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[-] antaymonkey@lemmy.world 378 points 1 year ago

Uhh.. today's AAA studios have THOUSANDS of employees, hundreds of millions of dollars in budgets, and huge IPs on which to draw. Elder Scrolls, Fallout, Assassin's Creed, Diablo, Warcraft, Mass Effect, Dragon Age... these studios have VASTLY larger resources than Larian. Like, an order of magnitude larger. This is gaslighting and whining. I'm not having it. Do better, AAA devs. Do a lot better.

[-] DreamySweet@lemmy.sdf.org 88 points 1 year ago

That's why their games suck. Smaller teams and budgets make better products.

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[-] csolisr@communities.azkware.net 55 points 1 year ago

Not AAA devs, they're doing what they can. The problem is with the AAA CEOs

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[-] Atomic@sh.itjust.works 139 points 1 year ago

Why are they getting so much attention for it?

Nintendo does the same with BoTW and ToTK. Long dev cycles that releases a functional game without micro-transactions.

FromSoft does the same with most of their games. Where people actually beg them to release DLCs.

But no... it's Larion they seem to go after.

Nintendo is huge. FromSoft has their own cult. But Larion? What's can they blame there? Nothing. Most big studios that bitch about this is larger than Larion. Maybe because they are more scared that if Larion can do it. There's no excuse anymore.

[-] Blackmist@feddit.uk 46 points 1 year ago

Most of the Sony exclusives are the same. God of War, Spiderman, Ghost of Tsushima.

Just solid AAA single player games, no nickel and dime bullshit.

Every F2P model is predatory as fuck, and relies on taking advantage of whales over a prolonged period.

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[-] CaptPretentious@lemmy.world 38 points 1 year ago

I think it's due to the little guy making a huge wave that other people don't feel they're "allowed" to make. These other devs work on "AAA" companies working on big name titles from studios everyone has heard of so. But now a small, indie studio comes along with a grand slam and they don't like it kind of makes them look bad by comparison. Showing you can release a big complex game without it being an absolute buggy mess, doesn't need microtransactions, doesn't need to sell millions of copies to be considered a success, and isn't just a copy paste of the previous game with a handful of modifications made to slap a new "FOR SALE" label on it...

[-] Goronmon@kbin.social 27 points 1 year ago

But now a small, indie studio comes along with a grand slam and they donā€™t like it kind of makes them look bad by comparison.

Larian is similar in size, if not significantly larger, than Bethesda when they made Skyrim.

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[-] FeelsGouda@feddit.de 30 points 1 year ago* (last edited 1 year ago)

I think the "problem" for those people is that the game broke out of its bubble. nintendo, from soft and also larion up until now all had their own bubble of fans. Larion broke that mold and even people who have nothing to do with the genre celebrate it.

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[-] frezik@midwest.social 120 points 1 year ago

Would it be so bad if games didn't have insane budgets? Most of my favorite games from the past decade are from small studios operating on pizza and hope.

[-] Cethin@lemmy.zip 47 points 1 year ago

BG3 did have a pretty huge budget though. I would totally be fine if games took notes from BG3 but reduced scope a lot. Bioware used to make games similar to BG, but they stopped and now make garbage. The idea other studios can't make similar games is wrong. They can't make games this big usually though without publishers telling them they need to include microtransactions and other bullshit.

[-] avapa@lemmy.ml 68 points 1 year ago

BioWare didnā€™t just make games similar to Baldurā€™s Gate, they created Baldurā€™s Gate.

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[-] zaphod@feddit.de 37 points 1 year ago

Lower budgets would probably be better. High budgets mean high risk, developers and publishers try to minimize that risk and you get bland games that try to cater to too many tastes. Movies suffer from the same problem. They get budgets in the hundreds of millions and you wonder what they spent it all for.

[-] FangedWyvern42@lemmy.world 25 points 1 year ago

High budgets are killing the film industry. In the case of gaming, it plays a factor, but greed is probably the main issue. Most big budget AAA games in the past made large amounts of money even if they didnā€™t have universal appeal. Because companies realised that they could make large amounts of money off loot boxes, microtransactions, cash shops and battle passes, they started trying to funnel players into games, mainly so that players would buy things. Thatā€™s one of the main reasons the AAA industry is getting worse: games need to appeal to as many as possible, while coming out as fast as possible, all so that players will buy the overpriced in-game items endlessly shoved in playersā€™ faces.

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[-] brihuang95@sopuli.xyz 111 points 1 year ago

Imagine whining about how people prefer to play good games that work on launch.

[-] FadoraNinja@lemmy.world 54 points 1 year ago

From what I gather, there is a real fear in develper spaces that executives will take the wrong lessons from BG3. They will want the same scope, choice, narrative, & mechanics but through crunch, shutting down smaller projects, & homogenized visual & narrative focus. IE all the shiny bits without the time, work culture, & creativity that came with creating BE3. It isn't developers just being pissy this is their way of trying to stop their idiot boss from ruining their current project or making massive projects without enough time or staff.

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[-] TowardsTheFuture@lemmy.zip 104 points 1 year ago

Complaining about it having funding.... AAA.... lol. Thats the fucking point of AAA. Big fucking budget.

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[-] whenigrowup356@lemmy.world 94 points 1 year ago

Yeah, don't expect funding for AAA games!

Wait...

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[-] rich@feddit.uk 93 points 1 year ago* (last edited 1 year ago)

Meanwhile:

Jan 2022: "Heres xenoblade 3, an absolutely gigantic single player game, no microtransactions, pushes the console to it's absolute limit, Monolithsoft at the top of their fucking game. Announced today, out in september."

April 2022: "Lol, it's now out in july. Enjoy.".

Baldurs gate is fucking sweet, but let's not act like it's a unique occurance in AAA gaming.

[-] cvozbosher@lemmy.ml 52 points 1 year ago

This isn't a pissing contest and no one is acting like this is unique. We saw the same excitement for the last 2 Zelda games, God of War, Spiderman, Elden Ring etc. (post more examples, I don't pay as much attention to the industry anymore so I'm sure I've missed a bunch). Let's celebrate them if that's what you'd like to see more of. They're all awesome and they all add to the evidence that there is a large population that still want to experience games this way.

[-] Ilandar@aussie.zone 46 points 1 year ago

no one is acting like this is unique.

Yes actually, they are. That's the entire reason this debate began; some developers claimed that Baldur's Gate 3 is a unique occurrence and should be treated as such, rather than an example of a AAA video game meeting the expectations of consumers.

I think that was the point the person you replied to was getting at: not only is it completely fine for consumers to have these expectations, but it's actually not even as rare as these developers are making out. There are other examples of AAA development studios and publishers who aren't engaging in blatantly anti-consumer practices, so the ones that do really have no excuse.

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[-] UsernameIsTooLon@lemmy.world 33 points 1 year ago

Xenoblade 3 is a Nintendo exclusive. Baldur's Gate is unique to me because a game like this hasn't clicked with me since Dragon Age Origins.

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[-] FrostKing@lemmy.world 85 points 1 year ago

AAA companies: Makes bad game and releases apology promising to make good games now

Also AAA companies: We are not capable of making good games, stop expecting to much.

[-] CosmicCleric@lemmy.world 82 points 1 year ago

Remember fellow gamers, you hold the power of the purse, you get the final vote with your wallet.

If some studio head or developer manager tries to tell you that you have to accept micro transactions and such, just say no thank you, and move on.

There are plenty of other games from other good studios out there for you to give your hard-earned money to.

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[-] Anticorp@lemmy.ml 80 points 1 year ago

New expectations? Lol. These were always the expectations!

[-] Invertedouroboros@lemmy.world 37 points 1 year ago

That's what I don't get. These are expectations that I've had for years. The indie space has kinda proven that creativity will take a game a hell of a lot farther than cash ever will. With few exceptions I simply don't buy AAA games anymore because honestly I just don't expect the same level of effort will be put into making them.

[-] dustyData@lemmy.world 79 points 1 year ago

How does it go?

I want smaller games, with lower quality graphics. Made by happier developers who are paid more to work less. And I'm not kidding!

[-] Asafum@feddit.nl 30 points 1 year ago

I mean we can have large games with detailed graphics and have employees treated well. We just need to accept 10+ year timelines for releases on big games which I'm ok with as long as we get quality results and the team is treated well.

I follow star citizen though so I could be the weird one here lol

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[-] theAndrewJeff@lemm.ee 77 points 1 year ago* (last edited 1 year ago)

Hereā€™s my thing: I donā€™t necessarily care what sort of game you make, I just want it to be feature-complete and technically solid (I.e. mostly bug-free). Whether thatā€™s a small indie game or a massive AAA game, those two things should be true.

I think what most people find frustrating is that the in-game store is the most well developed part of most AAA releases nowadays, which often ship riddled with bugs.

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[-] Jake_Farm@sopuli.xyz 63 points 1 year ago

Cry some more, corpos.

[-] GreenMario@lemm.ee 56 points 1 year ago

Wizards of the coast paid $0 to fund this game, that's why it says Larian in the publisher field on Steam and not WoTC or Hasbro.

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[-] Alterecho@midwest.social 56 points 1 year ago

I think that one (HUGE) part of BG3's success is that it was in Early Access for, what, 2-3 years? During which it grew a dedicated modding scene, received a metric fuck-ton of feedback, and regularly dropped large content patches. This wasn't an average dev cycle, and I think it shows. In some ways, the Dev. Feedback and interactivity reminded me a lot of the way Warframe does dev interactions.

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[-] kn0wmad1c@programming.dev 33 points 1 year ago

The one thing that Shawn forgot to say is "Larian's boardrooms aren't filled with people who don't play video games!!"

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[-] seejur@lemmy.world 32 points 1 year ago* (last edited 1 year ago)

It is exactly what I except going forward because, as that moron mentioned this is a fucking AAA game, not a Indy game.

AAA games developers absolutely have those resources and even more, so yes, they should have all of that.

[-] Four_lights77@lemm.ee 31 points 1 year ago

Maybe we need to update the nomenclature. Software with loot boxes, pay to win mechanics, predatory gameplay loops, and storefront-first design should now be called ā€œcasinosā€. They should have disclaimers about gambling and addiction in their load screen, have age restrictions, and should be forced to institute limits on what can be spent in a certain time frame. Feature-complete software with zero storefronts of any kind would be allowed to brand themselves as ā€œgamesā€.

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[-] Koen967@feddit.nl 31 points 1 year ago

Well Shawn. How about this is the new standard for AAA games and if you can't reach it than you are a AA studio at most.

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[-] Stinkywinks@lemmy.world 25 points 1 year ago

Who the f is Shawn, wtf is evolve? Why is every shitty game dev crying that other people make good games, without shame? Oh that's right, based on their releases, they have no shame.

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this post was submitted on 16 Aug 2023
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