222
submitted 11 months ago by simple@lemm.ee to c/games@lemmy.world
all 47 comments
sorted by: hot top controversial new old
[-] PlzGivHugs@sh.itjust.works 38 points 11 months ago

That feels awfully soon. I hope they can actually create enough new content for this, as Below Zero felt far too similar to the first. It felt more like a new game plus rather than a full-price sequal.

[-] Crystal_Shards64@lemmy.world 22 points 11 months ago

Yeah I felt like below zero could have gone without the above land content. It just wasn't nearly as good as the rest of what they had made. I really missed having the submarine thing too

[-] MrPoopbutt@lemmy.world 11 points 11 months ago

I remember reading somewhere that Below zero was originally intended to be an expansion, but got changed into a standalone release. The subnautica 2 they are working on now is entirely new.

[-] LaunchesKayaks@lemmy.world 27 points 11 months ago
[-] Death_Equity@lemmy.world 8 points 11 months ago

Best I can do is a battle royale.

[-] Kaldo@kbin.social 6 points 11 months ago

I'm tempted to agree but on the other hand, I'd rather see the budget go towards a better game than designing for coop. The first one wouldn't be atmospheric at all if you had a laggy friend floating around you all the time.

Plenty of other survival games that have coop and are better suited for it.

[-] rambaroo@lemmy.world 3 points 11 months ago

Why do people want everything to be co-op

[-] MossyFeathers@pawb.social 8 points 11 months ago

Because it's fun to play games with friends?

[-] LaunchesKayaks@lemmy.world 5 points 11 months ago* (last edited 11 months ago)

I think survival games are better with friends

[-] BlinkerFluid@lemmy.one 1 points 11 months ago

Normies and their friends.

[-] kratoz29@lemm.ee 2 points 11 months ago

I wait for the co-op return, only Nintendo keeps this going in a wider scheme.

[-] Nelots@lemm.ee 1 points 11 months ago

Split screen maybe, but there are absolute loads of indie games released each year with co-op.

[-] Pika@sh.itjust.works 12 points 11 months ago

here's to hoping they don't scrap a perfect story half way through again like they did in sub 2, I loved the original pre-release story, then they scrapped it for the boring one it is now

[-] dana@lemmy.world 10 points 11 months ago

What was the pre-release story for BZ? I played it this year and thought the story was fine, though it didn't manage to recapture the feelings of mystery and discovery of the first game

[-] Piemanding@sh.itjust.works 4 points 11 months ago

I want a truly massive nuclear submarine and be able to explore some of the actual deep parts of the ocean. Like they hype up the huge drop off in the first game. Maybe a bit of protection against the giant ghost laviathans.

[-] ono@lemmy.ca 11 points 11 months ago

Please be good. I loved the first one (despite the bugs).

[-] mojo@lemm.ee 11 points 11 months ago

Didn't they say they were don't making Subnautica like games? I hope not though, I loved 1 and 2.

[-] Fal@yiffit.net 2 points 11 months ago

Is the next one going to support inverting the X and Y axis on the controller? Or is it going to be entirely unplayable as well?

[-] c0mbatbag3l@lemmy.world 8 points 11 months ago

Kind of a standard option, no doubt. Not sure how that one thing makes it unplayable though.

[-] Zahille7@lemmy.world 8 points 11 months ago

I personally don't know anyone, let alone know how anyone plays first-person games with inverted camera controls.

[-] c0mbatbag3l@lemmy.world 9 points 11 months ago

I grew up on joysticks and flight simulators so when I got my hands on an Xbox controller to play Halo it felt more natural to me.

Years later and id switched to normal, and now just use M+K on PC but I understand why someone would want it as an option.

[-] Excrubulent@slrpnk.net 4 points 11 months ago

I did the inverted vertical mouse for ages for the same reason, and then one day it just stopped working for me. I think I'd tried other systems and come back to my PC and it suddenly felt wrong. Then I went to normal mouse controls and discovered aiming was more natural and smoother, and I'd probably been sabotaging my aiming by forcing an extra layer of abstraction into it.

[-] Zahille7@lemmy.world 2 points 11 months ago

That honestly sounds terrible. Part of me is tempted to try playing a game like that just to see how it is.

[-] Excrubulent@slrpnk.net 2 points 11 months ago* (last edited 11 months ago)

It's weird, I thought of it like leaning back & forward to make it intuitive, and our brains can learn to make just about any adjustment with enough practice.

But IRL if you're physically pointing at one spot and want to move your point of aim up and to to the right for instance, you move your hand up and to the right, just like the uninverted mouse movement. So you're spending time IRL learning one movement and time in games learning the opposite movement. I think that's why inverted was so much worse even though I did it that way from the start.

[-] Fal@yiffit.net 1 points 11 months ago

It’s weird, I thought of it like leaning back & forward to make it intuitive

That's exactly what it's live and it's exactly why it's intuitive and why when games came out, it was the standard.

But IRL if you’re physically pointing at one spot and want to move your point of aim up and to to the right for instance, you move your hand up and to the right,

But you're not pointing in the games. You're moving the view/camera. So to LOOK up and right (as opposed to point), you lean back and roll to the left

[-] Excrubulent@slrpnk.net 1 points 11 months ago

But you're not pointing in the games. You're moving the view/camera.

You are doing both. They are inherently coupled in this format. But in reality you are not leaning with your hand, you are pointing with your hand, and so the closest 1:1 mapping between movements is uninverted mouse controls.

Also I don't know what "roll to the left" means here at all. You'd need to draw a diagram or something if you wanted me to understand that part. Your words alone are not enough to convey it.

[-] Zahille7@lemmy.world 4 points 11 months ago

I definitely understand for flight sims and other aviation games like Ace Combat, but it still seems more intuitive to tilt the stick in the direction you want to look, rather than the opposite direction.

[-] ripripripriprip@lemmy.world 5 points 11 months ago

This is the way. Any time I'm a pilot, it's invented. Shooter, normal.

[-] Fal@yiffit.net 3 points 11 months ago

I don't know how anyone doesn't. You're controlling a camera. It's how cameras/views have been controlled since graphics were invented. Just like when controlling a camera, to look up and left you would pull down and right.

[-] Zahille7@lemmy.world 5 points 11 months ago

Not sure if the only cameras you're thinking of are tv/movie cameras or not, but cameras have been controlled non-invertedly for as long as I can remember.

[-] Fal@yiffit.net 2 points 11 months ago

What? Literally all cameras are controlled invertedly. It's literally how human biomechanics work too. To look up, you tighten the muscles in the back of your neck, pulling your head back

[-] Fal@yiffit.net 2 points 11 months ago

Try playing a platformer where left moves your character to the right, and right moves left. AND down moves them up and up moves them down. You'd see how that's unplayable, right?

[-] c0mbatbag3l@lemmy.world 7 points 11 months ago

Wait do you actually want your X axis inverted too?

I think you're just weird, dude. Adjust.

[-] _dev_null@lemmy.zxcvn.xyz 3 points 11 months ago

Wait do you actually want your X axis inverted too?

Baldur's Gate 3, its camera x-axis is inverted by default (Q looks right, E looks left).

Took me a while, but I adjusted.

[-] Fal@yiffit.net 1 points 11 months ago

Of course, how does it possibly make sense to only invert 1 axis? That seems to be the crazy option. Subnautica actually does support only inverting 1 axis (is it Y? Not sure), but not both.

In super mario 64, you click C left to look right because you're controlling the camera. Just like every other game ever, you're controlling a camera. Whether you're looking at the back of the head of your character or not. When you're using motion controlled aiming, and you have to look up and to the left, what do you do? You pull back on the controller, and rotate the device to the right. It's crazy to me that you would use different motion when you're controlling with a joystick versus controller physically

[-] c0mbatbag3l@lemmy.world 5 points 11 months ago

Sounds like it's just what you grew up on, which as I explained I understand. It felt more natural to me to just use inverted Y axis because of flight sims, but Eventually I just changed because the times changed and standards changed. I didn't want to be the guy that had to go in and change his settings whenever someone passed me a controller so I just adapted.

[-] Weirdfish@lemmy.world 2 points 11 months ago

Dont know about PC but it has invert on PS4 cause I always play w Y inverted.

If its on PC, I have to assume there is a setting in controller software to allow for it even if the game doesnt.

[-] Fal@yiffit.net 1 points 11 months ago

It only has inverting of 1 axis, not both.

I had to hack it in steam's controller remapping. But that shouldn't be necessary, just provide the completely normal option.

this post was submitted on 20 Nov 2023
222 points (100.0% liked)

Games

32496 readers
1313 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS