This is like the people who give recipes bad reviews because they swapped the eggs for banana and it didn't bake right.
Yeah instead give it 0/10 cause checks random steam review Marver rivals crashing randomly.
But fuck linux users for rating a game bad cause developers made a deliverate descision to block their system cause "all linux users are cheaters."
So, I imagine that the person you replied to would agree that's also a bad reason to rate a game.
There is no reason to ever rate a game badly. If it runs poorly or not at all youre the moron for using banana instead of tomato. If you don't like it cause the game is not good, its your own fault for making a dish following a curry recepie when you hate curry.
We need the game publishers to face more consequences for neglecting a significant segment of the market
MacOS?
^(please^ ^don't^ ^hurt^ ^me,^ ^it^ ^was^ ^a^ ^joke.)^
As long as it's not Android
If that segment of the market was significant, corpos we be bending over backwards for those dollars.
So, as a bazzite enjoyer what in particular need I do?
anti cheat with kernel privilege access? No, thanks
I'll settle for the old Rust approach, where you could still play on (or host your own) servers that didn't have anti-cheat enabled.
We'll sooner see linux supported anti cheat than we will server browsers.
unfortunately for us, I don't think we're what they would consider "significant"
The steam deck be pretty popular these days.
We need the game publishers to face more consequences for shoving BS kernel level anti-cheats and not focusing on where it actually matters, server-side.
(Which would also solve the Linux AC problem by extension)
Game publishers: but server-side anticheat is ~~more expensive~~ HARDDDDDD
Most games I know about do both, but my understanding is it's hard to stop some of the client-side stuff server-side.
Look, we've been here before. I'm not super invested in multiplayer stuff, so I don't care that much, but I am old enough to remember when gamedevs would not even try crossplay and just let the PC be the wild west when it comes to cheating.
I didn't necessarily hate it. I lived in a world of dedicated servers where moderation and security came down to some kid in his underpants being pretty sure he didn't like you and kicking you out. I'm guessing there's a bit too much money and too much of an expectation of free-form matchmaking for the mass market to go back to that.
But hey, I'm not a security software engineer and I'm not excessively involved in competitive shooters, which seems to be where most of the problem happens. My interest in this is having enough PC security for crossplay to make matchmaking in fighting games less of a hassle than it used to be in the Street Fighter 4 days. You sweaty FPS nerds can do whatever, as far as I'm concerned.
You're right on all accounts, I oversimplified for humor. Server-side IS more expensive and does exist in limited ways. Rolling matches on dedi servers are highly profitable, unfortunately the old school days of matchmaking are over for everything except indie companies that want to replicate the nostalgia
No. It's a video game. Publishers have no business being in my kernel.
Anticheats on Linux don't have kernel access... Have you ever heard of people needing to type their root password to launch a steam game before?
Hu? You don’t need to type root password to load a kernel module automatically , do you?
I mean, do you have to type the root pw if you plug in a wifi dongle that requires an out-of-tree module?
As far as I understand, you have to type root pw only for installation and update of the module and, depending on distribution, even that is not really visible since you type root pw to install tons of stuff all the time.
Let's rephrase: Have you ever needed to enter your root password while installing a game through a launcher such as Steam?
How would that kernel module be installed if nowhere from installing to actually running the game did it have access to the kernel?
Anticheats on Linux don’t have kernel access
Yeah, I know. I'd like it to stay that way. Furthermore, this is also why games with kernel-level anticheat still don't work on linux, despite developments in wine/proton.
Don't give corpos any ideas
Where did I say I wanted kernel anti-cheat?
The post is about anticheat that doesn't work on linux. Non-kernel-level anticheat works fine now thanks to wine/proton. That just leaves kernel-level anticheat. If a game has kernel-level anticheat, the studio is not going to remove it for the sake of a linux version. Therefore, to be compatible with linux, they would be introducing kernel-level anticheat into a linux version. To this, I say "fuck no".
The only game I currently play is KSP. I've grown so tired of all the crap out there.
I mean if the game you paid money for is deliberately broken to shaft you, you are a clown for reviewing the game positively. Judging by the complaints of every game with linux-breaking anti cheat, it has failed to remove any of the cheaters.
Nearly 800 hours in Scum, now I can't play it anymore because it's missing Linux EAC support. Too bad.
Bully for you.
When I eventually make the switch to Linux your efforts will make it even more seamless.
I’m fighting for you!
Nope, fuck that. I'm not running that anti cheat shit on my machines, I just won't buy it.
Bro. That's not what is happening or being talked about. Most anticheat systems have a Linux flag that can be enabled, letting them run on proton without any sort of kernel access. Everything except Denuvo and fuck that shit in particular.
I’m not calling for kernel anti-cheat. I just want all the multiplayer games to work.
I dont disagree with this but i don't know about significant segment, thats kind of delusional
Based.
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