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[-] KickMeElmo@sopuli.xyz 191 points 6 months ago
[-] AppleTea@lemmy.zip 76 points 6 months ago

I like this button layout. If one of the face buttons is gonna be used more than all the others, why shouldn't it be bigger?

[-] its_kim_love 78 points 6 months ago

It also has the advantage that nearly every button is a completely different size or shape. Making it easier to use if you have trouble knowing where your fingers are without looking.

[-] pyre@lemmy.world 26 points 6 months ago

button prompts can be recognizable by silhouette

[-] Anivia@feddit.org 12 points 6 months ago

Is this not recognizible enough?

[-] Meron35@lemmy.world 25 points 6 months ago

No, because Zelda has unironically one of the worst examples of button layouts due to them being different to other games for seemingly no reason.

Why is sprint the bottom face button instead of right trigger? Why is the top face button jump?

Even basic things like running and jumping are so difficult and unintuitive. So many actions are all tied to the badly placed jump button with no prompts given, like shield surfing and triggering flurry rushes.

[-] Thunderbird4@lemmy.world 27 points 6 months ago

No, look. The controls in BOTW/TOTK are really simple. The sprint/go fast button is always B. Unless you’re on a horse - then it’s A.

Or if you’re swimming or climbing, because then it’s X.

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[-] OddMinus1@sh.itjust.works 15 points 6 months ago

The gamecube controller is how I memorized the x- and y-axis of the coordinate system.

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[-] pishadoot@sh.itjust.works 12 points 6 months ago

Man, when this shit hit the streets I thought there was no way this controller wouldn't suck, but turned out to be a great layout.

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[-] sundray@lemmus.org 72 points 6 months ago

Nobody's been brave enough to name the buttons N(orth), S(outh), E(ast), and W(est).

[-] whyNotSquirrel@sh.itjust.works 30 points 6 months ago

It would be weird to have buttons changing position to face north all the time

[-] huppakee@piefed.social 14 points 6 months ago
[-] MelodiousFunk@slrpnk.net 42 points 6 months ago* (last edited 6 months ago)

The Duke has entered the chat

You mean 11, 2, 5, and 8? ᕕ(ᐛ)ᕗ

[-] abcd@feddit.org 7 points 6 months ago

Thanks for waking memories! I had one of these. Highly modded, with a modchip, other OS and a large HDD for my game backups. I could also watch videos etc. Most fun I had with a console. This was the pinnacle IMHO. The next gen started with the enshittification process.

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[-] tio_bira@lemmy.world 46 points 6 months ago
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[-] JDPoZ@lemmy.world 41 points 6 months ago* (last edited 6 months ago)

This is yet another one of the many reasons Steam is amazing. Not only do they have an abstracted layer that allows devs to insert control mappings that adapt to show your controller preference… but even BETTER, they have an option for “Universal” controller button iconography where they just show the relative position of the face buttons in a diamond layout ❖ where the button indicated is a filled circle ● and the others are outlined ○ - rather than letters like ABXY.

So like this :

…instead of “× or A or B” from PlayStation, Xbox, or Nintendo (respectively).

[-] AeonFelis@lemmy.world 9 points 6 months ago

Another option, if you want to be able to describe them with words instead of pictures, it naming them after the cardinal directions.

[-] KingOfTheCouch@lemmy.ca 13 points 6 months ago

Me already teaching my 6 year old: "press the L button" "Not left on the dpad" "That's the left stick button" "No not left on the left stick" "Not the left on the right stick" "that's ZL!"

And now with this suggestion: "No not the left face button either!"

No, let's not use cardinal directions anymore.

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[-] JDPoZ@lemmy.world 7 points 6 months ago* (last edited 6 months ago)

Our brains process simple symbols objectively faster than words - it’s why when you see a stop sign they all are 🛑s.

Your 🧠 maps the shape 🛑 more rapidly than the word “STOP” which is made up of several letters that you have to first understand, combine, and then remap in your mind internally.

If they made some stop signs purple triangles, there would be more accidents and traffic violations in relation to stop signs. “STOP” is secondary and takes relatively more time to process than “🛑.”

Symbols that represent objects or entire words are a more direct mapping than words composed of multiple letters.

If you’ll permit me to dust off my old game design hat… similar to the principle as to why it was easier to move Mario in any of his 3D games than it was to move your character in the original PS1 versions of Resident Evil

…Less layers of “mapping.”

In Super Mario 64, you just angle the stick relative to YOUR view to make Mario go “that” way.

Meanwhile in the original Resident Evil games (and other earlier “3D” perspective games pre-Super Mario 64), tilting “up” on the Dual-Shock L-stick made your character go “forward” from THEIR perspective, not yours.

Part of the challenge was being able to quickly “translate” that layer of mapping in your mind.

TL;DR - 🛑 > ”STOP”

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[-] VerilyFemme 40 points 6 months ago
[-] KingOfTheCouch@lemmy.ca 19 points 6 months ago

It was too good for this world.

[-] PaupersSerenade@startrek.website 39 points 6 months ago

Emulating Switch I realized how much I love the button prompts. Since the controller could be rotated they just filled in the button to press.

[-] b34k@lemmy.world 8 points 6 months ago

Until you go to your inventory in TOTK and it says “press Y to sort items” and I always press X instead cuz 2 decades of Xbox Controllers.

[-] wrekone@lemmy.dbzer0.com 33 points 6 months ago

I have, and always will, maintain that the Xbox controller button layout is the only one that makes any sense to me.

[-] bluesheep@sh.itjust.works 9 points 6 months ago

The PlayStation one makes sense to me too but that's probably cause I grew up with a PS2. Now the switch on the other hand, that scheme is a fucking abomination. I actually use a remapped Xbox controller when I play mine.

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[-] lvxferre@mander.xyz 33 points 6 months ago

To be fair to the copyright troll, the Switch buttons are still in the same relative positions as they were in the SNES.

[-] MelodiousFunk@slrpnk.net 18 points 6 months ago

Every non-Nintendo controller since has just been iteration after iteration of "lemme copy your homework, don't worry I'll change it up a bit."

[-] Blackmist@feddit.uk 25 points 6 months ago

In fairness, the PS1 Dualshock was damn near perfection. There's a reason everyone has copied it ever since.

Before that, you should have seen the bullshit we had to go through to move the camera around.

[-] MelodiousFunk@slrpnk.net 16 points 6 months ago

Before that, you should have seen the bullshit we had to go through to move the camera around.

I lived through it lol. The DualShock took what worked from the N64 controller (analog and rumble) and added it to the standard PSX controller. Which itself took what worked from the SNES controller (everything) and added another set of shoulder buttons and handles. Later, MS and Nintendo moved the left analog stick above the thumb, and that's basically where we're at so far as standard button layout goes. I'd argue that the Genesis 6-button layout is superior for stuff like fighting games, but for the most part today's standard layout is standard for a reason.

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[-] Alcoholicorn@mander.xyz 32 points 6 months ago

Valve has a chance to do something really funny.

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[-] ZILtoid1991@lemmy.world 14 points 6 months ago* (last edited 6 months ago)

Here's a layout I just came up with:

  ☆
◇   ❌️
  ✔️
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[-] samus12345@sh.itjust.works 13 points 6 months ago* (last edited 6 months ago)

I don't have any problem with the PS controller, since the X is a shape, not a letter, but the Xbox layout always fucks me up so bad since it's become standard for PC games. The Nintendo layout was hardcoded into my brain in 1991 when I played Super Mario World. I don't think I'll ever really get used to the Xbox one even though I probably won't be playing on Nintendo consoles any more.

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[-] RedFrank24@lemmy.world 12 points 6 months ago

Could be worse, it could be Japan where the purpose of X vs Circle is swapped.

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[-] MystikIncarnate@lemmy.ca 11 points 6 months ago

I'm pretty sure that Nintendo created this problem.

They used a/b/x/y on the SNES. The Genesis, it's direct competitor, had a/b/c.

Then Xbox copied them and Sony copied them... But each had to have a slight variation because Nintendo being Nintendo, they'd get sued into next week....

I definitely blame Nintendo for this one.

[-] piccolo@sh.itjust.works 19 points 6 months ago* (last edited 6 months ago)

First, sony didnt copy them. The symbols on the PS controller had special meanings in Japanese. X = incorrect/cancel O = correct/accept. English localized games reversed them for whatever reason. Also, xbox actually derived its layout from the Dreamcast. MS was partnered with Sega, thus the xbox carries on the Sega legacy.

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[-] fum@lemmy.world 11 points 6 months ago

PlayStation was originally X = B O = A Because in Japan they use a circle to mean the same thing as in English a check mark is used. That is: "yes", or "correct". The cross means "no", or "wrong" in the same context in English and Japanese.

At some point the English language PlayStation games started flipping the meaning of X and O. Not sure why. Maybe to align with Xbox? So eventually Sony changed it in Japan too in order to standardise globally.

[-] VindictiveJudge@lemmy.world 16 points 6 months ago

American-made PlayStation games were using X for confirm and O for cancel long before the Xbox came out. It's probably partially because X is blue and O is red; we don't have cultural context for the symbols, but we do have cultural context for the colors.

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[-] SCmSTR 11 points 6 months ago* (last edited 6 months ago)

Nah. Xbox came out years after the PlayStation. The reason the usage of the ps controller got switched in NA is because they did some studies and people just tried to use ps X-button as the accept button.

Xbox is an abomination amalgamation of everything that came before it: Nintendo, PlayStation, and Sega. Look at those controllers, keeping in mind they came first, and it's painfully obvious what Microsoft was up to. They can't even come up with creative names. Hell, they even bought halo. And in an era of free online services, only Microsoft pushed everything into being paid and micro transactions. A LOT of the enshittification is Microsoft's fault.

Compare to N64, which came before xbox, and know that Microsoft could have made any design they wanted, but didn't.

[-] LucidNightmare@lemmy.dbzer0.com 10 points 6 months ago* (last edited 6 months ago)

The only layout I hate is Nintendos. At least with Xbox and PlayStation it’s:
A = X.
B = O.
Y = Triangle
X = Square

With Nintendo, they turn it all slightly and I absolutely hate it. It’s the only one that I have to retrain my brain/coordination for. When I play a Nintendo game through emulation (fuck Nintendo), I notice immediately when the controls didn’t properly migrate from my other games because now all of the sudden A is going back a menu. -.-

[-] AEsheron@lemmy.world 11 points 6 months ago

To be fair, they used that setup first. And PS originally copied it, but for some reason switched the functions of X and O in the West. In Japan, those symbols O often used for agree/correct/confirm and vice versa for X. It is weird that X became confirm here .

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[-] julien@programming.dev 10 points 6 months ago

There must be a stupid patent about an X button for every position on a game controller.

[-] CaptainBasculin@lemmy.bascul.in 8 points 6 months ago

If controller manufacturers stuck to their original color scheme it would be way less confusing for most, with the color button prompts on games it used to be much easier to use a different console, but all of the newer controllers are turning colorless which makes switching to another one and getting the hang of it much harder.

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this post was submitted on 23 Nov 2025
710 points (100.0% liked)

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