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[-] Avoid2575@discuss.tchncs.de 2 points 29 minutes ago* (last edited 22 minutes ago)

In this thread: people complaining who are apparently bad at game mechanics and can't or won't learn to improve.

Just beat Widow second attempt.

The run back has you start on one screen, traverse two screens, and done. I got as high as 12 Mississippi counting during it.

[-] Binturong@lemmy.ca 15 points 9 hours ago* (last edited 9 hours ago)

If you're not able to commit to learning new strategies and using game mechanics to adapt to a game's difficulty, and experience it as the developers intended, maybe it's not for you. You can always watch a lore video or let's play by other gamers to get the story if that's the goal. This is Dark Souls 2 all over again, and I will personally say as someone who initially hated it, then gave it another chance; When you persist and triumph through grit, the game leaves a lasting impression and sense of accomplishment that you cheat yourself out of with a difficulty slider. That's my favorite game in the series now, which is a deeply unpopular opinion, unsurprisingly.

This debate pops up every now and then and my opinion remains the same, there are plenty of games that aren't meant to be a challenge to choose from. Part of games that are built to be a challenge is being able to reflect on how far you grew in the process, and people hate to hear it but 'git gud' is a real thing for those who believe things worth doing are hard.

[-] itsprobablyfine@sh.itjust.works 5 points 8 hours ago

Yeah I think as long as the devs are forward about it no problem. I have plenty of 'hard things' in my day to day life and I'm not looking for more of that in a videogame. Give me a Stardew or Factorio everytime - I want to relax and design things. Different games are for different people and that's a good thing. Any game made to satisfy everyone will almost certainly satisfy no one.

[-] Binturong@lemmy.ca 2 points 7 hours ago

Absolutely, it's important to know what you like and want. Hell, lots of people work off vibes and go through phases where certain game types stimulate them, then fall off of those. Like MMOs and online FPS used to be my main thing, now I stick to single player story driven games. I'm not about to go loudly pout about how Stellaris doesn't work for me and should be changed to appeal specifically to my wants, too busy with other games (and life).

[-] maxwells_daemon@lemmy.world 13 points 12 hours ago

I personally think Outer Wilds should give you the whole lore as an audiobook, not everyone wants to go hunting for clues and reading a bunch of old conversations between dead people in order to figure out what's going on...

[-] JackbyDev@programming.dev 5 points 10 hours ago

I mean, an audio book of Outer Wilds would be dope.

[-] Highlandcow@feddit.uk 29 points 15 hours ago

Sigh this shit again, if it's the creators decision to have a game with finely tuned hard difficulty, so be it, that's the creators creative decision and it should be respected

[-] BilliamBoberts@lemmy.world 6 points 11 hours ago

"death of the author" suggests some of the author's intent is lost when a work is consumed by the audience.

[-] kilgore_trout@feddit.it 2 points 1 hour ago

Then it's not the developer's fault anymore that the game is hard.
It exists by itself.

[-] EnsignWashout@startrek.website 3 points 11 hours ago

I can accept stupid decisions. I don't have to respect them.

[-] chonglibloodsport@lemmy.world 5 points 11 hours ago

Respect is a weird word. It seems to have 2 nearly opposite meanings (kind of like literally):

  1. Deep admiration for someone or something for their abilities, qualities, or achievements
  2. Due regard for the feelings, wishes, or rights of others

So the first one implies that respect must be earned. The second implies that everyone must be respected by default (their due regard), thus respect is unearned.

[-] Machinist@lemmy.world 3 points 10 hours ago* (last edited 10 hours ago)

I've always heard:

Respect is given, not earned.

Trust is earned and easy to lose.

Don't confuse politeness with respect.

[-] verdi@feddit.org 17 points 16 hours ago* (last edited 16 hours ago)

Don't like it, don't buy it. I'm happy for team cherry and their success. It's not for me but I don't resent them that it isn't. This nothing burger discussion is yet another herring designed to drive clicks and traffic off of the work of people who ACTUALLY create something of worth. Modern parasitism at its best.

[-] traceur301 1 points 1 hour ago

Very well said

[-] DupaCycki@lemmy.world 13 points 15 hours ago

In my opinion, the game is not particularly difficult. That is, if you've played through the original Hollow Knight. Which most people haven't. In fact, it looks to me like a lot of people jumping on the hype don't have too much experience with metroidvanias and soulslikes.

It's a sequel, so intended to be played after the original. Why do we care what people who haven't played the first game think?

[-] pressanykeynow@lemmy.world 2 points 9 hours ago

It's difficult for me and I like it. I played Hollow Knight but didn't finish it because it was too frustrating late game. Silksong to me is not frustrating because difficulty is mainly in figuring out how to pass the challenge, not doing reflexes which I don't have. Most of the things I heard people complain about are solved by not rushing around with failing strategy but by thinking what the game recently suggested you to do for this particular encounter.

I actually think bringing in Hollow Knight experience aka "I already know everything" might be the reason why some people are frustrated. Like I heard a person who claimed to get all the achievements in HK complain that the second phase of one boss is terrible because they spent a hundred tries to dodge all the projectiles while you can just stand at the corner of the arena where non of them will hit you and use the tools this game gives you to win the fight.

[-] SlippiHUD@lemmy.world 17 points 21 hours ago

My biggest complaint is the sheer lack of rewards when I finish a fight. Give me any currency.

I have spent so much of this game broke, unable to buy the things I need to advance any side plots.

I'm currently stuck on the fight for the Music in the top left of the citadel. The double boss at the end is brutal. But because no enemy in that fight drops monster parts, I have to quit to grinding it to go grind more materials to build equipment, despite having slain 20+ enemies each run.

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this post was submitted on 08 Sep 2025
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