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[-] KickMeElmo@sopuli.xyz 189 points 1 week ago
[-] AppleTea@lemmy.zip 75 points 1 week ago

I like this button layout. If one of the face buttons is gonna be used more than all the others, why shouldn't it be bigger?

[-] its_kim_love 77 points 1 week ago

It also has the advantage that nearly every button is a completely different size or shape. Making it easier to use if you have trouble knowing where your fingers are without looking.

[-] pyre@lemmy.world 25 points 1 week ago

button prompts can be recognizable by silhouette

[-] Anivia@feddit.org 12 points 1 week ago

Is this not recognizible enough?

[-] Meron35@lemmy.world 23 points 1 week ago

No, because Zelda has unironically one of the worst examples of button layouts due to them being different to other games for seemingly no reason.

Why is sprint the bottom face button instead of right trigger? Why is the top face button jump?

Even basic things like running and jumping are so difficult and unintuitive. So many actions are all tied to the badly placed jump button with no prompts given, like shield surfing and triggering flurry rushes.

[-] Thunderbird4@lemmy.world 26 points 1 week ago

No, look. The controls in BOTW/TOTK are really simple. The sprint/go fast button is always B. Unless you’re on a horse - then it’s A.

Or if you’re swimming or climbing, because then it’s X.

[-] Gaja0@lemmy.zip 6 points 1 week ago

I'm not going to take a scientific approach, botw is one of the most awkward games to learn controls imo. I have so many clips of dismounting, self detonating, throwing my weapon. I'm not bad at games, this game just super confuses my gamer muscles. Bruh

[-] its_kim_love 3 points 1 week ago

Stuff like this is the only part I hated about red dead 2.

[-] Anivia@feddit.org 5 points 1 week ago

None of that has anything to do with the readability of the button prompt

[-] Black616Angel@discuss.tchncs.de 1 points 1 week ago

Right, but the switch also has the directional buttons on the left side. They are also round and oriented the same way and are not used for moving.

So no. Even that is not perfectly readable on the switch.

[-] pyre@lemmy.world 5 points 1 week ago

yeah but it has to be given with a silhouette of the others with it, whereas the other layout allows them to be recognizable on their own.

[-] OddMinus1@sh.itjust.works 15 points 1 week ago

The gamecube controller is how I memorized the x- and y-axis of the coordinate system.

[-] pishadoot@sh.itjust.works 12 points 1 week ago

Man, when this shit hit the streets I thought there was no way this controller wouldn't suck, but turned out to be a great layout.

[-] UnderpantsWeevil@lemmy.world 4 points 1 week ago* (last edited 1 week ago)

In my experience, you almost never used the D-pad and C-stick.

That made it functionally in line with PS, and not terribly difficult to adapt into.

I do think the central A with surrounding B, X, and Y buttons was worse than the balanced design of PS/XBox. Just not enough to lose sleep over

[-] pishadoot@sh.itjust.works 1 points 1 week ago

It fit my hands really well. C stick was entirely game dependent, some used it heavily and others ignored it - sort of similar to D pad, but that's been pretty common since games started supporting 3D environments - D pad was only the primary movement control in a 2D game or menus, and occasionally used for ancillary stuff. That is the same to this day so it's kind of a moot point with this controller specifically.

Personally I loved the asymmetric letter button controls. Was goofy looking but way less awkward thumb movements to reach stuff.

this post was submitted on 23 Nov 2025
707 points (100.0% liked)

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