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this post was submitted on 18 May 2025
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The games with death like that are much better, because they force players to care. From what I played, in Eve online you would really think before doing something stupid, because player killers would wreck your ship without caring that you grinded for 2 months to buy it.
Same was a thousand years ago in Ultima Online where you could get ganked and eaten by an ork bandit. That led to me taking a chance and run through a forest naked, because I had a house deed in my pocket, and I didn't want to look like an interesting target. It ended up in a bandit chitchatting with me and letting me go with the words: "I wouldn't walk around in these parts" - yeah, no shit.
Great experiences!
It's just at some point gamedevs started catering to middle-school kids who would buy in-game stuff with their mom's card and got upset when it wat taken from them.
Edit: typo (shop/ship)
The one thing a Dune game must have are scary sandworms, if it was like any other death nobody would care about them, so I agree they should destroy all your stuff. People need to fear the open sand
Absolutely - for me it's not about making games "scary", it's about having "extreme reward/extreme punishment" mechanics which change players behaviors in interesting ways. But specifically, punishing unrealistic behaviours when you are afk and your character is in a scary forest, or when you are in a deadly desert choosing emojis in the chat
I don't mind very punishing death mechanics, but when pvp is involved I absolutely hate it. I play more than the average person, but when some sweaty ass pvp'er who plays 80 hours/week shows up, it's just never going to be any kind of competitive fight. There is no way I will ever be able to do anything against that kind of player, and I'm also not in any way interested in trying. I like pve, not pvp.
Oh, of course in case of two examples I made, there are safe areas, stuff to do if you want to live in peace, etc. In Ultima, only you could unlock the door of your own house so hiding inside would work. And inside towns you could call npc quards (so everyone would have it as a shortcut).
In Eve there are many protected systems, it's just getting stuff from nullsec (lawless/unowned) systems could be more lucrative, so you learn to take your risks.
I know it's not always that way - as I see from Rust memes, everyone is just chaotically running around killing new players - but maybe it doesn't show the real picture