To save anytime features a pretty nice tag to have. I don't know if I buy games anymore that you can't do that.
Yea, I may not be able to sit for the entire "game helping" timeframe that the dev has decided needs to be played at one time.
Thank Gabe for the Deck's suspend functionality. It's not the same as saving, but it means that I can play pretty much any game for a few minutes at a time if I want, as long as I only play that.
I mean, it's not like the Steam deck was the first device that could suspend games.
Kingdom Come: Deliverance Save anytime with a consumable in game item. Doesn't bug me once I got used to it.
You get a free save slot to save a quit so you can save anytime, but not save scum freely.
I get the idea but how about just let people play the way they want
Because restrictions on what you can and can't do is what makes a game a game. Should every game have noclip on by default in case someone doesn't want to engage with the level at all? After all, players that want to can simply restrict themselves to only moving inside the playable space.
I have no problem with being able to open up a console to type god
and noclip
, or installing mods to change how the game works, but it should be clear that you're stepping outside the experience that the developer created. And it shouldn't be an expectation that every game has the same experience.
Being able to save the state when you have something come up doesn't make a game a game though. I can see not allowing save scumming (don't care for that term but not the point) but you should be able to leave a game at your leisure and be able to return to it without having to have the system turned on and ready to play. People can't always tell how long or much progress a game requires you to be at it before you have to do a large chunk over again because of other responsibilities.
I do see cutscenes being more difficult to handle this but if they're putting in unskipable cutscenes then that's something they should figure out, or allow you to skip if needed.
Sure, you should be able to pause and/or quit out and resume the game where you were.
I just think its a little bit dumb that games like Undertale get praised for having a save system that's not actually a save system, or how Oneshot gets praised for letting the player permanently screw themselves over (you get one shot, no reloading), but the fact that you have to make it to the next bonfire in Dark Souls to make progress is treated as meaningless bullshit that only serves to make the game harder with no thematic significance at all.
The full release of Oneshot actually does allow you to save anywhere, though I get your point.
I agree with you, but they said the game has "save and quit".
Yeah nah fuck that. I mod that shit out if a game I’m playing has that.
I don’t know about KCD, but at least with KCD2 you can’t save during cut scenes that advance the story. Some of them are very long and I’ve lost progress because I had to go do something else for a bit.
You also can’t save during combat, which can also be long on some missions.
Yeah, I'm excited for this to be documented. I got burned on Wrath: Aeon of Ruin by this. Fun game but it only has checkpoint saves. You can make checkpoints (from a limited pool) when you want, but only to respawn from if you die. If you turn the game off, it's back to the beginning of the zone. And each zone (which is basically a boomer shooter mission) can be multiple hours long.
Its basically unplayable for me because I have to clear out an afternoon to beat the whole level in one sitting.
Pcgamer: Steam/Valve news? I got you! opens tf2 reaction image folder for the thumbnail.
... I kind of find it hilarious that say... Kenshi, which allows saving and loading anytime, would have this count as an accesibility feature.
BrB, making ironman mode mod for Kenshi, save=game exits, mod allows only a single save file at a time, deletes any others, rofl.
holy shit kenshi mentioned
doesn't that game also have limping, a notoriously disability adjacent activity?
... Oof.
Yes, yes Kenshi fairly brutally depicts limbs being utterly crippled, as well as even amputated (look up adventures of torso on youtube)...
But I wouldn't say fairly realistic depiction of certain kinds of disabilities... are anywhere close to the same thing as... making a game more easily playable by a real world person with varying kinds of disabilities.
That's great news, hope they will start making better ui as well.
Please no.
The current UI is bad but it has charme. I like the inconsistency as more and more design tweaks piled on.
Any redesign risks keeping the UI bad but only removing the charme.
And likely removing functionality
What's wrong with the UI? (Aside from it being incredibly laggy)
Very complex and inconsistent
It's incredible how hard it is to navigate, it's laggy, they constantly move things around, etc.
Clicking library takes me to downloads.
Hah, no way. It's valve, they're allergic to that
Rogue likes without "save and quit" are utter bullshit. This will be useful.
How about unskippable cutscenes lasting more than 2 minutes?
How about pause or skip cutscene those are big ones too
Great, another good idea .
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