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[-] MudMan@fedia.io 18 points 3 days ago
[-] warm@kbin.earth 11 points 3 days ago

A cutscene isn't the best representation. This shows off the 8-bit vs 16-bit better.

[-] MudMan@fedia.io 7 points 3 days ago

I mean, the original image is a cutscene, so...

But hey, I'll split the difference. Instead of SMB 1, which was a launch game and literally wasn't running on the same hardware (because mappers), we can do Mario 3 instead.

Or, hear me out, let's not do a remaster at all for current gen leaps. Here's a PS4 vs PS5 sequel one.

It doesn't work as well, though, since taking the absolutely ridiculous shift from 2D to 3D, which has happened once and only once in all of gaming history, is a bit of a cheat anyway.

Oh, and for the record, and I can't believe I'm saying this only now, LttP looks a LOT better than OoT. Not even close.

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[-] merthyr1831@lemmy.ml 17 points 3 days ago

yeah but the right hand pic has twenty billion more triangles that are compressed down and upscaled with AI so the engine programmers dont have to design tools to optimise art assets.

[-] Cethin@lemmy.zip 5 points 3 days ago

I know you're joking, but these probably have the same poly count. The biggest noticeable difference to me is subsurface scattering on her skin. The left her skin looks flat, but the right it mostly looks like skin. I'm sure the lighting in general is better too, but it's hard to tell.

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[-] scrubbles@poptalk.scrubbles.tech 14 points 3 days ago

And they're shocked that no one bought the PS5 pro for 800 dollars

[-] SplashJackson@lemmy.ca 11 points 3 days ago

I wouldn't mind like a new style of controller like maybe a fleshlight with buttons on the side or something

[-] Xanthrax@lemmy.world 13 points 3 days ago

Have you played VR? You might get that feeling again.

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[-] ParadoxSeahorse@lemmy.world 9 points 3 days ago

tbf I went from Wii to PS4 and shit a brick

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[-] Fandangalo@lemmy.world 9 points 3 days ago

I’d say there’s more progress on scale than visual fidelity. There’s greater ability to render complexity at scale, whether that’s real actors on screen or physics in motion. I agree that progress in detail still frame has plateaued.

[-] Melonpoly@lemmy.world 9 points 3 days ago

Slightly improved graphics while having worse enemy ai, unreal engine stutter, constant hand holding with in game puzzles, restricted character creation, all while having to wait for updates to fix issues that shouldn't be there at launch.

[-] The_Picard_Maneuver@lemmy.world 7 points 3 days ago

Don't forget how many modern AAA games feel like you're playing a gamified version of your car's navigation app.

Waypoint>cutscene>waypoint>cutscene>waypoint>cutscene

[-] hazl 3 points 3 days ago

They said we'd never have consumer tech that could white clip in real time but look at us now.

[-] Windex007@lemmy.world 7 points 3 days ago
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this post was submitted on 28 Feb 2025
714 points (100.0% liked)

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