Honestly, I'm shocked how low the pay was for the lead artist behind the Zelda landscape. Or is that normal pay for this category?
Salaries in Japan are fairly low. Though that is offset by a comparatively low cost-of-living.
Additionally, depending on when the currency conversions were done, the yen tanked dramatically in the last few years, leading to salaries appearing even lower when converted to dollars.
Uncertain about that.
As a tourist there, prices were equivalent to a small town in America. I live in a big expensive city. Japan, Lunch was about $10 (about $15 where I live).
But also, that artist with all of his decades of experience, working as a prestigious place like Nintendo, was making what we'd pay someone with 3years experience at a no-name company.
Nintendo definitely isn't compensating people correctly.
¥1000 (usual set lunch in Japan) ≠ $10
As a tourist I found Japan to be the cheapest developed country. I also spent about 4 months total in business trips and I found funny that I'd get ~$120 allowance in Japan but I'd spend ~$30 every day unless I went to a super high class restart
I mean it depends on country. Keep in mind that in the US by comparison you earn a lot but cost of living is high + you need to pay for a lot of things yourself, so the number can be misleading.
I would be more interested in seeing comparisons with other fields of work.
Lived in Japan my entire working life, 10million yen (70k USD) is really good. The average salary in Tokyo is around 6m for tech, but if you're single and living within your means, 4~5m is perfectly acceptable.
That's sort of the game industry in general, low wages, shit hours, high turnover.
That's probably normal pay everywhere except the US.
Human capital is the most expensive direct cost of business. Reducing it as much as possible is the goal of any business.
That's the game industry for you, especially outside of USA. Tech salaries in general are somewhat low outside of USA.
Appreciate his honesty.
Well, that's one way to retain superior talent.
But yes, it's always specifically irritating to be around people much smarter and more talented than you. You literally can't understand them much of the time, by the time your brain has processed one thing they're saying, they've covered two more.
And no matter how smart you are, unless you're the actual statistical top dog, some people out there can do this to you.
I always feel a touch bad for those people that did really, really well in HS and then go to college. That's where I learned this anyway, I had just been the biggest fish in what was actually a pathetically small pond. Universities and professional workforces are not so small though, and they finally get barriers to entry, where everyone isn't supposed to start at a certain age and eventually succeed. Was certainly a shock. lol
I don’t disagree with any of this, but I do also want to point out that it can sometimes be difficult to distinguish between “everyone here is smarter and more talented than me” and “everyone here has more experience than me at this particular thing”. Because when you’re a small-pond fish that is suddenly thrown into the big pond, it doesn’t necessarily mean you don’t belong. However, you can still get that shock when you can’t follow discussions as fluidly (and that’s how to get imposter syndrome)!
That's a really good point too. It's amazing how much of it is just acquirable skill instead of any kind of inherent quality, and you can't really distinguish the difference from the starting line either.
Like, as simple an example as technical vocabulary and jargon. Without knowledge its all gibberish, but with just a little bit of time and effort, it begins to all become readable.
Its part of the reason why if youre interested in Nintendo specifically, youre better off working for monolith soft.
They often directly help nintendo in various projects (like Bandai now), and is primarily staffed by reletively younh people with different ideas, not tied to any traditional game design. When monolith is making a Xenoblade game, its usually a passion project that nintendo allows for because realistically speaking, the devs helping out with projects like Zelda/Animal Crossing and such makes more monetary sense. The passion project sense is also what allows each xenoblade to be fairly unique, despite all of them being jrpgs in the same series.
It was probably plain old hell for everyone, he just decided not to put up with it anymore.
While that certainly could be a conclusion drawn from this single source, we have alot of sources of people who have worked for Nintendo for more than a decade and love it.
Yeah, pretty much. But he probably can't outright criticize Nintendo if he wants to keep receiving any game development work in Japan, so he does the classic, "negative feedback balanced with positive praise."
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