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this post was submitted on 21 May 2026
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Gaming
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I agree it's gambling, but where is the line? Is killing a boss in World of Warcraft not gambling? You also have various chances of getting random rare items, which you can then sell for real money on third party sites.
Where is the line between random outcomes being part of the game, and it being gambling? CS:GO is really obvious, but what if they didn't have the box opening thing, you just got the random skin directly after winning a match, without having to explicitly open the "loot box"? Would it still be gambling then? Feels like it should since the end result is the same, but then every game with loot has gambling. I genuinely don't know.
The line is real money, that's it. No randomization should happen anywhere near where we spend money. Buy thing get thing, grind it you get chance.
Killing a boss in WoW isn't gambling because you don't need to pay anything to do so. With CS, unless something has dramatically changed since I last played, when you get a box you need to typically buy a key to open it and get the item.
If you just got a random skin after a match, it would not be gambling. The value of the item received, or resellability of the item, doesn't really matter here as much as whether or not there's an entry fee.
Also, them putting that level of abstraction, - buying a key, not the box - makes it look even more shady. They intentionally add another step to deny liability and comparison to traditional gambling. And, being not gambling per law, they are npt even controlled by the regulation existing for gambling machines, e.g. distribution of loosing and winning outcomes.
The gambling line for me would be "Does it cost me financially" to do it or is an option. If I just have to play again, then it isn't. It could be gambling-like, for example Balatro, but that isn't actually gambling.