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[-] taladar@sh.itjust.works 38 points 1 week ago

Some items also rot, the rot timer doesn't stop in the unskippable cutscenes and maybe even continues ticking down while you are not playing.

[-] tetris11@lemmy.ml 12 points 1 week ago

Fun glitch: rot value is unsigned, and once it reaches -1 the item is reborn phoenix-style from the ashes of itself.

This makes for some interesting mechanics where its worth saving old rusty near-dead items until the end of the game just before a vital boss battle.

[-] RandomVideos@programming.dev 1 points 1 week ago

The variable overflows at 512 and the rot value is counted in ds

[-] tetris11@lemmy.ml 1 points 1 week ago

It can never overflow though since it's constantly decaying

[-] RandomVideos@programming.dev 1 points 1 week ago

Not if its measuring time left

[-] affiliate@lemmy.world 10 points 1 week ago

the rot timer is calculated based on when the item is picked up using real world time. if you reload a previous save then most likely all of your things are now rotten

[-] prole@sh.itjust.works 5 points 1 week ago

even continues ticking down while you are not playing.

Hmm, I kind of like this idea and could see it working alright if used correctly. Reminds me of Animal Crossing, but so much more annoying.

[-] taladar@sh.itjust.works 4 points 1 week ago

I got the idea from Ark.

this post was submitted on 29 Dec 2024
517 points (100.0% liked)

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