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submitted 2 months ago by cm0002@lemdro.id to c/funny@sh.itjust.works
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[-] Robyn 85 points 2 months ago

Not sure if you played on a CRT in the past, but nonetheless it’s interesting how different things looked. Here is my favorite example.

[-] Scubus@sh.itjust.works 13 points 2 months ago

How tf does one red pixel get blurred into like 20 wide, but only like 4 tall? That seems sus

[-] ScreamingFirehawk@feddit.uk 30 points 2 months ago

The scan lines are horizontal

[-] Hupf@feddit.org 5 points 2 months ago
[-] Cethin@lemmy.zip 5 points 2 months ago

I'm with you. This doesn't seem right. I know CRTs have an anti-aliasing effect, but this seems to have increased detail. Look at his ascot, for example. It seems to have more detail than the image on the left.

[-] Robyn 4 points 2 months ago* (last edited 2 months ago)

I don’t see any detail I can’t find in the sharp image. Except for the off screen stuff at the very top and bottom, since CRT pixels aren’t perfectly square and who ever made this image decided to fit by width. Nonetheless there are countless more example online and videos dedicated to this on youtube. Highly recommend :)

[-] Cethin@lemmy.zip 3 points 2 months ago

Yeah, I think you're right. The one on the left is stretched and has fewer pixels vertically than the right one, so it isn't showing quite the same thing.

[-] Robyn 2 points 2 months ago

If you look closely you can see it really does only bleed to the 2 pixels right next to it (horizontally, because that’s how the scan line travels). The dots you see don’t represent a single pixel. For example the hair, on the right in the sharp image you can see a single lone bright pixel for the hair, but on the CRT it’s 4 dots. I’m assuming 3 are probably the original pixel and the 4th is a bleed, but that’s just me guessing :P

There are countless more examples online and youtube videos about it, highly recommend ^^

[-] bear 2 points 2 months ago* (last edited 2 months ago)

That makes me wonder if there's a kind of upscaling for old games that simulates how an old CRT image on large modern screens.

Edit* Here's a high end solution. https://www.youtube.com/watch?v=Ku9QNyWAL_Y https://www.retrotink.com/category/all-products

[-] lurch@sh.itjust.works 1 points 2 months ago

you only got this if it wasn't calibrated correctly tho

[-] lurch@sh.itjust.works 1 points 2 months ago

you would also see subpixels on LCD at this level of zoom. this is misleading.

[-] Robyn 1 points 2 months ago

No such claim was made. I highly doubt anybody casually has a LCD TV with a low enough resolution, and even if we play under a magnifying glass, LCD sub pixels will result in a drastically different image. It’s only “misleading” if you ignore the context, which is playing old games stretched over a fundamentally different (90% of the time FullHD) screen without any adjustments taking place.

[-] Elgenzay@lemmy.ml 63 points 2 months ago
[-] Laser@feddit.org 17 points 2 months ago
[-] Rcklsabndn@sh.itjust.works 8 points 2 months ago

My mind has remained boggled to this day.

[-] Laser@feddit.org 6 points 2 months ago

There is no effect that can be generated that could unboggle it

[-] rmuk@feddit.uk 2 points 2 months ago

Salad? Tossed. Eggs? Scrambled. Mind? Boggled.

[-] thatKamGuy@sh.itjust.works 6 points 2 months ago

To be fair, that iconic PS1 texture twitch was Ming-boggling to see in action!

[-] prole 7 points 2 months ago

Coming from a Sega Genesis, that shit truly did boggle the mind at the time.

[-] markz@suppo.fi 23 points 2 months ago

Got eyes fixed after optometrist diagnosed the x-ray vision

[-] WalrusDragonOnABike@reddthat.com 16 points 2 months ago

Still seems pretty solid. The background and UI could be more interesting, but the skeletons don't need improving still.

[-] HK65@sopuli.xyz 26 points 2 months ago* (last edited 2 months ago)

I think this is the most uninteresting part of Morrowind, it's a DLC that is basically "go to this island and kill a metric fuckton of skeletons".

I think these are more representative of the game. It's a bit dated, but insanely atmospheric and modders are still keeping it alive.

[-] salacious_coaster@infosec.pub 22 points 2 months ago

Back in the day we called them "expansion packs" instead of DLC because you went to the store and bought them on CD-ROM discs (or DVD-ROM if you had rich parents) because nobody's Internet was fast enough to download a whole photoshopped nude of Cindy Crawford in less than 20 seconds, let alone a whole game expansion.

[-] bless@lemmy.ml 2 points 2 months ago

Funnily enough this particular island was available via download and later as part of the GOTY pack, so technically speaking it was downloadable content before it became common. It was also free though.

[-] HK65@sopuli.xyz 1 points 2 months ago

Yeah I 'member. The good old days when an expansion pack was basically the dev wanting to do another game on the same engine, so they basically released another game's worth of content with it.

Age of Mythology: The Titans comes to mind.

That said, the skelly island was definitely a DLC, as in it had barely any content. Tribunal, and Bloodmoon were expansion packs, and good ones too.

[-] chicken@lemmy.dbzer0.com 7 points 2 months ago

Fun fact, on release, the UI for Morrowind did not even have health bars for enemies, this was patched in later.

[-] prole 1 points 2 months ago

Maybe in a still shot, but I imagine they look worse in motion.

[-] Rcklsabndn@sh.itjust.works 15 points 2 months ago

It is kind of silly, in retrospect.

The skeletons that follow me around IRL don't carry oversized buckler shields.

They just quote former failed relationships and keep just out of arms reach.

[-] prole 6 points 2 months ago
[-] zaphod@sopuli.xyz 7 points 2 months ago

This looks better than real life.

[-] Jiggle_Physics@sh.itjust.works 4 points 2 months ago

While it wasn't an "indistinguishable from real life" experience, my first really mind blowing experience with graphics was installing my new 3dfx Voodoo and turning on GL

[-] zod000@lemmy.dbzer0.com 4 points 2 months ago

If your real life every included cliff racers, you're beyond cursed.

[-] JesusChristLover420@lemmy.sdf.org 4 points 2 months ago

For me it was the face detail and animation in Halo 4. The way the pores and lines on Halsey's face were visible.

[-] MonkderVierte@lemmy.zip 1 points 2 months ago

Halo 4 is a nice skin simulator.

[-] SlartyBartFast@sh.itjust.works 3 points 2 months ago

This is the END for you, s'wit!

[-] grrgyle@slrpnk.net 2 points 2 months ago

I mean that ss looks great. Tbh I don't see the point in pushing graphical fidelity much farther than that unless you're really going for a specific aesthetic (most games aren't they just want "good graphics")

[-] mtpender@sh.itjust.works 2 points 2 months ago

October 1st, 12:01am

this post was submitted on 12 Oct 2025
480 points (100.0% liked)

Funny

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