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Anon likes Mario (sh.itjust.works)
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[-] pixxelkick@lemmy.world 177 points 2 months ago

Mario64 does have kind of a creepy liminal vibe to it.

Long ass empty hallways, rooms with just a giant mirror, no sound except kind of haunting/enchanting music and the echo of your footsteps.

It is objectively a pretty creepy / empty vibe to it, because in the game bowser has taken over the castle, so its supposed to be a bit spooky/creepy in a bunch of spots.

[-] sem@piefed.blahaj.zone 19 points 2 months ago* (last edited 2 months ago)

Til I'm a zoomer lol

[-] Hudell@lemmy.dbzer0.com 111 points 2 months ago

They aren't wrong though. Mario 64 (and even Ocarina of Time too) were great because of how much they evolved videogames as a whole, but as pioneers they have a lot of flaws that game devs took a bit longer to figure out.

[-] null@lemmy.org 45 points 2 months ago

I don't think OoT is as liminal because they put a lot of effort into adding atmosphere. There's a lot of background animal noises and bugs flying around. It's low tech, but the environments don't feel empty in the same way as the polished and clean Mario 64 environments.

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[-] zurohki@aussie.zone 40 points 2 months ago

IIRC the reason Luigi isn't in Mario 64 is that they couldn't afford the extra few kilobytes that would take.

It's not like they wanted parts of the game to be empty, cartridges were tiny. Mario 64 had a one megabyte cartridge. They had to cut things to the bone to manage to fit the game on that.

[-] MurrayL@lemmy.world 37 points 2 months ago

Small correction - Mario 64 was on an 8MB cartridge.

There were some 4MB games, but a 1MB cartridge never existed.

[-] zurohki@aussie.zone 6 points 2 months ago

Mmm. The source I found probably got megabytes and megabits mixed up. Cartridges often seemed to have their capacity listed in megabits for some reason.

[-] MurrayL@lemmy.world 16 points 2 months ago

Yeah possibly, if they converted in the wrong direction.

There are 8 bits in a byte, so 8MB cartridges like Mario 64 were generally advertised as 64 Megabit. But if someone got mixed up they could’ve assumed the 8MB figure was actually 8Mbit and then divided by 8 to reach the wrong conclusion of 1MB.

As to why they advertised things using megabits back in the day, that’s pretty easy: bigger numbers seem more impressive in marketing!

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[-] Saapas@piefed.zip 9 points 2 months ago
[-] Borger 61 points 2 months ago

The “every copy of Mario 64 is personalised” is a really old creepypasta / meme that was definitely a thing before most zoomers were active on the internet.

And the PTSD thing is just stupid, sorry.

[-] AllNewTypeFace@leminal.space 48 points 2 months ago

When consoles were less powerful, all spaces were liminal, and as nobody expected anything else, none were. Now, the fact that it’s not bustling with photorealistic NPCs feels spooky and unsettling (along with the historical details, which feel creepy in the way that vaporwave makes you feel)

[-] cdf12345@lemmy.zip 12 points 2 months ago

So you’re saying when say N64 was the cutting edge, everyone playing it was loving how new and realistic everything felt.

Now compare that to the younger generation that grew up with consoles way way more powerful and saw games that had fully fleshed out cities and citizens and systems to make places feel alive. So going back to tech that’s 30 years old feels very empty and unsettling by contrast?

[-] okmko@lemmy.world 7 points 2 months ago

I think this is exactly what's happening.

I thought every new generation of games looked "photorealistic" on release. Every time I thought it couldn't get more realistic, they got more realistic.

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[-] drosophila 42 points 2 months ago

Blatant historical revisionism.

Millenials were cooking up horrifically bad videogame creepypasta before any zoomer ever touched a keyboard.

[-] sp3ctr4l@lemmy.dbzer0.com 14 points 2 months ago* (last edited 2 months ago)

lol.

BEN DROWNED

... I did kind of have my own creepy experience with an actual Majora's Mask cart I picked up at a used game store like a decade ago.

Had one single save file.

Only had the couples mask.

Had completely forgone basically the entire rest of the the main actual game, only focused on the couple, saved maybe 3 ish 'hours' before the impact.

Had focused the entire playthrough on ensuring that a relationship would work out... in a world left utterly doomed by the hero not being the hero.

And of course they ultimately abadoned the entire game, leading eventually to me buying it, being utterly baffled by this ... unconvential play through, the kind of person who would do that playthrough.

[-] PalmTreeIsBestTree@lemmy.world 7 points 2 months ago

Early 2010s millennials were all about this shit and the popularization of horror game reaction videos.

[-] rumschlumpel@feddit.org 39 points 2 months ago* (last edited 2 months ago)

Second quote sounds like a huge strawman. Did anyone acutally say anything remotely similar that anon heard or read about?

That said, I can kinda see it. SM64 looks super weird if you're not used to the style, and it adds that "early 3d graphics" weirdness to it that younger people might only know from horror games. And TBH Mario games have always been kinda trippy.

[-] Etterra@lemmy.org 34 points 2 months ago* (last edited 2 months ago)

Kids today will never understand what it's like when dealing with hard limits on computer and console was the default.

I remember when I was a kid, and we got our first two PCs (as opposed to the standard Apple IIe and occasional black& white Macintosh) in the computer room in highschool school and those machines struggled just so hard to run 90s Photoshop at all. Or having to install the memory expansion in that N64 just so it could play most games. Oh, or disk swapping (floppy or CD).

In grade school you played green-on-black Math Muncher and Oregon Trail or you got bullied up by the shithead kids who played sports.

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[-] sp3ctr4l@lemmy.dbzer0.com 25 points 2 months ago* (last edited 2 months ago)

On the one hand, yeah, Mario 64 is ... kind of hauntingly sparse in places.

It is kind of especially weird that when you get dropped into the world, after the very sonically and visually engaging start screen and menus... you get dropped outside of the castle, which has no soundtrack, beyond like occasional birds chirping.

Its a massive tonal shift. Its meant to be just literally quickly skipped through, but if you... don't play the game as much as explore the game... its dissonant.

Then you go into the castle, uplifting music, but... its empty. Echoey. Camera angles / Sight lines emphasize empty space... its meant to maximize your ability to to be acrobatic, but... if you just walk, slowly... very large empty space, full of huge rooms that seemingly only exist to have huge paintings in them.

Which you are... alone, in.

An entire empty castle... where is everyone?

Yeah, thats all weird.


On the other hand...

What's wrong with Zoomers? Alphas?

Oh, constant over stimulation and external judgement.

The absence of those things thus feels like a graveyard, where... you suspect those things somehow are there, they're just hiding... because normally, those things always are there.

Simplicity, minimalism and a lack of obvious direction and feedback thus = absence... a suspicious, meancing lack of engagement.

It leaves you alone.

With your own thoughts.

Your own unguided, undirected thoughts.

You could say the brainrotted are haunted by their own conditioned expectations.

[-] conartistpanda@lemmy.world 12 points 2 months ago

Wdym alone the toads are there for you

[-] sp3ctr4l@lemmy.dbzer0.com 10 points 2 months ago* (last edited 2 months ago)

Aren't there like... 2, 3 of them, in this huge fucking castle?

And they never move...?

I don't know.

Its been like 25 years since I last played that game lol.

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[-] WorldsDumbestMan@lemmy.today 23 points 2 months ago

I am a millenial, and mining out huge caves in the darkness of Minecraft gave existential terror.

[-] JackbyDev@programming.dev 10 points 2 months ago

In general it wasn't too bad but there were some times playing late at night, deep underground when the ambient noise that plays when you're near caves or whatever would spook me.

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[-] UnderpantsWeevil@lemmy.world 22 points 2 months ago* (last edited 2 months ago)

Millennials invented Creepypasta for old Nintendo games. You'll find old video game horror stories smeared across everything from Pseudopod to SCP.

I swear to fucking God, you people have zero perspective. Who do you think wrote the Secret Level episode for Pacman?

[-] Randelung@lemmy.world 8 points 2 months ago

What do you mean you people? I'll have you know I belong to a fringe group so specific, it consists of only me! And the offense taken scales inversely to group size! Also, what you said doesn't even apply to us!

[-] TabbsTheBat@pawb.social 22 points 2 months ago

As a gen z-er.. can't say I ever felt like mario64 was liminal or heard it describes that way lol

[-] village604@adultswim.fan 16 points 2 months ago

Some of the bits in the castle feel kinda weird from what I can remember as a kid

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[-] drmoose@lemmy.world 17 points 2 months ago

Nah all n64 games are spooky

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[-] Gloomy@mander.xyz 15 points 2 months ago

Any Austin on Youtube has a channel that is somewhat dedicated to exploring luminal spaces in games. His videos on SM64 give a good impression about how this applies there.

https://www.youtube.com/watch?v=OV_ZN-8uy4w&t=0

https://www.youtube.com/watch?v=SybPxb_DjZ4&t=0

[-] Pricklesthemagicfish@reddthat.com 15 points 2 months ago

Honestly I felt the same when the game came out.

[-] NigelFrobisher@aussie.zone 11 points 2 months ago

What even is a liminal space? Seriously, I looked up the definition and still don’t know.

[-] nylo@lemmy.dbzer0.com 17 points 2 months ago

by definition it's a between space, like going from one place to another. in practice it's a space that should have people in it but doesn't. think an empty mall or indoor swimming pool.

the backrooms are probably the most popular example of a liminal space

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[-] GandalftheBlack@feddit.org 15 points 2 months ago

In the basic definition, it's a space between spaces. A space that only exists for you to move from one space to another. Like a corridor or stairway. Somewhere you're not meant to stay.

[-] Obi@sopuli.xyz 12 points 2 months ago

It's definitely been co-opted to mean "a creepy place".

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[-] Mantzy81@aussie.zone 9 points 2 months ago

https://lemmy.world/c/liminalspace

You watched Severance? Many of the areas in the show are liminal spaces. Always a bit creepy and odd and something just feels off when you're in them. You can't put your finger on what it is but it's not quite right.

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[-] lessthanluigi@lemmy.sdf.org 11 points 2 months ago

B3313 comes to mind when you want liminal space vibes. It literally feels like dreams a ROM-hacker would have. I've had similar dreams when I was ROM-Hacking Luigi's Mansion.

Anyway, I am as old as Mario 64 and I do agree on the spook vibes. Mainly the graphics at that era have this horrifying vibe to them. Mainly Super Mario RPG comes to mind for horrifying graphics.

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[-] Pickleideas@lemmy.world 11 points 2 months ago

My friends all had SM64, but for some reason I never actually played it until it came out on the Switch. I can get why people like it nostalgically, but it plays awfully. The camera is basically impossible to control so you spend most of the game guessing what's going on around you

[-] wander1236@sh.itjust.works 12 points 2 months ago

That seems to be a theme with 90s 3D games: the camera has a mind of its own and can make navigation really annoying.

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[-] Broadfern@lemmy.world 11 points 2 months ago

I thought this was about gen Z’s obsession with backrooms/horror games at first lmao

Who seriously thinks SM64 is creepy?

[-] hayvan@piefed.world 10 points 2 months ago

It is like that though. A lot of indie horror games imitate early 3d graphics, either because it's cheap and easy, or to have emotional impact by evoking nostalgia. If you haven't actually played 3d games of early 90s, those horror games/videos will be your only exposure to these kind of visuals, so that uneasy liminal feeling will be the first one you'll get. So it's a bit of inversion going on there.

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[-] cybernihongo@reddthat.com 10 points 2 months ago* (last edited 2 months ago)

I grew up with the Sega Genesis, PS1 and then PS2. The PS1 side had games that were more lively, less lonely than SM64. Compare the game to something like even the first Spyro the Dragon, and SM64 immediately feels empty. Add to that the overtly creepy level Big Boo's Mansion, or the less creepy Hazy Maze Cave, or the surreal Wet Dry Town with the creepy cave music, the infinite stairs at the top of the castle, rooms that are huge but sport almost nothing except paintings, only a single big clock, a population of only one or two servants to the princess, levels like Lethal Lava Land which is just otherwise inhabitable platforms on top of a lava ocean - the game ends up feeling creepy whether the ~~programmers~~ lawyers at Ninten intended or not. How about the room with the Tiny Big Island paintings, one side is huge while the other side's wall is within arm's reach? Also Mario is always being recorded by the Lakitu cameraman, and you're watching him through that lens.

Besides, creepypastas were all the rage during the 2010s, and the 3D Mario had just enough ingredients to make them work - the ultimate culmination of all this being the B31133 romhack. (Correct me if I got the numbers wrong).

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[-] JackbyDev@programming.dev 9 points 2 months ago

I've never seen zoomers get scared of this game

[-] MisterNeon@lemmy.world 8 points 2 months ago

Getting old is weird.

[-] GeneralEmergency@lemmy.world 8 points 2 months ago* (last edited 2 months ago)

Boomer ass post

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this post was submitted on 07 Mar 2026
507 points (100.0% liked)

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