There are people willing to pay $80 for your game, $60, $40, $20, $10, and $5. You might be able get someone willing to pay $10 to pay $15 with good marketing, but you will never get them to pay $60. So when you've gone through most people willing to pay $60 and $40, you might as well go through the rest of the market. It doesn't cost you that much more than you're already spending on servers, so why not make that extra money.
I love the Forza series — someone tell me enough about these to go and take advantage of major deals.
Ask a more specific question? I've played all of them...
EA Game 🤮
They're showing their true value.
It's called idiot tax. (hint: not the discounted price)
Unbound was basically dead on arrival, its practically just heat with re-shade and barely any actual new content.
Because broke niggas like me can't afford 20$ for a legitimate skyrim copy even tho I got 1800 hrs in that game
I pirated the game and it included all the DLC. Then I played it for a few hours and was glad I didn't spend 5 dollars on it.
I played that game for free.... Glad I didn't pay a single dime for it.... It was ass
Is this a complaint? I see nothing wrong.
Most AAA's are arse and barely sell so easy decision to make them cheaper to get them sold.
$70 price is for people who are really impatient and then sales are to capture price sensitive people over time. Not unusual. It's why I wasn't bothered by the $70 retail price, since I knew I'd never have to pay it. It's just a tax on the impatient.
Instead of lowering their prices over time and so sales are less significant of a percentage, they keep the original price indefinitely and just have lots of sales. This makes the percentage off much higher than if they had depreciated the regular price as it should. Pretty common these days.
The slow burn lowering prices over time also maintains a bit of long term income for a maintenance team to patch and improve the game. This game is 2 years old and is getting slammed down to $5, that says to me they're just trying to cash out on whoever is left that wants to buy it but hasn't, and then I'd bet this game never sees an update ever again afterward.
Luckily I started to only buy games after comparing on isthereanydeal.
This also pleases the Steam Store algorithm god. A big spike will bump the game up in the charts, then the algo will serve it to more people in the store and more people will buy it. The more sales momentum a game has the more the algo will show it in the recommended sections.
Unbound is an exception because 1. it's not super new, and 2. it did quite poorly iirc
Personally got it at £30 and even then it ran poorly on my Steamdeck at lowest settings so I wasn't interested :(
It happens all the time on Steam and physical retail. Especially when the game is critically panned or is old enough that it's not selling at the original price anymore.
Pretty funny to see the big budget "AAAA" games going from $70 to $5 in just a few months, while seeing an independent game like RimWorld never go on sale and have multiple DLCs that aren't much cheaper than the base game because the former loses interest hella fast, while the latter seems to keep gaining popularity.
Just fyi, Ludeon Studios changed their stance on sales some time ago, in fact it's on sale right now! Never more than a 20% discount though. Factorio however has still never been on sale. But your point still stands
Both are pennies on the hour investments though. Factorio Space Age has drawn me back in like the OG did years ago.
No. Don't. Don't tell me this, don't do it to me, I'm trying to complete Satisfactory playthrough
Yeah I'm trying to convince myself to give space age a try, but damn I know it won't be good for me.
I think part of this has to be related to the idea that you cant do good, creative, interesting things on e the number of cooks in the kitchen gets above a certain size, which might actually be quite small. I mean look at terraria and stardew valley. Microscopic dev teams with impact the size of asteroids in terms of total effect and the long term impact on gaming.
I think "good" in media is an extension of having a singular vision for what you are trying to do. Focus too much on crowd pleasing and you lose the plot.
Factorio has only ever gone up in price, and the new expansion costs more than the base game did.
Pirate triple a and buy indie.
Its what both of em deserve.
Nah, just don't play the AAA bullshit. It is not worth your time to pirate
that one depends on ones opinion tho.
personally? all the ones i did try where dogshit.
But one womans trash is another man or womans treasure as they say.
Lol, still too expensive for that garbage...
boots up some real NFS
"TO THE WINDOOOOOOOO-"
The steam fall sale is going on right now.
Rope people in with the base game discount and flood them with DLC is the EA way.
I bought Witcher 3 AND ALL dlc for like 8 dollars last year during this sale.
Exhibit A:
nfs games up to and including MW 2012
These are solid, enjoyable entries in the series. Peaked with Underground 2 and MW 2005, but the takeover/acquisition of Criterion pumped new life into HP 2010 and MW 2012.
Exhibit B:
nfs games released after MW 2012
These are dogshit. Heavy dlc, meh progression, horrible to play on a keyboard, stupid upgrade systems (cards? cards? are you retarded, EA?), always-online, shitty online servers, horrendous physics, so arcadey that they make actual arcade racing games look desirable.
You'll note that this game is in the second group.
I got it as a gift a couple weeks ago, they paid $10 for it, which I was holding out for >$5 to buy myself; it's actually better than the last iteration, but not by much. That game - heat - I thrashed on at launch and 6mo later, and when the premium or whatever edition dropped to like $1.25, I finally bought it (10h demo before) and honestly, I want my $1.25 back. Here, $5 for unbound is about right, near the upper limit.
If they hadn't killed Criterion (the reboot is in name only, the talent jumped ship with the forced merge), nfs might be awesome still. They have to do a metric fuck-load to save this series. I have almost every game, I'm a massive fan of the series... But for the past decade, it's fucking dogshit.
Because it's not just about money, that's why you hear about the number of copies sold more than gross revenue, it represents number of interested people that can buy another product at X dollars. Every now and then exec put up big sales, pump the numbers up before the big reports.
That's also why Nintendo games neeever go on sale.
It's funny I was going to buy it until I saw EA account required and Denuvo.
Because they're desperate to recoup some of their money for development and the game hasn't sold very well. Case in point: Suicide Squad is 3.49 or 4.99 for the deluxe edition. The game sold like trash so they desperately want to make some more money and hope people will go like "well it's only 5 bucks. I may as well."
Because it's two years old?
And because it was kind of a shitty game.
How is it insane? These games are made to take your money, so they quickly get cheaper until they no longer make meaningful sales. It's why you should never buy AAA games for the first 6-12 months (if ever honestly), they will very quickly be a lot cheaper after the publishers scam from the initial hype purchases.
Is there a new title coming? My car feed has been featuring a real build of the Most Wanted (2005) M3 GTR recently from BMW. I see franchise sales often when a new entry is coming out. I don't see any announcements though, so maybe it's just because it's rated so poorly
Edit: no news of a new title, but the Borderlands franchise has a sizeable discount bundle on Xbox, at least. Bl4 is coming. But it's also a sale weekend anyway
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