No one is forcing you to charge for that type of mechanic. What a stupid defense. It's gambling. It's advertised to children.
It doesn't matter how much you like valve for other reasons. They are in the wrong here.
No one is forcing you to charge for that type of mechanic. What a stupid defense. It's gambling. It's advertised to children.
It doesn't matter how much you like valve for other reasons. They are in the wrong here.
I am glad, that the comment section here isn't filled with Valve fanboys, like it's usually when Valve is criticized.
That always pisses me off. How hard is it to realize there are actually no good billionaires?
In general, they hold that criminalising loot boxes as a form of gambling "will have an impermissible chilling effect on protected videogame design", creating a risk of liability for people who stream about lootboxes together with people who sell analogous products, like the aforesaid packets of baseball cards.
I'm failing to see the problem here. Baseball cards, randomized "blind boxes" and packs are all gambling aimed at kids. If we "chill" that sort of speech (and commercial speech has long received less protection) that's a good thing.
I didn't understand it when this lawsuit first popped up either.
But the fact is, Valve run a loot box mechanic and a storefront where the items in loot boxes can be traded and purchased with store front currency. That might not be problematic except that you can use that shop currency to buy actual real world products like the steam deck and controller. So there's an avenue to monetary gain here that is first party and that's the problem.
I like Valve generally as a company but this does in fact appear to be illegal.
But but but... Money!
Valve's argument isn't in defense of free speech, it's in defense of Gabe's next yacht.
a reminder that no corporation is your friend, and even valve will do scummy things if that's where the profit is.
never my wholesome chungus GabeN /s
I agree it's gambling, but where is the line? Is killing a boss in World of Warcraft not gambling? You also have various chances of getting random rare items, which you can then sell for real money on third party sites.
Where is the line between random outcomes being part of the game, and it being gambling? CS:GO is really obvious, but what if they didn't have the box opening thing, you just got the random skin directly after winning a match, without having to explicitly open the "loot box"? Would it still be gambling then? Feels like it should since the end result is the same, but then every game with loot has gambling. I genuinely don't know.
The line is real money, that's it. No randomization should happen anywhere near where we spend money. Buy thing get thing, grind it you get chance.
Killing a boss in WoW isn't gambling because you don't need to pay anything to do so. With CS, unless something has dramatically changed since I last played, when you get a box you need to typically buy a key to open it and get the item.
If you just got a random skin after a match, it would not be gambling. The value of the item received, or resellability of the item, doesn't really matter here as much as whether or not there's an entry fee.
Also, them putting that level of abstraction, - buying a key, not the box - makes it look even more shady. They intentionally add another step to deny liability and comparison to traditional gambling. And, being not gambling per law, they are npt even controlled by the regulation existing for gambling machines, e.g. distribution of loosing and winning outcomes.
The gambling line for me would be "Does it cost me financially" to do it or is an option. If I just have to play again, then it isn't. It could be gambling-like, for example Balatro, but that isn't actually gambling.
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