Rimworld! *annoyed noises (why didnt he use the table?)*
Final Fantasy VII
If it doesn't, dont blame yourself, Kif. We were doomed from the start.
Source: https://www.reddit.com/u/headin2sound/
TL;DR: This is not a DLC. This is Cyberpunk 2.0.
- virtually every system of the main game has been changed and/or updated
- police system is completely reworked with multiple tiers of NCPD/mercs chasing you down in vehicles according to your wanted level, apparently on level 5 maxtac will chase you down and it will be some sort of bossfight against them (source: https://www.youtube.com/watch?v=riK1i8lQwRM&t=511s)
- perks and skills have been completely overhauled, no longer simple passive stat boosts, much more active abilities like different melee finishers, a dash, or the ability to deflect bullets with melee weapons
- an entirely new 6th skill tree that uses a different type of skill points (relic points) that will be used to add new abilities to your cyberware
- the difficulty curve is reworked/rebalanced
- the loot tiers are reworked
- archetypes of enemies have been redone for more variety in combat encounters
- installing cyberware now has an effect on your body and you cant install too much or else you will go cyberpsycho (no idea what that looks like in game)
- installing cyberware now has a first person cutscene added to it, just like in the prologue at Vik's clinic
- you can now "attune" cyberware to one of your attributes, making it more efficient if you have invested in that attribute; example here optical camo is attuned to the "cool" attribute: https://i.imgur.com/1UI9SEX.png
- armor is no longer tied to clothing, it is instead tied to your cybernetics
- vehicle combat is added to the game, you can even use your katana on your bike
- you will be able to hack vehicles, similar to the Watch Dogs games
- vehicles are no longer bought from fixers, but bought through a website set up by wakako
- some vehicles have guns installed on them (machine guns, rocket launchers)
- new type of infinitely replayable/repeatable missions are being added where you need to steal certain vehicles marked on your map
- new activity introduced "airdrops", loot caches that drop randomly on the map that you can fight over and retrieve for yourself
- tons of new random events/activities are added to make the world feel more alive, like car chases and gang fights
With my last breath I curse Zoidberg! Or variants therein. In other words I'm blaming a lot of my ills on that crustacean.
Past two decades, you mean? (I'm still mad about the crowd choosing MSN Messenger over open protocol chat programs back in '00)
Hi, im a redditor. Probably won't be for long though.
Im a c# and typescript developer, computer enthusiast, avid book and comic reader, and a fantasy and scifi fan. Im very introverted and agoraphobic, unskilled at social stuff, badly overweight and less-than-optimally-active, and just started on anti-depressants. Other than that im an utterly boring person.
"Our policy decisions are not determined by the board or shareholders ...
Thats what I thought before. Also what I thought about the US President. Theres supposed to be policies and paper and some kind of sane middlemen between the crazy top people and the company or country. That in the end the boards or parties would at least steer it in the relatively profitable direction despite a crazy guy at the helm.
Naive of me.
Same with upvotes and downvotes, I wonder? Some uses it as a good post/bury post, but most uses it as an agree/disagree button, I believe. Maybe one could have different but clearly labeled buttons per sub or per content-type.
Cities Skylines is 8 year old and released their final DLC just recently. I'm positive their very impressive mod community can keep that game alive for 8+ years more, if Cities Skylines 2 should fail to measure up.
Traffic accidents!
I shouldn't be happy over seeing my cims get wrecked, but I've wanted that for CS. The game mechanics of road blocked and temporary queues and having to remember to build detour-alternative roads.