all i needed to know was.. https://help.bethesda.net/#en/answer/69672
Are you implying by that that mods are being prevented from operating? The second line implies the opposite .. "If you are experiencing gameplay issues while playing with mods, it's recommended you first try uninstalling your mods"
'Supported' could means that Bethesda will basically ignore any problem reports or support requests whilst mods (which are completely out of their control) are installed - seems reasonable to me.
This. When have developers actually put in support for mods, except for paid bullshit like the content store?
BG3 has a built in mod manager and (free) mod library.
I mean, every previous ES game has had the modloader as part of the launcher, allowing you to enable or disable mods as well as change their load order from there directly.
What? I remember always remember having to use an external mod manager for ES games to work with load order. I’m pretty sure Skyrim didn’t have that at launch because I required the mod manager when I first started modding it. But steam workshop wasn’t even much of a thing then
I'm pretty sure Skyrim didn't get official mod support on the main menu until 2017 with Creation Club.
But no game officially supports mods, at first. Like 99% of mods for games are made without the developer’s assistance or blessing. That’s part of being a mod developer, figuring out how to do shit. I honestly want developer’s hands off of the community
That's absolutely not true anymore. Many games support mods now, and Steam Workshop is a thing.
Steam workshop isn’t mod support. It’s a place to get mods. Mods work without developer support, always have, always will.
But no game officially supports mods
If no game officially supports mods, why would an entire SDK to implement them exist?? Loads of games officially support mods through Steam Workshop alone.
Officially none go out of their way except for maybe Ark. You will get mod capacity but not a care or officially supported mods. Make a little sense? Kind of like we the developers don't maintain or create the mods and they have nothing to do with us officially.
That's not what supporting means in this context.
It means that the devs made the game so mods could be used with it instead of modders needing to find exploits to make mods work.
This is definitely untrue and the reason some games have 18,000 mods and some games have 0 is almost entirely down to developer cooperation.
Sometimes if a game is using an existing engine that is known to be moddable, you can get a community built off of some pre-existing knowledge and kind of strike out on your own to build a mod. In most cases if the devs didn't build the game with mod support in mind you're not getting any mods.
I'm fairly sure Bethesda released Skyrim, Oblivion, and Morrowind with officially supported mod toolkits shipping on day one. The reason their games have official mod tools is to make it much easier to work with which leads to the huge number of mods in their games compared to other games, and contributes to the longevity of their games.
I recall there being a period before a mod toolkit where sanic, bonesaw dragons, and alternative mudcrabs were all that was on tap. Like 4, 5 months of “bonesaw is ready” feels right.
Mods are not supported "officially" but check NexusMods and then get back with me
THEIR BREAKING THE EULA!? TODD! TODD THEY DIDN'T READ THE EULA!!!
Why in the world would they shoot themselves in the foot like that?
Because they don't make money from mods and this was an obvious cash grab from the beginning. If Bethesda had any good ideas they'd be making a game out of them. They don't, so instead they're reselling you the same game they already sold you 19 years ago with a fresh coat of paint on it. A million people will buy it anyway because nostalgia, Bethesda gets their money, and whatever happens afterward is not their concern.
Made in unreal engine so fewer bugs, in the very least.
Edit: I was wrong. Infinite leveling, duplication, and teleportation are still on the menu.
Nope! AFAIK Unreal is only used for rendering, not logic. So you'll get the bugs from Bethesdas engine with the performance of Unreal 5.
Unreal Engine is all I need to know to avoid a game.
What’s wrong with UE? It’s relatively stable, albeit with major processing inefficiencies. It’s no fox engine, but it’s undeniably acceptable compared to Bethesda’s 20 year old treehouse made of tape and glue. Is there some spyware bundled in, or something?
If using the default setup of UE (deferred rendering), it results in a shimmering/noisy mess without TAA and TAA introduces a shit ton of blur, so the games end up looking like you have vaseline on your monitor. UE games can still look good if devs use forward rendering, but it requires a bit more work and not using the default setup so they can use MSAA instead. Unlikely in bigger games because they want to make them very quick.
The horse armor being the deluxe upgrade bonus is actually funny. I'm very much fine with it. It's an intentional joke.
I'm less clear on the expansions being in the base game. Their messaging for the deluxe edition suggests they'd be part of it. Either way the messaging around it sucks and that's less funny.
All of the original DLC, including the infamous horse armour, is included in the base game. The Deluxe edition adds OST, art book, and some new armours, weapons, and horse gear that are new to the remaster.
So I understand correctly that the deluxe edition contains even more horse armour?
Because if, that is absolutely hilarious.
Correct, it does contain exclusive horse armour.
Yes that is correct. You can get a couple of unique armor sets from some new quests, some fancy new weapons, and 2 new sets of horse armor.
Its honestly really fucking funny.
Good to know, but that is EXTREMELY not how the Steam page reads:
The Elder Scrolls IV: Oblivion Remastered Deluxe Edition includes:
Digital base game
New quests for unique digital Akatosh and Mehrunes Dagon Armors, Weapons, and Horse Armor Sets
Digital Artbook and Soundtrack App
Shivering Isles and Knights of the Nine story expansions
Additional downloadable content: Fighter’s Stronghold, Spell Tomes, Vile Lair, Mehrune’s Razor, The Thieves Den, Wizard’s Tower, The Orrery, and Horse Armor Pack
Both the text and the image seem deliberately engineered to equivocate about this, which IMO sucks a lot more than actually selling some horse cosmetics as a ha-ha joke thing.
The Deluxe edition does have all those things. It's just that they are not all unique to the Deluxe edition. It is not unusual in my experience for releases with multiple editions to list everything in that edition, even if lesser editions also contain some of those things.
I have already returned it.
Runs like ass on the Steam Deck even though it's verified. As soon as you get out of the sewer, the framerate drops and it barely manages to keep 30fps with bad framedrops all over the place, even on lowest settings and then you get some muddy blur that looks far worse than the original and it's barely recognizable due to all the AI-Upscale rendering artifacts.
I have just played Cyberpunk 2077 and it ran and looked so much better on the same device (and after that horrendous launch I never thought that time would come, when I would use it as a good example).
Also I quickly understood why it's called a remaster. Pretty much nothing has changed except for Textures and Models and the few gameplay improvements (and let's be honest here, Oblivion desperately needs them), you can get a so much better experience with mods for the original and make it a really immersive game.
The probably missing mod support was the final nail in the coffin. I may install the original again, as I really like Oblivion, or maybe I will just wait for Skyblivion, as it looks so much better than anything I saw here.
My expectations for TES VI are getting lower and lower. I'm pretty sure this is juat a cheap testrun for Bethesda to check if they can get away without having to put any work into a new engine and just outsource the Unreal graphics to the lowest bidder.
I don't know why people still give bethesda money; they've clearly not had the players' best interests in mind for ages. Don't buy their cash-grab bullshit!
Microsoft, and by extension Bethesda, is currently a big target of the BDS boycotts as well. Hard pass on this one for the time being.
That's a given these days. I'll never understand what people like about these half assed games. That Bethesda look that all these games have is just disgusting.
At least it’s not being sold separately.
My favorite official DLC for Oblivion is the Wizard’s Tower. I crashed the game stealing everything and storing it all in the attic.
This is the only reason they remastered the game. They wanted to sell the horse armor again.
Unless you need something, let's continue on to Weynon Priory
It’s new cosmetic horse armor. The original DLC armors are included in the base remaster, at least.
Marketing asshats: so... How do we get more people talking about the release? No press is bad press remember!
DO THE PAID HORSE ARMOR THING!
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