@feddit.uk 6 points 2 years ago* (last edited 2 years ago)

You're right of course :) I guess I spend so much time IRL with traffic, seeing the virtual equivalent doesn't spark joy.

I'd love a car-free option. Mass transit, bicycles and foot travel only would be a great challenge.

[-] Bluebird@beehaw.org 3 points 2 years ago

Maybe something like this could be something fun to watch for you then :)

[-] TheNumberOfGeese@feddit.uk 2 points 2 years ago

Oh that is interesting, thank you! Shall check it out!

[-] emptyother@beehaw.org 4 points 2 years ago

Once I figured out how it works, traffic management became fun. And money-growing-management-stuff and the waiting is what ruined the game for me. So now I'm playing with infinite money and the only challenges are traffic and making stuff look good. Getting people to where they want to be with lane management, public transport networks, and bikes and pedestrian paths.

What is the challenges you prefer in city builder games?

[-] bionicjoey@lemmy.ca 2 points 2 years ago

The modding helps a lot with that. It gave a lot more tools so you didn't need to create insane spaghetti roads

[-] Macawesome75@sh.itjust.works 11 points 2 years ago

I thought CS2 was counter strike 2 and was very confused for 10 seconds

[-] araly@beehaw.org 9 points 2 years ago

I've wanted that for so long, I hope they do more for making nice cities with people walking and cycling, trains and trams everywhere

[-] FantasticFox@lemmy.world 1 points 2 years ago

I am going to build my tram paradise.

[-] rowinofwin@beehaw.org 8 points 2 years ago

For a shockingly long moment I thought this was about Counter Strike 2.

Still, awesome, mixed use zoning, maybe we can have tram lines with grass and tunneled train lines.

[-] Deebster@beehaw.org 1 points 2 years ago

I knew it wasn't, but my brain couldn't come up with any others game with that acronym, even given the huge clue about the genre.

[-] Soccera@aussie.zone 5 points 2 years ago

What? Counter Strike now has zoning?

[-] jennwiththesea@lemmy.world 4 points 2 years ago

I didn't know they were working on a Cities Skylines sequel. Sweet!

[-] hoxbug@lemmy.world 2 points 2 years ago

Yeah they released a sort of teaser trailer, don't remember much, but I don't think it had much game play.

[-] Browning@lemmy.world 3 points 2 years ago

That's fine make a lot of people happy.

[-] MrScottyTay@sh.itjust.works 3 points 2 years ago

I'm so excited for this game, just need to see how the traffic management stuff is on this game and see if it's anything like TMPE

[-] emptyother@beehaw.org 3 points 2 years ago

Seems they taken inspiration from a few of the mods everyone uses. If they haven't taken anything from TMPE, the modding community will surely re-create the mod for CS2.

Considering they've hired the dev of TM:PE (iirc also the dev of Network Multitool, whose utilities you can see in the trailer), I have super high hopes

[-] MrScottyTay@sh.itjust.works 4 points 2 years ago

My biggest want for the sequel is less of a need for mods. Stuff like tmpe make the first one amazing but it also makes the experience feel a little shittier and harder to get back into after time away from the game. I always have to do a mod purge on the workshop and then figure out which are the versions that people use now. Making what could've been an impulsive play into something I've now spent hours sorting out and now that the game has finally loaded i no longer have time to play.

[-] Kilograph@lemmy.world 2 points 2 years ago

Same here. I played for about a year after it launched and had a lot of fun. I took a look last year after seeing some amazing screenshots and videos. The modding needed to produce the kinds of cities I was looking at was intense. Well beyond what I'm capable of doing for a few hours after work. And its not just finding the right mods but relearning the game and what all those mods do.

That said, I'm very much interested and hopefully the developers will deliver a solid sequel.

[-] aquietplace@beehaw.org 3 points 2 years ago

This was the feature I wanted more than anything else.

[-] abbiistabbii 3 points 2 years ago

Ok I'm convinced. Cities skylines 2 will be an improvement.

[-] hamtooth@beehaw.org 2 points 2 years ago

I hope there will be a Mac version! Very excited about this

[-] wander 1 points 2 years ago

Yes! Oh this will be so much better as I really have been trying to make more my city mixed used centric but without that feature it is hard and ends up with more car centric design than I would like. I'm very excited to see all the changes

[-] computerfan0@beehaw.org 1 points 2 years ago

Also looks like it's adding extra levels of density, as there are several different shades of green visible.

[-] CliodhnaBaskerville@beehaw.org 1 points 2 years ago
[-] zbeach@reddthat.com 1 points 2 years ago

So glad to see that! Hopefully there will be other features that let you build more walkable, people-oriented cities.

[-] teflocarbon@lemmy.world 1 points 2 years ago* (last edited 2 years ago)

It's really good to see that they've listened to what the community have said they wanted and implemented them very well. The trailer is practically a montage of every major mod that we've seen in Cities Skylines since launch.

It's going to be interesting to see what the modding community adds on top of that. Very much looking forward to creating my horrible cities with this.

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this post was submitted on 11 Jun 2023
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