Well, they implemented some graphical improvements and options, as well as workshop mod support so now would be a good time for a replay.
Technically, it can and has been done already. The problem is that AI is very bad at creating new ideas and even worse at understanding what it has created (as is required for plots or jokes). As a result, any writting created with heavy AI influence tends to sound like a child's stream of thought with an adult's vocabulary, and any jokes rely purely on randomness or on repeating an existing well-known joke. Similarly with art and animation, because the AI doesn't understand what it is creating, it struggles to keep animation of elements consistant and often can't figure out how elements should be included in the scene. Voices are probably the strongest part, but even then, it can be buggy and won't change correctly to match the context of what is being said.
None of this is to say AI is useless. Its very good at creating a "good enough" quick-fix, or to be used to fill unimportant or trivial work. If used to help clean up scripts or fill in backgrounds, it can speed up the process greatly at minimal cost. It's a tool to be used by someone who knows the field, not to replace them.
WE'RE RICH!
A couple of major factors:
Users who expect low prices - This partly because of the history of mobile games being smaller and/or ad-funded but also because the vast majority of people playing games on their phone are looking for a low barrier to entry, time waster, not specifically a game.
Lack of regulation or enforcement - other gambling heavy fields tend to be at least somewhat regulated, but mobile games are very light on regulation, and even lighter on enforcement. This allows them to falsely advertise their games and how they function (both in terms of misleading ads, and lying about chance based events and purchases in-game).
Monopolistic middlemen - On other platforms, theres more direct competition (IE, Sony and Microsoft's generally more direct competition) or companies that prioritize long-term growth and stability (IE Steam or Itch.io). Apple and Google, on the other hand, largely compete on brand perception and hardware specs. These means that their app stores, where they make most of their money, have zero competitors. Seeing as they have no reason to make the stores better, they can instead promote whatever makes them the most money; that being exactly these manipulate, sketchy, virtual slot machines.
I think it is technically possible - with the Valve Index you can read the camera input like a webcam, and I'm sure theres some way to do it with the Quests (although probably not easily). That said, as others have noted, between the bulkyness of the headset, the lower quality of the cameras, the risk of losing tracking, and the natural shakyness of people's heads, it likely wouldn't be an improvement. Try watching VR footage from someone who doesn't stream/video it regularly and you can get an idea of how hard the footage can be to follow, even before the lower camera quality.
Either physical or digital. And I have access to a PC (with a bunch of emulators) or mobile phones.
Its not really about the taste - its about the speed and convenience. If you want good food, you make your own. If you just finished a shift in a back-breaking job, and hate cooking, then its a chance to relax and free up some time.
A) flashy, loud, snippy content that works on people with no attention span or who are easily amused like kids (and annoys everyone else)
And B) clickbait-type, over-the-top content and games that no one else does - the sorts of things that, even if not high-brow, are still interesting. For example, blowing up a Lambrogini appealing to the action-movie lizard-brain, or a giant game of hide and seek appealing to the sort of person who daydreams about how to survive a zombie apocalypse.
Basically, its the peak of broad-appeal, low-brow, high effort/production value media.
Skibidi Toilet is a serious of SFM shorts that became popular with young kids. Think in the same vein as the weird flash videos or early SFM videos that were popular with young kids 10-15 years ago. "Skibidi" doesn't mean anything and is just taken from that.
Tl;dr: The recent 7.6 magnitude earthquake was slightly beyond the rated limits of one plant but the plant wasn't running, and there was no damage done.
Probability. If something has a 50% chance of occuring, that does not mean it will happen every second time, and our brain has a very hard time rationalizing that. For example, we assume its near impossible to flip heads on a coin three times in a row when really, the probability is 12.5% - not that low. Another example would be something with a 95% chance of success - we naturally round up and assume thats basically garenteed success, but theres still a very decent chance of failure, esspecially on repeat attempts. Our brains are just not wired to handle randomness well, which is part of why gambling is so addicting and why games like X-Com have to rig the odds in the players favour to avoid pissing them off.
Episodes 1 and 2 are now also bundled in.