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submitted 1 week ago* (last edited 1 week ago) by SassyRamen@lemmy.world to c/retrogaming@lemmy.world

Oblivion Remasterd Deluxe Edition is reminding us all of the fall of gaming.

That ~~smile~~ horse armor. That damned ~~smile~~ horse armor.

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[-] shiroininja@lemmy.world 17 points 1 week ago

But no game officially supports mods, at first. Like 99% of mods for games are made without the developer’s assistance or blessing. That’s part of being a mod developer, figuring out how to do shit. I honestly want developer’s hands off of the community

[-] entwine413@lemm.ee 20 points 1 week ago

That's absolutely not true anymore. Many games support mods now, and Steam Workshop is a thing.

[-] shiroininja@lemmy.world 11 points 1 week ago

Steam workshop isn’t mod support. It’s a place to get mods. Mods work without developer support, always have, always will.

[-] warm@kbin.earth 7 points 1 week ago

But no game officially supports mods

If no game officially supports mods, why would an entire SDK to implement them exist?? Loads of games officially support mods through Steam Workshop alone.

[-] DeathsEmbrace@lemm.ee 4 points 1 week ago

Officially none go out of their way except for maybe Ark. You will get mod capacity but not a care or officially supported mods. Make a little sense? Kind of like we the developers don't maintain or create the mods and they have nothing to do with us officially.

[-] entwine413@lemm.ee 2 points 1 week ago

That's not what supporting means in this context.

It means that the devs made the game so mods could be used with it instead of modders needing to find exploits to make mods work.

[-] bob_lemon@feddit.org 2 points 1 week ago

There's a semantic difference between "supporting mods" and "provide support for modded installations". The former is fairly common and is what steam workshop is about and is what you are talking about.

The latter is basically unheard of (for what I hope are obvious reasons).

The OP is a bit ambiguous about which of the two or is.

[-] entwine413@lemm.ee 2 points 1 week ago

OP is only ambiguous because you don't understand what 'supporting' means in this context. Supporting mods has never meant providing customer support to make them work.

It's always meant that modders didn't have to find exploits to change the game.

[-] skulblaka@sh.itjust.works 14 points 1 week ago

This is definitely untrue and the reason some games have 18,000 mods and some games have 0 is almost entirely down to developer cooperation.

Sometimes if a game is using an existing engine that is known to be moddable, you can get a community built off of some pre-existing knowledge and kind of strike out on your own to build a mod. In most cases if the devs didn't build the game with mod support in mind you're not getting any mods.

[-] whotookkarl@lemmy.world 6 points 1 week ago

I'm fairly sure Bethesda released Skyrim, Oblivion, and Morrowind with officially supported mod toolkits shipping on day one. The reason their games have official mod tools is to make it much easier to work with which leads to the huge number of mods in their games compared to other games, and contributes to the longevity of their games.

[-] Gullible@sh.itjust.works 4 points 1 week ago

I recall there being a period before a mod toolkit where sanic, bonesaw dragons, and alternative mudcrabs were all that was on tap. Like 4, 5 months of “bonesaw is ready” feels right.

this post was submitted on 22 Apr 2025
333 points (100.0% liked)

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