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Are there games that you tried but just couldn't get into because they feel outdated? Games that, in theory, you would enjoy, but don't because the controls, graphics, writing, or mechanics just don't feel good anymore. Games that, compared to today, just don't hold up to your standards.

I recently tried playing Heroes of Might and Magic III, and I realized that a lot of the invisible language used through game design from that era, I do not understand. There are many things that the game didn't explain, and I assume they were just understood by players. Not only that, but I imagine there was a lot of crossover between video games and board games back then, so maybe that language was used as well. I ended up downloading a manual and putting it on my second screen and I get it and played it, but it just wasn't for me.

I also dropped Mirror's Edge, but this time it was because of the graphics. It looks and feels great, but the graphics give me a headache. There is way too much bloom, and for some reason, there are some parts that look like the imaginary lens has been covered in Vaseline. This didn't bother me before, but my eyes are not used to it anymore.

There are also games like the first two Tony Hawk Pro Skater games that I can't fully get into because they're missing mechanics from the later games. The levels and controls feel great, but they don't feel complete without those mechanics. It keeps me from enjoying the games as much as the others.

Please share yours!

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[-] Argurotoxus@lemmy.world 57 points 8 months ago

Yeah absolutely. I think with a lot of these older games that are considered to be the GOATs of their respective genres you'll run into the same problem: They were so good, that the mechanics/ideas become the minimum requirement for all games thereafter. So, if you played the game on day 1, it was an innovative masterpiece the likes of which you'd never seen before. If you play it 10-15 years later after having played modern games in the same genre, it feels like the same old shit except without the 10-15 years of improvements.

For me personally, the game I'll get crucified for not enjoying is Half Life 2. I played through the entire game. It was ok. I was pretty bored for most of it though. Shooters aren't generally my thing for one, but even that aside the game was very milquetoast to me. I did a lot of reading up on the history of HL2 afterwards because I was astonished that I didn't enjoy such a legendary game and I think I came to the conclusion that some new mechanics such as the cover system and story-driven nature of HL2 were what made it such a hit in 2004. But 15 years later those mechanics weren't new and exciting to me and the story is decent but a far cry from amazing.

The other game that stands out to me is Assassin's Creed 1. I couldn't make it more than a few hours into that game. Just so boring and repetitive, the combat was boring, the collectables were boring, most mechanics didn't actually seem to matter...I just hated the game lol. I do think it's another example of later entries in the series/other games doing the same thing but better so going back to the OG just felt like a slog. But I really hated AC1 hahaha.

[-] Cethin@lemmy.zip 37 points 8 months ago

A big part of HL2 was also the physics. No game did that before to the same extent, so it was novel and cool. The gravity gun was super unique and all the physics puzzles were new and cool.

I tried replaying it a few years back and had the same experience as you. Every physics puzzle felt boring and just stopped the flow of the game. The gravity gun is still fairly unique, but it has lost a lot of its charm. It's just not the same experience as it was around the time it released.

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[-] Zoomboingding@lemmy.world 27 points 8 months ago

Half-Life 2 has suffered the fate of Seinfeld - the work was so monumental in its field that it revolutionized everything coming after it. Many of those iterations accomplished certain things better. Going back you think: what's the big deal? Basically every game has physics, ragdoll enemies, novel gimmick weapons, and an action-packed cinematic feel.

[-] limeaide@lemmy.ml 24 points 8 months ago

Reminds of me of when I watched 2001: A Space Odyssey and was confused because I had heard great things about the soundtrack, but it was just a bunch of songs I had heard before.

About halfway through the movie I realized that it was an original soundtrack and it was so influential that it became a cliche. 2001: A Space Odyssey was a cliche, not because it followed a saturated trend, but because it itself was copied by everyone else.

AC1's concept and maybe even story has held up, but you're right that the later entries feel miles better.

[-] Tar_alcaran@sh.itjust.works 11 points 8 months ago

Reminds of me of when I watched 2001: A Space Odyssey

Exactly this. The same applies to many of the Great Films or the Great Games. They were amazing for their ground-breaking and their trend setting.

But now, decades later, everyone learned from it and improved on their work. We take the new things for granted, so the originals looks boring and dated.

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[-] otp@sh.itjust.works 41 points 8 months ago

When Witcher 3 was winning all those awards, I wanted to give the original game a go.

Don't. I imagine it's nothing like Witcher 3. It aged terribly poorly.

[-] Wizard_Pope@lemmy.world 15 points 8 months ago

I bought a bundle with all the 3 witcher games and tried both 1 and 2. I could jot even get through the tutorial in 1 and could jot beat the first boss of 2. Each game controls completely differently from one another.

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[-] howrar@lemmy.ca 12 points 8 months ago* (last edited 8 months ago)

I remember playing the first game and getting stuck on the tutorial because I was mashing the left click button trying to swing my sword only to have Geralt hip thrust at the enemies.

But once you figure out how to swing the sword, the game's actually pretty fun. One thing I particularly liked is that there's an investigative storyline where you actually have to go and investigate and figure out the answer with the clues provided, and you can fail. I went into it thinking it would be like most modern games where you only get obviously correct or incorrect dialog options and angered everyone in the process.

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[-] timo_timboo_@lemmy.world 37 points 8 months ago

Pokémon, actually. Just a month ago I wanted to play Soul Silver. But man, it is tedious. There's so much slow dialog, long animations, and little inconveniences everywhere (even in the menus). And I feel like you also have to grind to progress, which I absolutely hate in games (but maybe I also just didn't play well enough, whatever). So yeah, quite disappointed with it since I remember the 3DS games being quite fun.

[-] aliceblossom@lemmy.world 27 points 8 months ago

I think this is a greater problem with games that are technically aimed at children. There is so little respect for your time generally, but I think it's especially egregious when it comes to menus, dialog, and animations. Additionally, there are many things that are in sequence (with large unneeded gaps between) that could happen more or less simultaneously.

Conspiratorially, I think this is to pad play time, and for kids the animations and what not are jingling keys that keep then occupied enough they don't care or notice.

[-] limeaide@lemmy.ml 10 points 8 months ago

I was just thinking this exact same thing... but about Red Dead Redemption 2. I had to stop playing it because it had no respect for my time.

I'm used to driving to places to start a mission like in all the other GTA games, but in RDR2, it would be about 10 minutes of riding a horse before the real mission started.

The animations take way too long sometimes, and cutscenes and a lot of dialogue are unnecessary and feel like padding. Those 1-2 second animations add up when it's a 50+hr game

[-] howrar@lemmy.ca 12 points 8 months ago

I really enjoyed those tbh. One of my favourite things to do in RDR2 is just riding around and enjoying the scenery, or chilling in Saint-Denis at night time. Gaming time is chill time. There's no rush to finish a story.

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[-] ryathal@sh.itjust.works 19 points 8 months ago

Pokemon is better with game shark style cheats. It's way more fun to have the option to get 100x more xp, and force Pokemon to appear rather than grind a 1% appearance rate. Pokémon even made TMs reusable eventually, but you need cheats for that in the early games.

[-] Rai@lemmy.dbzer0.com 15 points 8 months ago

Or just a speedup button! Red and Blue are some of my favorite games ever, but I haven’t played them without a speedup button in like 20 years.

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[-] Zeke@kbin.social 32 points 8 months ago

Baldur's Gate 3 was good, but I can't play 1 or 2. They definitely don't feel the same.

For newer games, I can actually play the older Zelda games, but I can't stand the latest games. Not a big fan of the gameplay with weapons breaking and how much they pushed the open world thing. I very much prefer smaller maps with more story.

[-] AlolanYoda@mander.xyz 10 points 8 months ago

Oh! I tried playing Neverwinter Nights recently and... I bounced. I want to try again soon because people really love that game (and its modding scene!), and I love D&D (having only played 5e, however), but it's not appealing to me as much as I wish it did.

[-] snooggums@kbin.social 11 points 8 months ago

I played the crap out of Neverwinter Nights back in the day, but I picked up the remastered or whatever version on steam and just can't handle the controls anymore. Hooray for BG3 to scratch the same itch with improved controls!

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[-] Psythik@lemmy.world 32 points 8 months ago
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[-] LZamperini@kbin.social 26 points 8 months ago* (last edited 8 months ago)

Knights of the old republic 1 and 2. First my old PC couldn't run it and my new one it just feels too jank and ugly. I love star wars games and am sad if the remake stays dead.

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[-] ryathal@sh.itjust.works 25 points 8 months ago

Probably going to get some hate for these.

FFVII. The pc port was ass, controls were a pain on keyboard and there wasn't great controller support. The graphics were really tough to ignore, and the combat felt like fighting the control scheme more than anything. I've played and liked many other titles in the series, but I couldn't manage this one by the time I got to it. The experience was also so bad I have no interest in the remake/remaster.

Morrowind. Played it a ton on Xbox, but I can't get back into it on pc anymore. Even with mods to alleviate the graphics and draw distance, the game is so dated. Building a character can be very punishing in the early game, and easily break able in the late game. Many weapon skills are garbage because they lack enough support in items. Movement speed was tied to a skill, jumping is significantly faster, but also a skill. The leveling process is arcane and not adequately explained in game. The journal is awful, so you better remember what quests you are doing. Item storage was a pain because crates had weight limits, and merchants had pitiful amounts of gold to sell items.

[-] Contort3860@links.hackliberty.org 12 points 8 months ago* (last edited 8 months ago)

I get that. FF VII is probably my favourite game. But, I grew up with it. I think that plays a huge roll. If I discovered it for the first time now, I'd probably feel the same way you do.

Don't skip the remake, though. I hate that there's differences from the original, but I view it as a retelling from a different perspective regarding the story. The gameplay kicks ass. I'd recommend it to anyone who likes the style of game.

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[-] TheSlad@sh.itjust.works 22 points 8 months ago

I never did really beat morrowind or even finish any of the factions questlines, i was too young at the time to care about that i just did the infinite intelligence potion exploit to create an unbeatable god character slinging 50ft radius fireballs from level 1.

A part of me really wants to revisit it and and least complete the main quest, but damn does it feel dated.

[-] PM_Your_Nudes_Please@lemmy.world 12 points 8 months ago

Yeah, it was in a weird sort of Uncanny Valley for gameplay. It was a 3D game with real-time combat, but was still relying on the old school tabletop RPG mechanics that the series was built on. So when you attack, the game does some math to figure out if you actually hit. But that causes some cognitive dissonance because I just saw my character’s attack connect and yet it was labeled as a miss because the invisible d20 rolled too low.

Rolling for an attack is fine in a turn based game, or a 2D game where sprites are just bouncing around. But when I saw my sword phase through the enemy without hurting them, it made it hard to continue playing.

The game also requires a lot more focus and time than I have these days. As an adult, I typically only have a few hours a week to play. And that’s intermittent, while constantly getting pulled away for other things. And in a game like Morrowind, things like the quest notes just aren’t conducive to my lifestyle. No quest marker, because the game gives me a note with vague directions? That’s fine if I’m a kid who can spend 5+ hours wandering around looking for the right boulder to take a left at. But if I’m getting pulled away and distracted constantly, I won’t even be able to remember what the note said when I come back to my computer.

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[-] ImplyingImplications@lemmy.ca 21 points 8 months ago

Personally, the earlier Witcher games. Great story, but it's trapped in an old RPG missing all kinds of modern features and mechanics.

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[-] smeg@feddit.uk 20 points 8 months ago

I tried playing the original Deus Ex for the first time a couple of years ago and I sadly had to put it down before I escaped the tutorial. Early 3D graphics have not aged well, the controls were not very intuitive, and it just seemed like it wasn't worth the effort. I then played and enjoyed Human Revolution though; I know, I'm an absolute peasant.

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[-] JPSound@lemmy.world 18 points 8 months ago

FONV and Skyrim. Even with mods, FONV looks like microwaved dog shit. Im mot even a huge graphics nut but at a point it becomes too distracting and FONV goes far beyond that. Skyrim's sluggish movements keep me completely disengaged, although the graphics don't throw me off quite as much, it feels so outdated that the immersion is ruined right from the very start.

[-] abraxas@sh.itjust.works 10 points 8 months ago

Skyrim’s sluggish movements

What's sluggish-movement about Skyrim? You mean the character movements, or something else?

The high-running-speed in Skyrim compared to even some modern AAA's has always been an upside to me.

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[-] ObsidianZed@lemmy.world 16 points 8 months ago
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[-] StijnVVL@lemmy.world 16 points 8 months ago

Probably controversial but half life 2 for me. I got it very cheap on a sale after years of hearing how good it was. Just couldn't get into it. Even worse, every time I felt nauseated after a couple of minutes.

I guess this is just an example of a "you had to be there" scenarios. I was there as a gamer at the time but had no funds to play all the games. I skipped on HL 2 and can't get into it 20 years later.

[-] glimse@lemmy.world 15 points 8 months ago

Motion blur. My friend couldn't play HL2 or Portal until I suggested he turn it off - he was getting crazy motion sickness and headaches after just a few minutes before that

[-] Bytemeister@lemmy.world 13 points 8 months ago

Motion blur: taking a performance hit to make your games look like fuzzy ass.

Lens flare is up next.

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[-] Cethin@lemmy.zip 10 points 8 months ago

If you want to give it a go again, turn up the field of view and turn down head-bobbing if that's an option (which I'm sure it is with the console at least). These are the things that give people motion sickness in FPSs usually.

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[-] TheBlue22 16 points 8 months ago

Thief.

But I HAVE to try again! I want to write my bachelors about game design of stealth games and not analyzing Thief would be a crime against humanity

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[-] JackLSauce@lemmy.world 16 points 8 months ago

Halo, even the remaster. The world's feel empty and vehicles make me long for the Mako

I've since been told it's just one of those "you had to be there" things. Was really hard to admit the hype cycle sometimes has value

[-] wesker@lemmy.sdf.org 17 points 8 months ago* (last edited 8 months ago)

Solo, absolutely agree. Coop over the internet, probably not worth it.

Hear me out, though...

A couple weeks ago an old highschool buddy and I ordered a pizza, and then played Halo coop on a bigscreen for 3 hours. It was the best night I've had in a while.

Halo and Halo 2 are all about the in-person coop experience.

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[-] ChaoticEntropy@feddit.uk 14 points 8 months ago* (last edited 8 months ago)

At this stage, I am loath to go back to any game where the UI takes up half the screen. RTS games especially just used so much screen real estate back in the day, that couldn't be scaled or hidden to get any back. Like playing your game through a letterbox surrounded by stickers.

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[-] amio@kbin.social 14 points 8 months ago

Morrowind was always this for me. I started the series with Oblivion and Skyrim. Those have their own issues, but at least you hit things when you hit them, and their leveling systems won't actually screw you over if you don't Excel it correctly.

SMB 1 and 2. The SMB1 engine was revolutionary, but I hate the controls. SMB2, the Western one, just never felt like Mario, even back then. I also mostly started on SMB3 which had much better platforming and controls and was actually a Mario game, so that's probably why.

I consider myself, more or less, a "Zelda fan", at least from LttP to about half of Wind Waker. I will never play the first two NES games, though. Aside from 2 being "pretty much not zelda", 1 is so full of arbitrary wonk, "Guide dammit", and "Nintendo hard" that I don't feel like it even for historical purposes.

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[-] verycoolusername@lemm.ee 14 points 8 months ago

For me it was Ocarina of Time. Ugly, and very clumsy. And I play tons of retro games. Early 3D stuff can be rough.

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[-] pozbo@lemmy.world 12 points 8 months ago

Fallout 1&2. I love isometric top down rpgs and have played every title since fallout 3 to completion. Something about the clunkiness leaves me with a lot to be desired. I didn't pay more than $4 for both titles on a steam sale so I'm not mad they're in my library, I just wish I could break through the barrier and experience the beginnings of that world.

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[-] Hazzard@lemm.ee 12 points 8 months ago

My two are Morrowind, where I loved the quest design and lack of handholding, but the random hit chance and BS difficulty distribution were just... too much to handle.

And also, KOTOR, which I expected to love as a huge Star Wars fan, but the "stand around while dice are rolled" combat was just... exceptionally boring and tedious.

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[-] FuryMaker@lemmy.world 12 points 8 months ago

Quite a few, but more recently:

Neverwinter Nights. Even the Enhanced Edition.

Diablo.

Other older RPGs just start off too slow, but that isn't necessarily age related, but by design.

Morrowind, but only because I've lost where I was up to in my saved game from 3-4 years ago, not so much because of the mechanics; they didn't bother me too much.

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[-] sparr@lemmy.world 11 points 8 months ago

a lot of the invisible language used through game design from that era, I do not understand. There are many things that the game didn’t explain, and I assume they were just understood by players

A lot of the UI/UX and game mechanics from HOMM3 were taken from Sid Meier's games, like Colonization and Civilization. When you say you didn't understand stuff in HOMM3, I want to ask if you've played CIV6 or CIV5 or other modern games in that same genre? If not, you're going to be confused by them regardless of whether you're starting with CIV1 or HOMM3 or CIV6.

[-] olutukko@lemmy.world 11 points 8 months ago

The first witcher. The story seems really interesting and it has some great rpg elements but the combat is just so boring that I ended up startin witcher 3 without knowing the lore

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[-] De_Narm@lemmy.world 11 points 8 months ago* (last edited 8 months ago)

Final Fantasy Tactics. I always hear its praise and apparently the story is really great, but... I just can't stand it. Despite being a massive fan of its sequel on the GBA.

I've had multiple story battles end before I even got a turn it, just because the NPC I was supposed to protect walked straight into his death. And that's kinda true for every NPC, in a game with permadeath and NPC companions for a big chunk of the inital hours. Sometimes you just gotta repeat a mission several times for a single chance to actually play and win.

You want to recruit monster? Great! Now they multiply like rabbits and your whole squad will forever be clogged with monsters.

Outside of NPC suicide, a lot of the battles are stomps. Either you know how to abuse the jobs and become a literal god or you kind of suffer, since once again permadeath. Oh, but even if you struggle through, you just get the most overpowered unit for free, making the last part mostly trivial anyways.

There a literal softlocks if you save right after a mission with a mandatory follow-up without being able to handle it. Your save will just throw you into a battle you cannot win.

It just feels like a game made before proper playtesting was a thing.

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[-] ada 10 points 8 months ago* (last edited 8 months ago)

Pretty much all of the iconic games from my early teens. (I was a teen in the late 80s and 90s). The games that I grew up with, that I fell in love with, are unplayable now.

Dragonstrike, a flight sim where you fly a dragon in the D&D Dragonlance world was mind blowing when I first played it. Now, it's so bad that replaying it spoiled my memory of the original experience!

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[-] carnimoss@lemmings.world 10 points 8 months ago

I feel like after BotW and TotK, older 3D Zelda games seem clunky yet easy. I can't get used to the cameras in OoT and MM it feels so stiff as opposed to an old game like Kingdom Hearts where the first game aged well and the controls are still good.

[-] na_th_an@lemmy.world 10 points 8 months ago

If you play OoT with the PC port then you can have full camera control with the second stick.

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this post was submitted on 03 Jan 2024
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