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Why are $70 AAA games slashing prices so drastically?
(lemmy.world)
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I completely agree with that. Even the games that made the big companies big back in the day started off being like 3-5 people, tops. Now they have hundreds of people, tons of ideas, along with limited time and tons of bureaucracy. Even if there's just one person making the decisions, it can't be easy frequently hearing good suggestions from other people working on the thing under you and not wanting to try and incorporate them.