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submitted 2 weeks ago* (last edited 2 weeks ago) by rtxn@lemmy.world to c/games@lemmy.world

Archived article: https://archive.md/HONwC

They'll release one more update (my guess is whatever release-ready content they've already got), then the servers will shut down next Thursday.

"We don't need player counts to be super huge in order to be successful" is starting to ring hollow.

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[-] Tempus_Fugit@lemmy.world 89 points 2 weeks ago

That's crazy. I guess it's good practice to never pick up live service games because you'll be rolling the dice. I'm glad I pretty much play single player games exclusively.

[-] CosmoNova@lemmy.world 29 points 2 weeks ago

I genuinely wouldn‘t say so. The game shuts down because nobody played it anyway. The chances you pick up a game no one plays is pretty slim by nature. But even if you have been burned in the past you can just pick up one that is already popular.

Pre-ordering on the other hand is rarely a good idea and that goes for any game, not just live service.

[-] ampersandrew@lemmy.world 27 points 2 weeks ago

Every live service shuts down because not enough people were playing, eventually. Even ones I loved. I've got multiplayer games from 25 years ago that I can still play, but I can't still play the ones from 10 years ago.

[-] SharkAttak@kbin.melroy.org 11 points 2 weeks ago

Well they could release the server software before shutting down the service, they wouldn't lose anything.

[-] ampersandrew@lemmy.world 6 points 2 weeks ago

They'd still have to patch out their anti-cheat. And I'm guessing neither of those things are going to happen.

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[-] Dojan@pawb.social 10 points 2 weeks ago

All live service games will end eventually but a two month run is ridiculous, hahaha.

[-] Prox@lemmy.world 8 points 2 weeks ago

That's becoming my takeaway here as well. Don't jump into any live service game early, because it might get rug-pulled right as I'm getting into it.

Of course, if everyone took this approach then no live service game will ever take off, which kinda feels like where we are anyways.

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[-] mrfriki@lemmy.world 53 points 2 weeks ago

Marathon next? Place your bets ladies and gentlemen!

[-] rtxn@lemmy.world 43 points 2 weeks ago* (last edited 2 weeks ago)

Marathon is probably life or death for Bungie. Sony can't exactly afford to put out a mid game after spending so much on the studio... and "mid" is exactly what Marathon felt like. Just like so many copycats during the battle royale boom.

I don't think it will fail (or if it does, not as hard as Highguard), but unless it manages to stand out from the Tarkov/Arc Raiders/Hunt: Showdown oligopoly, it won't bring in the numbers to please Sony.

[-] Sanctus@anarchist.nexus 20 points 2 weeks ago

Idk I played the play test and it was easily one of the better extraction shooters. Bungie has gun play locked in. But they shot themselves in the foot with BattlEye linux support and my new linux build is literally being put together this week. So regardless, I won't be buying it when it launches cause it wont run on linux.

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[-] ThunderWhiskers@lemmy.world 10 points 2 weeks ago

Mid is exactly how I have seen Marathon described by the server slam feedback. People vasalating between whether or not they like it immediately after starting to play it is not a great look.

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[-] SalamenceFury@piefed.social 14 points 2 weeks ago* (last edited 2 weeks ago)

Marathon is the complete opposite of ARC Raiders in the fact that it essentially forces/encourages you to fight. I give it like 2 months before all the casuals go back to ARC because of spawn rushers (they were already doing that during the server slam). And while Delta Force Operations kinda behaves similarly, they do have some ways to reign in the sweats by having multiple maps, multiple difficulties with gear caps, and a ton of other things that prevent bad players from getting farmed 24/7.

[-] THE_GR8_MIKE@lemmy.world 6 points 2 weeks ago

DOA is my guess but they'll probably prop it up for a month or so.

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[-] sonofearth@lemmy.world 53 points 2 weeks ago

If it’s unsustainable for you, release the server and game source code for someone else to host it and patch it. Why waste developers’ time and effort into making of this game?!

[-] ILikeBoobies@lemmy.ca 18 points 2 weeks ago

It's insane that this isn't a requirement for shutting down/delisting a game.

[-] Crozekiel@lemmy.zip 16 points 2 weeks ago

That's literally what the "stop killing games" movement was/is pushing for, at least in Europe. Really hope it goes somewhere, but it's kind of stopped making noise lately (at least that I'm hearing), what with the US speed-running fascism more and more every single week.

[-] ILikeBoobies@lemmy.ca 7 points 2 weeks ago

As I knew it, it was about releasing binaries/selfhostability not source code.

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[-] Crozekiel@lemmy.zip 7 points 2 weeks ago

I'm convinced it is some sort of insurance fraud a la The Producers. They found a way to make more money by flopping HARD than getting middling success, and flopping hard is a LOT LESS work. If their choice is A) spend a lot of money and time making a really good game that will capture the attention of the entire market; or B) spend a bit of money and time making something that looks convincingly like a real attempt at making a good game to some corpo-fuckwits at an insurance company and then nuke it hours after release... Well. Yea, they'll do the second one.

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[-] Prox@lemmy.world 32 points 2 weeks ago

Honestly, I think gaming is done with new live service offerings.

Live service used to be a way to get a core-complete, feature-limited games in front of players earlier than if they were fully baked. This was actually good for everyone, as player feedback often guided roadmaps and changes. But now everyone expects every new game to be better than Fortnite, Overwatch, etc. on day one. This just won't ever happen.

Also, the gaming community of today is OBSESSED with popularity numbers (steam concurrents and twitch view count, mostly), and if players don't see that everyone else is playing a game then they won't play either. This is fucking dumb, but we are where we are.

And don't even get me started on gaming news and influencers, who seem like they love to hate. They bitch about being stuck with CoD, then shit on anything that could someday compete with it. It's baffling.

[-] Supervisor194@lemmy.world 27 points 2 weeks ago

And yet Helldivers 2 comes out in 2024 and sets the world on fire. Seems to me that gaming is perfectly fine with live service as long as it's in line with community expectations and not s soulless cash grab.

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[-] pycorax@sh.itjust.works 13 points 2 weeks ago

And don't even get me started on gaming news and influencers, who seem like they love to hate. They bitch about being stuck with CoD, then shit on anything that could someday compete with it. It's baffling.

Nothing gets more "engagement" like that. It's not even isolated to games, any other section of news gets the same treatment. It's a shit show of journalism that we have today.

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[-] TwinTitans@lemmy.world 30 points 2 weeks ago

God am I sick of all this games as a service season pass loot box shit.

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[-] tiberius@lemmy.ca 25 points 2 weeks ago

High risk, high reward. At least 2 million players tried the game and said, "No thanks."

Real indie studios would kill to get those player numbers.

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[-] Wammityblam@lemmy.world 25 points 2 weeks ago

Are games like this grifts?

Build hype, get whatever cash you can, and then shut them down?

[-] rtxn@lemmy.world 31 points 2 weeks ago

I don't see how this would be a grift. Tencent's funding seems to have been contingent on some kind of metric, and they pulled out because Highguard fell short.

[-] AEsheron@lemmy.world 9 points 2 weeks ago

From some interviews, it sounds like it was just an ambitious mess that didn't have good testers. IIRC, they said something about everyone pitching 5 ideas every day, and added a couple each time. And it really shows, it is some kind of franken-monster that combines all kinds of ideas that make a patchwork of meh. And then the testers they had either all worked on the game, or were friends with those that did, and nobody wanted to be a downer so they always gave positive feedback.

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[-] chicken@lemmy.dbzer0.com 23 points 2 weeks ago

What a waste, make all these people spend years of their lives building a whole videogame and then immediately make it impossible for anyone to ever play it again. A company shouldn't have the right to erase a game from existence, even if it is a bad one.

[-] Dogiedog64@lemmy.world 23 points 2 weeks ago

"How could Gamers™️ DO THIS????" they'll scream, as their mediocre slopfest crashes and burns. Maybe they should've read the room a bit better before releasing Generic Hero Shooter #846169592.

[-] starman2112@sh.itjust.works 13 points 2 weeks ago* (last edited 2 weeks ago)

They should have learned from Marvel Rivals and used an already well-known IP and all the thighs and tits they can get their hands on. You can't just make a shitty game and expect it to sell, you have to manipulate your players into thinking it's more than just a shitty game

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[-] Solemarc@lemmy.world 22 points 2 weeks ago

Who could've seen this coming?

Yet another live service game shooting for the moon and not even lasting a month.

[-] OverfedRaccoon@lemmy.world 20 points 2 weeks ago

I must have been under a rock. This is my fist time hearing about this game. I guess I have a week to check it out and hopefully not like it.

[-] red_tomato@lemmy.world 16 points 2 weeks ago* (last edited 2 weeks ago)

It’s a PvP hero shooter + siege + looter + capture the flag + demolition all in one game, if that’s your alley.

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[-] thlibos@thelemmy.club 19 points 2 weeks ago

What's Highguard?

[-] kittykillinit@lemy.lol 17 points 2 weeks ago

"Why aren't people dumping thousands of hours into our video game while the economy is in the toilet?"

[-] Crozekiel@lemmy.zip 16 points 2 weeks ago

released [...] on January 26, 2026. The studio has announced that the game will be shutting down on March 12, 2026.

What the fuck is happening in "triple-a" game dev world?

[-] Jako302@feddit.org 11 points 2 weeks ago

These games are build with a budged so high they either have to rival overwatch in its glory days or they get scrapped and written off as a loss since they will never be profitable.

Triple A studios have arrived in the corporate world a while ago were long term profits are irrelevant if your quarterly earnings aren't what the investors want.

[-] leniwcowaty@discuss.tchncs.de 9 points 2 weeks ago

The best part - they tried to pretend they're not AAA. They portrayed themselves as small, indie, self-publishing studio, whereas behind curtains the stream of money from Tencent was wide as a river

[-] VitoRobles@lemmy.today 7 points 2 weeks ago

It worked for Dave the Diver.

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[-] Buddahriffic@lemmy.world 8 points 2 weeks ago

Gambling, pretty much. They go all in on a bet that it will explode and make tons of money, take out loans based on that expectation, setting themselves in a position where either it is a major success or it is an utter failure, no in between.

The gaming market is so saturated these days that it's kinda baffling this approach is still being taken. Like I hadn't even heard of this game before this.

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[-] Lets_Disco@retrolemmy.com 14 points 2 weeks ago

The hubris lol... Oh the hubris!

"Who needs beta testing or early access, we made Anthem, this will be brilliant! Who needs a staff, we can run it with the bare minimum."

Feel sad for all the devs who already lost their jobs a few weeks back n now these last few left but fuck that company! Thought they could simply profit off all the work from their staff by sacking them all immediately after release.

Sometimes companies do get exactly what they deserve.

[-] garretble@lemmy.world 10 points 2 weeks ago* (last edited 2 weeks ago)

I feel like Geoff really did a disservice to this game. It might actually could have ramped up some dedicated players as it built out its vision. But Geoff swooping in and saying it'll be the next, greatest game did it zero favors.

[-] red_tomato@lemmy.world 15 points 2 weeks ago

2 million players gave the game a chance thanks to Geoff. I doubt the game would even get 1000 players if they decided to shadow drop it like they originally intended.

The fact that they laid off most of their staff just weeks after release shows that they couldn’t afford a slow ramp up.

[-] rtxn@lemmy.world 8 points 2 weeks ago

I agree completely. There's only one chance to make a first impression. The final ad slot of TGA needs a worthy game that the audience can be excited about, and putting the most generic, most corporate-looking game there felt like an insult. Kind of like this absolute flop.

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[-] merc@sh.itjust.works 7 points 2 weeks ago

Whenever a game like this flops it gives me hope. Why? Because this kind of game isn't something that interests me at all. I keep hoping that these companies are going to learn from getting burned, and switch to a style of game that I like more.

[-] yermaw@sh.itjust.works 6 points 2 weeks ago

Shame. The trailer looked really good, and if they'd had time to learn and improve from the feedback it could have really been something.

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[-] Snowman_sir@lemmy.world 6 points 2 weeks ago

build....a player base? should it be expected on day 1? idk

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this post was submitted on 03 Mar 2026
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