Praise to Shai Hulud. May his passing cleanse the world.
Isn't it being OP kind of the point?
massively overpowered is the name of the website lol
I'm ded, return my water to the sacred well.
I didn't even know there was a Dune game?!
I think it’s a closed beta. It’s an open world survival with pvp elements.
They would have over a hundred thousand players on a closed beta game? Goddamn that seems like a shit ton for a beta but I've also never looked at any game's player count.
They didn't get 100k players. The players they got counted multiple times. Someone got swallowed once but Bobby got swallowed 35 times because he's a dumbass. That counts a 36 people getting swallowed.
Hey now, he's also dedicated. Many of us would have quit after getting swallowed up 5 times.
Gotta earn that crysknife dude.
Dedication is not a measure of intelligence.
A dedicated dumbass is still a dumbass
Gotcha. Thanks for the clarification.
It's by the same folks that made that quasi-mmo Conan game. The bones were in it. It was just unpolished and sparse. If it's the same core team and they've learned their lessons the Dune game should be pretty dope. I'm hoping it shows other MMOs that MMO isn't a playstyle.
There are a number of Dune games.
I never knew of any non-RTS Dune games until now.
There are also two adventure Dune games. One from the early 90s (before any of the RTS games were released) and another one from the early 2000s.
It doesn't show up on Wikipedia. But the board games by dire wolf also have videogame versions.
Interesting... thanks for the enlightenment!
Cool! Finally an MMO with consequences that hurt. It makes a game more exciting, like Ultima Online back in the days:)
is this a good game?
I played the beta weekend, I liked it. I want to play it again once it's out in June, although there were annoying parts. The sun gives you heat stroke or something as a status meter, and it makes you dehydrate faster until you get to shade. With how often you're out doing stuff in the sun, it was kind of annoying, because I just had to keep going on blood harvesting trips through NPC camps, to proccess it at my base to keep my water stocked. But in the full game with better tech unlocked, I'm sure it ends up being fine.
A lot of people also got pissed at the sandworm because if you get eaten, all your stuff is destroyed with no way to recover it (unlike a normal death where you can loot your corpse), and sometimes it can feel abrupt when they breach. That said, I never got eaten ny the sandworm in my ~15 hours of play during the beta.
The games with death like that are much better, because they force players to care. From what I played, in Eve online you would really think before doing something stupid, because player killers would wreck your ship without caring that you grinded for 2 months to buy it.
Same was a thousand years ago in Ultima Online where you could get ganked and eaten by an ork bandit. That led to me taking a chance and run through a forest naked, because I had a house deed in my pocket, and I didn't want to look like an interesting target. It ended up in a bandit chitchatting with me and letting me go with the words: "I wouldn't walk around in these parts" - yeah, no shit.
Great experiences!
It's just at some point gamedevs started catering to middle-school kids who would buy in-game stuff with their mom's card and got upset when it wat taken from them.
Edit: typo (shop/ship)
The one thing a Dune game must have are scary sandworms, if it was like any other death nobody would care about them, so I agree they should destroy all your stuff. People need to fear the open sand
Absolutely - for me it's not about making games "scary", it's about having "extreme reward/extreme punishment" mechanics which change players behaviors in interesting ways. But specifically, punishing unrealistic behaviours when you are afk and your character is in a scary forest, or when you are in a deadly desert choosing emojis in the chat
I don't mind very punishing death mechanics, but when pvp is involved I absolutely hate it. I play more than the average person, but when some sweaty ass pvp'er who plays 80 hours/week shows up, it's just never going to be any kind of competitive fight. There is no way I will ever be able to do anything against that kind of player, and I'm also not in any way interested in trying. I like pve, not pvp.
Oh, of course in case of two examples I made, there are safe areas, stuff to do if you want to live in peace, etc. In Ultima, only you could unlock the door of your own house so hiding inside would work. And inside towns you could call npc quards (so everyone would have it as a shortcut).
In Eve there are many protected systems, it's just getting stuff from nullsec (lawless/unowned) systems could be more lucrative, so you learn to take your risks.
I know it's not always that way - as I see from Rust memes, everyone is just chaotically running around killing new players - but maybe it doesn't show the real picture
I never got eaten ny the sandworm in my ~15 hours of play during the beta.
He shall know your ways as if born to them ...
Clearly you are the Lisan al-Galib
Maybe he's not walking, maybe he's Walken.
Probably ties their shoes a certain way
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