198
submitted 1 week ago by simple@piefed.social to c/games@lemmy.world
all 28 comments
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[-] duchess@feddit.org 59 points 1 week ago

Now I can stare nervously at the fps for 70% of my game time, like I do on the Deck.

[-] alaphic@lemmy.world 10 points 1 week ago

Man... This right here is a huge part of why I decided to try going back to consoles after being a PC only gamer for like 20+ years

[-] atomicpoet@lemmy.world 52 points 1 week ago

Why not just… turn it off?

[-] duchess@feddit.org 4 points 1 week ago

They meant that they even care about it, fps displayed or not.

[-] atomicpoet@lemmy.world 1 points 1 week ago

I own a Switch, and I very much care about fps.

I suspect fps is a very big reason people are upgrading to a Switch 2 -- seeing how that's a key selling point.

[-] cenariodantesco@lemmy.world 27 points 1 week ago

why not just.... disable it?

[-] Arcane2077@sh.itjust.works 26 points 1 week ago

Why not just... not turn it on?

[-] Kelo@lemmy.world 14 points 1 week ago

Why not just… not look at it?

[-] samus12345@sh.itjust.works 13 points 1 week ago* (last edited 1 week ago)

You chose a spectacularly bad time to switch to consoles.

[-] ieatpwns@lemmy.world 8 points 1 week ago

Why not just ignore it

[-] lobut@lemmy.ca 5 points 1 week ago

I think I understand your overall sentiment. Just wanna boot up games and not think about settings, compatibility, framerates and stuff. I know what you mean.

[-] olafurp@lemmy.world 1 points 1 week ago* (last edited 1 week ago)

Why not just, pretend it doesn't exist?

[-] BroccoLemuria@lemmy.world 1 points 1 week ago

Why not just cover your eyes?

[-] FishFace@lemmy.world 24 points 1 week ago

Steam already has an FPS monitor, right? I think that's enough for 95% of everything (and it's very unobtrusive).

[-] Appoxo@lemmy.dbzer0.com 16 points 1 week ago* (last edited 1 week ago)

I like the info on my steam deck when emulating.
Very nice to have and you have the option to still only use the fps counter

[-] JustARegularNerd@lemmy.dbzer0.com 23 points 1 week ago* (last edited 1 week ago)

Seems convenient, I never really felt assed to install and set up additional tools but this being built into the Steam client would make this kind of thing more likely for me to use.

That being said 95% of my games are going to be bottlenecked on my RTX 2050 anyway (paired with an i7-8700 that's still holding strong)

[-] circuitfarmer@lemmy.sdf.org 21 points 1 week ago* (last edited 1 week ago)

Being able to see your actual performance versus your framegen performance is really quite cool.

[-] Drbreen@sh.itjust.works 20 points 1 week ago* (last edited 1 week ago)

This is my in game performance monitor:

Does it feel smooth? Yep!

Keep playing.

[-] psx_crab@lemmy.zip 10 points 1 week ago

I hope it doesn't impact my game performance 🤔

[-] CatherineLily 4 points 1 week ago

I've been using game bar but I guess this might be less obtrusive?

[-] Lojcs@piefed.social 2 points 1 week ago* (last edited 1 week ago)

Im not sure I like the cpu utilization being based on the base clock. A percentage that can go arbitrarily above 100 doesn't sound useful for determining bottlenecks. It must be difficult to accurately determine given all the dynamic boost stuff but since all other such utilities figured it out surely they can too. Hope they don't just leave this as good enough.

[-] Appoxo@lemmy.dbzer0.com 2 points 1 week ago
[-] Mwa@thelemmy.club 2 points 1 week ago

Imma just stick to MangoHud cause it works with Games Outside of Steam.

[-] addie@feddit.uk 3 points 1 week ago

Also, MangoHud has an ability to set fps_limit in a per-game way that generally results in much smoother frame-pacing than most games achieve by default. That's awesome for eg. Dark Souls / Elden Ring, which are stuttery at 60 fps but buttery at 59 for some reason, but also for random strategy games which would be just fine at 30 fps but instead have all the fans roaring to render at 144.

[-] Mwa@thelemmy.club 1 points 1 week ago* (last edited 1 week ago)

Oh thank you, But most games have a fps limit right and i see this is more effective? And I have VRR on my monitor.

[-] addie@feddit.uk 2 points 1 week ago

I've found that disabling VSync in games entirely and then letting MangoHud do the limiting works a bit better. Some of that will be because I'm using Proton on Linux, which has DXVK as a translation layer. Games will be trying to limit their frames the DirectX way, whereas MangoHud is limiting them the Vulkan way and is 'closer to the monitor' for keeping the pace right.

[-] Mwa@thelemmy.club 1 points 1 week ago* (last edited 1 week ago)

Since I have VRR on my monitor I won't be needing this, but thanks.

this post was submitted on 01 Jul 2025
198 points (100.0% liked)

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