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Frightening Tales (lemmy.world)
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[-] DrPop@lemmy.world 2 points 1 hour ago

Legend of Dragoon for PS1. Not a hard game by any means but there is a part in the first disk where you are not suppose to attack the "boss". I was like 10 and couldn't understand this nor was it explicitly explained. So i kept attacking the boss kept healing and i kept losing. It took me going to a boostpre, finding the Brady games guide and finding that fight in the book. That was like 4 months after i had given up.

Similar to that is in Shin Megami Tensei Devil Summoners where you fight this Dolphin and you are to keep using magic on it till it explodes. No other fight is like this and I'm pretty sure magic was healing it. It is possible to brute force that fight but you do so little physical damage.

[-] Ephera@lemmy.ml 5 points 2 hours ago

One of the first games we had as kids, was The Broken Land, a shitty Diablo knockoff.
It was our favorite game. The map consisted of a big castle, which we were really struggling to conquer. But I mean, you don't want the whole game to be beatable so easily, so it was fine.

There was one thing, though, we didn't understand. A vendor outside the castle had an inventory slot, where you could place gemstones, but it didn't do anything. Unfortunately, we couldn't check the manual, because the game came as part of a collection.

After actual years, we suddenly placed an armor in one slot and a gemstone in the other and it enchanted the armor.

So, we started enchanting all our gear and suddenly, the castle was easy.
In the castle, you could rescue a mage, which casually doubled your party strength.
And the mage told you to head East, where there was a portal to ...the second level.

All these years, we were stuck in the first level of actually quite a lengthy game. All these years, we thought you'd just play with a single character. All these years, we were biting our teeth out, because we hadn't grokked one specific game mechanic.

But also, we liked it even beforehand. So, you cannot imagine how blown away we were, when the game suddenly opened up to be so much more.

Still a shitty Diablo knockoff, though.

[-] X@piefed.world 7 points 3 hours ago

I remember getting SMB2 and not being able to figure out how to enter doors until a friend told me to press up. I think I tried everything other than pressing up, it just never occurred to my 8-ish-year-old brain.

[-] The_Picard_Maneuver@lemmy.world 5 points 3 hours ago

It's easy to forget that there was a time that these types of "norms" weren't established yet. I remember people learning to use WASD instead of the arrow keys in a similar way.

[-] Bustedknuckles@lemmy.world 21 points 7 hours ago

For some old games, there'd be a tip line you could call, answered by a real person, to tell you how to figure out the next part. I think it was like a dollar or two per minute

[-] generic_computers@lemmy.zip 1 points 2 hours ago

It was usually a 1-900 number, which would add an extra charge to your phone bill. I never tried calling one, my parents probably would've got mad at me.

[-] massive_bereavement@fedia.io 6 points 6 hours ago

Sierra Online's main source of income.

[-] Dagnet@lemmy.world 4 points 4 hours ago

I spent literally 50hrs in the desert of seiken densetsu because I didn't understand english and when my mom translated what the npc said it was "walk an 8 around the 2 trees in the desert" except there were a ton of trees, so I walked an 8 around them all and it never worked.

20+ years later I found a video and apparently you have to do an 8 like 3-5 times around the correct trees. Fuck that game

[-] Zarxrax@lemmy.world 2 points 3 hours ago

I understood English just fine and I still got stuck in that same damn spot.

[-] ChaoticNeutralCzech@feddit.org 2 points 4 hours ago

FYI, this image is too old to be slop

[-] jtrek@startrek.website 5 points 6 hours ago

I remember being stuck for months in Phantasy Star 2 and 3. Just couldn't figure out where to go. Then one day I realized the Internet probably had answers, and discovered GameFaqs.

(If I remember where I was stuck in PS2, you had to walk to the left edge of one of the many towns. Instead of exiting to the world map, there was a little area with some buildings. They looked like all the other non interactive buildings in the town, but if you walked into the bottom of the center one, it took you to a new map. At the end of that dungeon, you had to use the seemingly useless "music" spell you could learn from the sexist piano guy in some other town. Not sure how you'd figure all that out on your own.)

[-] Zephyr@sh.itjust.works 4 points 7 hours ago

Can confirm.

[-] mech@feddit.org 4 points 7 hours ago

Without a friend, you'd try every combination of clicks until you got it.
You had the time, and no choice, cause they only released one game per year.

[-] Zephyr@sh.itjust.works 8 points 7 hours ago

We didn't really have money for games. Instead of pokemon red or blue, I got pokemon green in Japanese and just had to figure it out. Apparently it was cheap at the pawnshop.

[-] Sibshops@lemmy.myserv.one 3 points 7 hours ago

Laughs in Game Genie

[-] Melonpoly@lemmy.world 3 points 7 hours ago

Now you just have to look for the yellow plot paint!

this post was submitted on 24 Jun 2026
189 points (100.0% liked)

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