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submitted 1 week ago* (last edited 1 week ago) by SassyRamen@lemmy.world to c/retrogaming@lemmy.world

Oblivion Remasterd Deluxe Edition is reminding us all of the fall of gaming.

That ~~smile~~ horse armor. That damned ~~smile~~ horse armor.

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[-] Gullible@sh.itjust.works 5 points 1 week ago* (last edited 1 week ago)

Made in unreal engine so fewer bugs, in the very least.

Edit: I was wrong. Infinite leveling, duplication, and teleportation are still on the menu.

[-] FooBarrington@lemmy.world 13 points 1 week ago

Nope! AFAIK Unreal is only used for rendering, not logic. So you'll get the bugs from Bethesdas engine with the performance of Unreal 5.

[-] warm@kbin.earth 4 points 1 week ago

Unreal Engine is all I need to know to avoid a game.

[-] Gullible@sh.itjust.works 7 points 1 week ago

What’s wrong with UE? It’s relatively stable, albeit with major processing inefficiencies. It’s no fox engine, but it’s undeniably acceptable compared to Bethesda’s 20 year old treehouse made of tape and glue. Is there some spyware bundled in, or something?

[-] warm@kbin.earth 6 points 1 week ago

If using the default setup of UE (deferred rendering), it results in a shimmering/noisy mess without TAA and TAA introduces a shit ton of blur, so the games end up looking like you have vaseline on your monitor. UE games can still look good if devs use forward rendering, but it requires a bit more work and not using the default setup so they can use MSAA instead. Unlikely in bigger games because they want to make them very quick.

this post was submitted on 22 Apr 2025
333 points (100.0% liked)

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