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submitted 2 months ago by cm0002@lemdro.id to c/funny@sh.itjust.works
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[-] Robyn 85 points 2 months ago

Not sure if you played on a CRT in the past, but nonetheless it’s interesting how different things looked. Here is my favorite example.

[-] Scubus@sh.itjust.works 13 points 1 month ago

How tf does one red pixel get blurred into like 20 wide, but only like 4 tall? That seems sus

[-] Cethin@lemmy.zip 5 points 1 month ago

I'm with you. This doesn't seem right. I know CRTs have an anti-aliasing effect, but this seems to have increased detail. Look at his ascot, for example. It seems to have more detail than the image on the left.

[-] Robyn 4 points 1 month ago* (last edited 1 month ago)

I don’t see any detail I can’t find in the sharp image. Except for the off screen stuff at the very top and bottom, since CRT pixels aren’t perfectly square and who ever made this image decided to fit by width. Nonetheless there are countless more example online and videos dedicated to this on youtube. Highly recommend :)

[-] Cethin@lemmy.zip 3 points 1 month ago

Yeah, I think you're right. The one on the left is stretched and has fewer pixels vertically than the right one, so it isn't showing quite the same thing.

[-] Robyn 2 points 1 month ago

If you look closely you can see it really does only bleed to the 2 pixels right next to it (horizontally, because that’s how the scan line travels). The dots you see don’t represent a single pixel. For example the hair, on the right in the sharp image you can see a single lone bright pixel for the hair, but on the CRT it’s 4 dots. I’m assuming 3 are probably the original pixel and the 4th is a bleed, but that’s just me guessing :P

There are countless more examples online and youtube videos about it, highly recommend ^^

[-] bear 2 points 1 month ago* (last edited 1 month ago)

That makes me wonder if there's a kind of upscaling for old games that simulates how an old CRT image on large modern screens.

Edit* Here's a high end solution. https://www.youtube.com/watch?v=Ku9QNyWAL_Y https://www.retrotink.com/category/all-products

[-] lurch@sh.itjust.works 1 points 1 month ago

you only got this if it wasn't calibrated correctly tho

[-] lurch@sh.itjust.works 1 points 1 month ago

you would also see subpixels on LCD at this level of zoom. this is misleading.

[-] Robyn 1 points 1 month ago

No such claim was made. I highly doubt anybody casually has a LCD TV with a low enough resolution, and even if we play under a magnifying glass, LCD sub pixels will result in a drastically different image. It’s only “misleading” if you ignore the context, which is playing old games stretched over a fundamentally different (90% of the time FullHD) screen without any adjustments taking place.

this post was submitted on 12 Oct 2025
480 points (100.0% liked)

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