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[-] bjoern_tantau@swg-empire.de 103 points 1 week ago

Although it has a PC version nothing can be configured.

[-] ch00f@lemmy.world 29 points 1 week ago
[-] taladar@sh.itjust.works 20 points 1 week ago

You mean erratically fluctuating 3-30FPS just as the game wants you to go through a jump puzzle that requires precise timing and of course physics calculations are based on display FPS.

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[-] esc27@lemmy.world 65 points 1 week ago

Every single shelf, cupboard, sack, discolored patch of dirt, hollow tree, etc. Is lootable. 99.9% of the loot is useless. The remaining 0.1% is key to solving several quests and/or the best stuff in the game.

[-] Corkyskog@sh.itjust.works 18 points 1 week ago* (last edited 1 week ago)

Oh my wife would love this game, that's basically all she likes to do in games. Someone needs to just make thief simulator for her.

[-] Frog@lemmy.ca 24 points 1 week ago

Months after Red Dead Redemption came out for the PS3, my friend asked me why I didn't beat it yet. He opened up my inventory and he saw more hunted meat he ever thought someone could accumulate.

All I did was hunt in the game. It was one of the best hunting games of all time.

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[-] SharkAttak@kbin.melroy.org 12 points 1 week ago

The inventory is tetris-style. Lots of items arent squares or rectangles. Items do stack, but you can get them only by selecting and choosing "Take one/Take half/Take X". If you drop something it is GONE.

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[-] Sonotsugipaa@lemmy.dbzer0.com 58 points 1 week ago

Gameplay heavily based on dodging and careful movement, but you can only dodge by double tapping movement keys or the stick

[-] chemical_cutthroat@lemmy.world 46 points 1 week ago

Wow, my controller just broke on it's own. It was right there on my desk, and then I read your comment, and it snapped itself in half.

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[-] spankmonkey@lemmy.world 54 points 1 week ago

Pointless inventory management and crafting.

[-] adarza@lemmy.ca 38 points 1 week ago

inventory expansion slots only available for ~~purchase~~ rent with real money.

[-] odium@programming.dev 25 points 1 week ago

pay to win gacha/lootbox mechanics

[-] Object@sh.itjust.works 14 points 1 week ago

"Losing the 50/50"

[-] bob_lemon@feddit.org 19 points 1 week ago* (last edited 1 week ago)

Inventory is limited by item weight.

Discarding items requires 3+ button presses (per item)

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[-] RandomVideos@programming.dev 50 points 1 week ago
[-] taladar@sh.itjust.works 38 points 1 week ago

Some items also rot, the rot timer doesn't stop in the unskippable cutscenes and maybe even continues ticking down while you are not playing.

[-] tetris11@lemmy.ml 12 points 1 week ago

Fun glitch: rot value is unsigned, and once it reaches -1 the item is reborn phoenix-style from the ashes of itself.

This makes for some interesting mechanics where its worth saving old rusty near-dead items until the end of the game just before a vital boss battle.

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[-] ZeffSyde@lemmy.world 13 points 1 week ago

That, honestly, kept me from enjoying Fallout 3 after being introduced to the series via FO4. I understand that far in the future everything is going to be shitty and broken, but the raiders that just jumped me didn't seem to have any problem getting hits with their useless broken pipe weapons that I can somehow use to repair 5% of the durability of my shitty pipe weapon.

[-] Warl0k3@lemmy.world 22 points 1 week ago* (last edited 1 week ago)

Fallout 3 is a shit game (The classic example of why is that things like stealing a spoon will get you sentenced to death by mob violence) Play Fallout New Vegas, it's built on Fallout 3's engine but instead of being designed and written by indentured interns at Bethesda it was made by people who are, you know, game designers. (I would kill for a NV-esque sequel to F04)

[-] prole@sh.itjust.works 12 points 1 week ago

I wouldn't call it shit, but yean NV is definitely a much better game.

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[-] fakeman_pretendname@feddit.uk 49 points 1 week ago

Why are they starting with "starting the game"?

They forgot to start with a kernel-level anticheat and a pointless, slow to load "need an account, always online" launcher.

[-] GraniteM@lemmy.world 44 points 1 week ago* (last edited 1 week ago)

Equipment can be upgraded, but only through an enormous amount of tedious grind for tiny incremental improvements.

By halfway through the upgrade tree, all the equipment is overpowered and will make any boss fight trivial, including the final boss of the game. All additional upgrades are meaningless.

You don't get to see the real ending unless you fully upgrade all the equipment.

[-] Hudomi@lemmy.world 21 points 1 week ago* (last edited 1 week ago)

Upgrading the equipment has a chance to fail and waste all your resources. The chance to fail increases with every level.

Bonus points: Failing destroys the equipment and you need to start over from scratch.

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[-] VindictiveJudge@lemmy.world 17 points 1 week ago

There are also four normal endings and a true ending. You can only see the true ending after getting all four normal endings. There are multiple branch points in the story leading to the different endings so you have to start almost from the beginning to find a new one. The true ending is on a wholly separate route that is 99% identical to the one leading to Ending A. There is no new game plus, so you have to start from scratch each time. The true ending boss, unlike the other ending bosses, is absurdly over tuned and the only enemy in the game that requires you use or even know about several obscure mechanics, and even then requires you to have all upgrades maxed out and be near the level cap to even stand a chance.

[-] InFerNo@lemmy.ml 38 points 1 week ago

Driving mechanic where you steer where you look, making it impossible to drive straight while looking around or behind you.

[-] rtxn@lemmy.world 11 points 1 week ago

Halo's gameplay is really not that great (I'd even say pretty bad) without the nostalgia goggles.

[-] Duamerthrax@lemmy.world 12 points 1 week ago

I disagree. I'd rather have look-to-steer then the full-left-straight-full-right steering that's in other fps games. Not being able to make slight changes to direction and speed in Half-Life 2 vehicles always made them frustrating.

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[-] SatyrSack@feddit.org 36 points 1 week ago
[-] bjoern_tantau@swg-empire.de 44 points 1 week ago

Probably from The Last of Us where you have to help a companion character reach a higher ledge which slows down gameplay.

[-] Wrufieotnak@feddit.org 30 points 1 week ago

But... That is a disguised loading screen. The ones everyone complained about as well. The game has to load the data at some point. So either it's completely being removed from the game via a screen or something like "boost me up" or crawling through the caves like in the new God of War.

[-] frunch@lemmy.world 11 points 1 week ago

It's funny to me that loading times are still the Achilles heel after all these years. Don't get me wrong--it makes sense. Games getting more graphically intense, larger worlds, online play etc, it all adds up. I always just thought that we'd finally see loading times become at least significantly shorter by now--and in scale with the size of the games, they likely have. I guess some things are simply as optimized as they're gonna get, can't just expect magic to happen and make that much computation instantly doable.

[-] Wrufieotnak@feddit.org 15 points 1 week ago

The loading times did get better! I think a lot of people who complain either forgot or never player old games on original hardware. I remember minutes long loading screens. What we have now is so much better than the past. Imaging playing a Dark Souls game and waiting 1 minute each time you got defeated. That was my experience with one segment in Dark Messiah of Might and Magic

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[-] sepiroth154@feddit.nl 34 points 1 week ago* (last edited 1 week ago)

Huge amounts of foreshadowing, but the story is already very predictable.

Motion controls.

Very long unskippable cutscenes before all bosses.

Hitboxes that make no sense whatsoever.

Voice Actors that really want to be somewhere else. (perhaps with full bladders?)

All cutscenes are slideshows.

A huge open world, with massive Travel distances and no fast travelling, and theres nothing to explore.

[-] Dave@lemmy.nz 15 points 1 week ago

Very long unskippable cutscenes before all bosses.

It's probably assumed but just to be clear - the save point is before the cutscene, so if you die then you have to watch the cut scene again every time.

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[-] Hoimo@ani.social 11 points 1 week ago* (last edited 1 week ago)

A huge open world, with massive Travel distances and no fast travelling, and theres nothing to explore.

But right before the final boss you find out you should've been collecting 100 golden rings from nooks and ledges and now you have to grab a guide and check all 100 locations because there's no way to know which ones you found already.

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[-] rtxn@lemmy.world 33 points 1 week ago* (last edited 1 week ago)

> escort mission with walk-and-talk exposition dump
> keep close to the escort target or the radio will yell at you
> faster than walking
> slower than running

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[-] quixotic120@lemmy.world 33 points 1 week ago

A currency system where the game has a normal currency that you can earn via tasks but that currency is artificially nerfed because there is an additional “premium” currency that is only available either in extremely paltry amounts that have to be saved over months of grinding or spending actual cash. Also there’s a ton of stuff that can only be purchased with large amounts of premium currency

A subscription for basic services like multiplayer or a song catalog even though you just paid $70 for the game

High paced action game that suddenly grinds to a halt for a forced stealth section that was clearly tacked on and poorly designed

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[-] YungOnions@sh.itjust.works 32 points 1 week ago
  • Escort Section where the person you're escorting moves at a slower pace than you do, forcing you to jog, walk, jog all the time.

  • Want to quit the game? Sure go into the menu, click Quit Session -> Are you sure? -> click Yes -> Loading Screen -> Game menu -> click Quit Game -> Are you sure? -> click Yes -> Loading Screen -> Unskippable game title intro -> sub menu with Quit Game, Continue Game, New Game -> click Quit Game -> Are you sure? -> click Yes -> Loading Screen -> Desktop

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[-] Odo@lemmy.world 28 points 1 week ago* (last edited 1 week ago)

Don't forget a save point right before the unskippable cutscene and overly difficult boss fight, so you get to watch it over again every time you die.

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[-] 2ugly2live@lemmy.world 27 points 1 week ago* (last edited 1 week ago)
  • Lonely? Don't worry, the main character is never going to shut up and will comment on every single thing with lines that won't get old at all.
  • Yeah, you can play with your friend... After hours of gameplay, once you both have this super special item and only for certain, boring ass missions.
  • You need an account, and we have no native sign up so we're going to open up a completely different window while you try to drag your mouse awkwardly with the controller. Yes, the cancel button is very close to the confirm, no there's no confirmation, and yes you'll have to start this shit from scratch.
  • Escort missions, but the escort won't get out of the fucking way, and your shots can kill them.
  • Currency systems that are just currencies within currencies, within currencies.
  • The items are easy enough to see, but you have to be in just the right location to pick it up.
  • There's a save screen, but nothing actually pauses.
  • I know 99% of games use similar buttons for different functions, but what if we switch it up, just for giggles? Let's make "jump" the R1 button!
  • You can drive, but it's on ice physics. And, yes, there will be a chase sequence that's going to take you a very, very long time.
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[-] fox2263@lemmy.world 24 points 1 week ago

Need an account to begin the game even though it’s single player.

After logging in the game updates and requires a restart. Even though you updated outside of the game.

The menu is a convoluted mess with lots of areas all having notification icons.

Lots of DLC with adverts for the DLC menu.

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[-] dharmacurious@slrpnk.net 23 points 1 week ago

Instead of walking/moving with a your joysticks, you use them to point a fucking mouse cursor and click on the ground where you want to go, like that shitty walking dead game on playstation

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[-] collapse_already@lemmy.ml 23 points 1 week ago

You guys are forgetting an annoying encumberance system where in order to pick up the heavy object (example: plate mail) you have to drop a light weight object (example: ring) because you are out of item slots.

[-] PM_Your_Nudes_Please@lemmy.world 20 points 1 week ago* (last edited 1 week ago)

Worse: Both encumbrance and grid inventory management. Can’t pick up that plate armor because you need to re-Tetris your inventory around to make room for the 4x6 plate armor icon. And no, you can’t rotate items to make the armor a 6x4 instead.

And after you organize your entire inventory to fit the armor, you still can’t pick it up because it’s too heavy.

[-] sp3tr4l@lemmy.zip 18 points 1 week ago* (last edited 1 week ago)

If singleplayer:

A complex transmog system that has gacha style of different 'currencies' (shit tier crafting ingredients) and layers of abstraction, some of which functionally require being subbed to a battlepass which allows you to purchase some necessary key items to the transmog process only after you've done all your monotonous dailies for 3 weeks without missing a single one.

If multiplayer:

'Radiant' style quests revolving around escorting a low health, brain dead at path finding npc, which walks slower than your run speed but faster than your walk speed, through a PvP combat zone, who frequently has random mental breakdowns and must be reassured everything will be alright through a 22 step dialog tree process, which is largely randomized everytime, in order to keep them moving.

You and the npc can be killed during conversation segments, which you cannot exit from at whim, you must complete the dialog tree successfully to regain control of your character and exit the 'cinematic dialog' mode.

[-] Corkyskog@sh.itjust.works 12 points 1 week ago

Lol that multi-player game actually sounds really interesting....

I would love to add a gambling mechanic and play it. 11 players in an arena, each player bids 0 to 100 cents to be "it". If you or your stupid NPC dies, you lose and the pot rolls to next round. If you somehow can get your idiotic NPC to the safe zone, you win the entire pot. Pot can grow indefinitely.

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[-] Blackmist@feddit.uk 18 points 1 week ago

MHW was a game desperately in need of a paper manual.

Flashing up pages full of text during the tutorial is flat out obnoxious.

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this post was submitted on 29 Dec 2024
517 points (100.0% liked)

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