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I can't live like this (startrek.website)
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[-] Klanky@sopuli.xyz 62 points 9 months ago

Wow, I always have to go in and switch it to inverted, it just makes complete sense in my head (probably from years of playing X-wing as a kid) pulling back (towards me) will always be looking up!

[-] Maestro@kbin.social 20 points 9 months ago

I don't understand there are still games out there that do not offer inverted Y as an option. I couldn't finish the Lego Marvel Superheroes game because of that.

[-] hemmes@lemmy.world 4 points 9 months ago

It kills me that I simply can't play genshin impact

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[-] i2ndshenanigans@lemmy.world 10 points 9 months ago

I do the same thing everyone always tells me it’s weird to set it inverted.

[-] theangryseal@lemmy.world 9 points 9 months ago

I played inverted for years. I took a long break from games, started a new one at some point and didn’t think about it. I no longer play inverted.

I didn’t even know it was possible to reprogram something so ingrained in me and I did it entirely by accident.

[-] Klanky@sopuli.xyz 3 points 9 months ago

Wow that is pretty cool. It's never left me, but I've never taken a super long break from gaming.

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[-] snuff@lemmy.world 4 points 9 months ago

Same, I've always played inverted. Pretty sure it's from N64 flying games, pilot wings and such.

[-] kn0wmad1c@programming.dev 40 points 9 months ago* (last edited 9 months ago)

Inverted is how I always play. If you imagine a camera on a mount, you have to push the tilt bar up in order to tilt the camera angle down.

Anyway, it just works better for me inverted, but I respect my non-inverted brethren and sistren.

[-] Lmaydev@programming.dev 10 points 9 months ago

Yeah but if you think about looking at things you have to move your head up to look up hehe

[-] Guntrigger@feddit.ch 4 points 9 months ago

Hey this guy is controlled by joysticks! Possibly operated by a tiny alien hiding inside.

[-] Hypx@kbin.social 9 points 9 months ago

Except that also applies to the x-axis. Unless you invert everything, this is just a preference that is likely a holdover from some old flight game.

[-] rizlah@lemmy.world 5 points 9 months ago

~~some old~~ any flight game

ftfy

[-] TheSambassador@lemmy.world 7 points 9 months ago

Do you play inverted x too then?

I play inverted because that's what the default settings were on Goldeneye.

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[-] xkforce@lemmy.world 24 points 9 months ago

To the people who prefer the y axis be inverted I have one question: who hurt you?

[-] echo64@lemmy.world 45 points 9 months ago

Elder millennials and cooler gen x's grew up on Goldeneye 64, y axis inverted

[-] magic_lobster_party@kbin.social 9 points 9 months ago* (last edited 9 months ago)

I got familiar with it from TimeSplitters 2, but that’s basically same devs.

Edit: not sure how the control schemes of the FPS sections in Banjo Tooie were, but I could have acquainted myself with it back then. I guess it’s similar due to being a Rare game.

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[-] money_loo@lemmy.world 5 points 9 months ago

I’m in this comment and I don’t know if I like it.

But holy shit I guess you nailed the source of my inverted controller usage because I played the crap out of that with my little brother.

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[-] SzethFriendOfNimi@lemmy.world 27 points 9 months ago

Grew up dreaming of being a pilot. Pull back to yaw up.

First games that were flight sims did so. So now it’s just what I’m used to.

[-] hemmes@lemmy.world 4 points 9 months ago

Yeah it was always a reference to flight controls. But in the 80s and 90s, even 1st persons would take that approach.

[-] Omgarm@lemmy.world 21 points 9 months ago

At some point it was inverted by default.

[-] Spaghetti_Hitchens@kbin.social 9 points 9 months ago* (last edited 9 months ago)

First 3D (or pseudo-3d) games I played were flying games. So stick back to look up/climb became ingrained in my motor skills.

Throw in some Golden Eye and Time Splitters and there is no going back.

[-] mundane@feddit.nu 8 points 9 months ago

Think of the stock on the controller as a head with your hand on top. If you pull the hand back, in what direction does the eyes move?

[-] Maestro@kbin.social 5 points 9 months ago

Eh, that would also mean that X is inverted as well. I can't play inverted X.

[-] ivanafterall@kbin.social 4 points 9 months ago

Or instead of complex mental gymnastics, just up = up, down = down.

[-] TheBananaKing@lemmy.world 10 points 9 months ago

You're moving the viewport, not the crosshair.

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[-] Fal@yiffit.net 3 points 9 months ago

Except you're wrong. The controller is on the BACK of the head, you know, where you're looking. So both x and y should be inverted. Anything else makes 0 sense

[-] umbraroze@kbin.social 6 points 9 months ago

Well the analogy doesn't perfectly work with pad controllers.

It does work with flight sticks. Vertical controls pitch (up and down), horizontal controls roll (tilt left and right). You've got pedals/stick twist for yaw (turn to right or left) or the hat/thumb stick for view angle change.

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[-] pHr34kY@lemmy.world 7 points 9 months ago

Duke3D. That's where it started.

[-] umbraroze@kbin.social 6 points 9 months ago

Played a bunch of flight simulators and similar games back in the day. If it's universally considered the best way to steer a goddamn aircraft safely and accurately, who am I to argue.

[-] cynar@lemmy.world 4 points 9 months ago

I know someone who had both X and Y inverted, on his computer mouse.

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[-] ChamrsDeluxe@lemmy.world 23 points 9 months ago

Inverted for flight controls, everything else, standard.

[-] OctopusKurwa@lemm.ee 13 points 9 months ago

I blame Goldeneye for my invertedness. Couldn't for the life of me figure out how to change it as a kid.

[-] Mongostein@lemmy.ca 5 points 9 months ago

The original Star Fox made me inverted for life. I don’t think you could switch it.

Inverted make sense if you think of it as controlling your neck and not your eyes.

[-] oleorun@real.lemmy.fan 12 points 9 months ago

I scroll unnaturally (according to Apple) and invert my Y - if the thumbstick was your head, pulling it back would make you look up. Only confused people don't invert.

[-] BlueLineBae@midwest.social 5 points 9 months ago

That confused the shit out of me the first time I got a new Mac for work and the scrolling was all wrong. Best I can figure is that it relates more to touch screens so it may be more "natural" to people who grew up with a tablet or a phone as their first computer experience. As opposed to people like me who grew up learning how to use a mouse and keyboard as our first computer experience. Weirdly, I don't have the same issue when switching to a touch screen. I seem to be able to switch just fine. But on the computer, I have to switch to "inverted" even tho that's how it's been as long as I can remember. Well that's not true, I also remember having to click and drag the scrollbar before scroll wheels were added to mice 😂

[-] ramble81@lemm.ee 12 points 9 months ago

I always use inverted because I’m telling the camera where to go, not where I’m going to look. So if I want to look up, I need the camera below me.

[-] Snoopey@lemmy.world 15 points 9 months ago

You pull left to look right?

[-] SHOW_ME_YOUR_ASSHOLE@lemm.ee 8 points 9 months ago

I play inverted and I hate you for pointing this out. Now my whole gaming life is a lie.

[-] Lmaydev@programming.dev 9 points 9 months ago

If you're playing first person you aren't moving a camera. You're moving the player's head.

[-] kablammy@sh.itjust.works 3 points 9 months ago

Which is why inverted y but not inverted x makes sense to me. I move the joystick like I would move my head.

[-] Chobbes@lemmy.world 8 points 9 months ago

Okay this has been bothering me lately… Wasn’t inverted y usually the default setting in games until somewhat recently? Now it seems to never be the default. What changed and when? Or is this just in my head?

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[-] AnUnusualRelic@lemmy.world 7 points 9 months ago

There's clearly two groups: young gamers that play their games the same way they use excel and the old gamers that have dedicated settings.

[-] 3yEh1SzB7B@sh.itjust.works 6 points 9 months ago

Out of the loop here, can someone explain where the guy with the fantastic facial expression is from?

[-] magic_lobster_party@kbin.social 10 points 9 months ago

The movie is At Eternity’s Gate. Actor is Willem Dafoe, who’s portraying Vincent Van Gogh.

(I have not seen the movie, just looked it up)

https://knowyourmeme.com/memes/willem-dafoe-looking-up

[-] fsxylo@sh.itjust.works 6 points 9 months ago

Every time I throw the batarang for the first time in every arkham game I immediately hit the ground because I forget about the inverted controls.

[-] painfulasterisk@lemmy.world 4 points 9 months ago

Kablooey in SNES!

[-] FunkyMonk@kbin.social 3 points 9 months ago

only works for me now when I'm flying something that can't hover. Tried it in AC6 and felt like way less of a pilot :|

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this post was submitted on 17 Dec 2023
603 points (100.0% liked)

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