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submitted 3 days ago by cm0002@lemdro.id to c/funny@sh.itjust.works
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[-] mtpender@sh.itjust.works 2 points 1 day ago

October 1st, 12:01am

[-] Elgenzay@lemmy.ml 61 points 3 days ago
[-] Laser@feddit.org 16 points 2 days ago
[-] Rcklsabndn@sh.itjust.works 7 points 2 days ago

My mind has remained boggled to this day.

[-] Laser@feddit.org 6 points 2 days ago

There is no effect that can be generated that could unboggle it

[-] rmuk@feddit.uk 2 points 1 day ago

Salad? Tossed. Eggs? Scrambled. Mind? Boggled.

[-] thatKamGuy@sh.itjust.works 6 points 2 days ago

To be fair, that iconic PS1 texture twitch was Ming-boggling to see in action!

[-] prole 7 points 2 days ago

Coming from a Sega Genesis, that shit truly did boggle the mind at the time.

[-] Robyn 84 points 3 days ago

Not sure if you played on a CRT in the past, but nonetheless it’s interesting how different things looked. Here is my favorite example.

[-] Scubus@sh.itjust.works 12 points 3 days ago

How tf does one red pixel get blurred into like 20 wide, but only like 4 tall? That seems sus

[-] ScreamingFirehawk@feddit.uk 29 points 3 days ago

The scan lines are horizontal

[-] Cethin@lemmy.zip 5 points 2 days ago

I'm with you. This doesn't seem right. I know CRTs have an anti-aliasing effect, but this seems to have increased detail. Look at his ascot, for example. It seems to have more detail than the image on the left.

[-] Robyn 4 points 2 days ago* (last edited 2 days ago)

I don’t see any detail I can’t find in the sharp image. Except for the off screen stuff at the very top and bottom, since CRT pixels aren’t perfectly square and who ever made this image decided to fit by width. Nonetheless there are countless more example online and videos dedicated to this on youtube. Highly recommend :)

[-] Cethin@lemmy.zip 3 points 2 days ago

Yeah, I think you're right. The one on the left is stretched and has fewer pixels vertically than the right one, so it isn't showing quite the same thing.

[-] Robyn 2 points 2 days ago

If you look closely you can see it really does only bleed to the 2 pixels right next to it (horizontally, because that’s how the scan line travels). The dots you see don’t represent a single pixel. For example the hair, on the right in the sharp image you can see a single lone bright pixel for the hair, but on the CRT it’s 4 dots. I’m assuming 3 are probably the original pixel and the 4th is a bleed, but that’s just me guessing :P

There are countless more examples online and youtube videos about it, highly recommend ^^

[-] bear 2 points 2 days ago* (last edited 2 days ago)

That makes me wonder if there's a kind of upscaling for old games that simulates how an old CRT image on large modern screens.

Edit* Here's a high end solution. https://www.youtube.com/watch?v=Ku9QNyWAL_Y https://www.retrotink.com/category/all-products

[-] lurch@sh.itjust.works 1 points 2 days ago

you only got this if it wasn't calibrated correctly tho

[-] lurch@sh.itjust.works 1 points 2 days ago

you would also see subpixels on LCD at this level of zoom. this is misleading.

[-] Robyn 1 points 2 days ago

No such claim was made. I highly doubt anybody casually has a LCD TV with a low enough resolution, and even if we play under a magnifying glass, LCD sub pixels will result in a drastically different image. It’s only “misleading” if you ignore the context, which is playing old games stretched over a fundamentally different (90% of the time FullHD) screen without any adjustments taking place.

[-] Rcklsabndn@sh.itjust.works 15 points 2 days ago

It is kind of silly, in retrospect.

The skeletons that follow me around IRL don't carry oversized buckler shields.

They just quote former failed relationships and keep just out of arms reach.

[-] prole 6 points 2 days ago
[-] markz@suppo.fi 23 points 3 days ago

Got eyes fixed after optometrist diagnosed the x-ray vision

[-] WalrusDragonOnABike@reddthat.com 16 points 3 days ago

Still seems pretty solid. The background and UI could be more interesting, but the skeletons don't need improving still.

[-] HK65@sopuli.xyz 26 points 3 days ago* (last edited 3 days ago)

I think this is the most uninteresting part of Morrowind, it's a DLC that is basically "go to this island and kill a metric fuckton of skeletons".

I think these are more representative of the game. It's a bit dated, but insanely atmospheric and modders are still keeping it alive.

[-] salacious_coaster@infosec.pub 22 points 3 days ago

Back in the day we called them "expansion packs" instead of DLC because you went to the store and bought them on CD-ROM discs (or DVD-ROM if you had rich parents) because nobody's Internet was fast enough to download a whole photoshopped nude of Cindy Crawford in less than 20 seconds, let alone a whole game expansion.

[-] HK65@sopuli.xyz 1 points 1 day ago

Yeah I 'member. The good old days when an expansion pack was basically the dev wanting to do another game on the same engine, so they basically released another game's worth of content with it.

Age of Mythology: The Titans comes to mind.

That said, the skelly island was definitely a DLC, as in it had barely any content. Tribunal, and Bloodmoon were expansion packs, and good ones too.

[-] bless@lemmy.ml 2 points 2 days ago

Funnily enough this particular island was available via download and later as part of the GOTY pack, so technically speaking it was downloadable content before it became common. It was also free though.

[-] chicken@lemmy.dbzer0.com 7 points 3 days ago

Fun fact, on release, the UI for Morrowind did not even have health bars for enemies, this was patched in later.

[-] prole 1 points 2 days ago

Maybe in a still shot, but I imagine they look worse in motion.

[-] zod000@lemmy.dbzer0.com 4 points 2 days ago

If your real life every included cliff racers, you're beyond cursed.

[-] SlartyBartFast@sh.itjust.works 3 points 2 days ago

This is the END for you, s'wit!

[-] grrgyle@slrpnk.net 2 points 2 days ago

I mean that ss looks great. Tbh I don't see the point in pushing graphical fidelity much farther than that unless you're really going for a specific aesthetic (most games aren't they just want "good graphics")

[-] Jiggle_Physics@sh.itjust.works 4 points 2 days ago

While it wasn't an "indistinguishable from real life" experience, my first really mind blowing experience with graphics was installing my new 3dfx Voodoo and turning on GL

For me it was the face detail and animation in Halo 4. The way the pores and lines on Halsey's face were visible.

[-] MonkderVierte@lemmy.zip 1 points 2 days ago

Halo 4 is a nice skin simulator.

[-] zaphod@sopuli.xyz 7 points 3 days ago

This looks better than real life.

[-] TachyonTele@piefed.social 7 points 3 days ago

As of lately? Absolutely.

[-] TachyonTele@piefed.social 6 points 3 days ago

I had to search far and wide in my area for a new graphics card just so I could have the "realistic water" for Morrowind. It was glorious seeing it in action back then.

this post was submitted on 12 Oct 2025
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