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Item tokens? (lemmy.world)
submitted 1 year ago by mo_ztt@lemmy.world to c/rpg@ttrpg.network

Hi all!

I make tabletop game tokens, and I'm planning to design a set for miscellaneous objects in the game world. I've already got a draft list (chests, trees, campfires, healing potions, etc.) But I'm curious to hear from others, what item tokens do you use or wish you had in your collection? Are there any specific ones you'd like to have?

Thanks, appreciate any and all feedback.

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[-] Kolanaki@yiffit.net 2 points 1 year ago

My group plays using tools to do everything online, so it depends on who is DMing. Personally, I like doing it all by hand. I just free hand a crude chest or something to represent items.

[-] Dice@ttrpg.network 1 points 1 year ago

Clue tokens.

[-] AGreaterMonster@lemmy.world 1 points 1 year ago

Horses, wagons and carts, trapdoors open and closed (to do a reveal), ladders/rope ladders—-basically the key is, things that move or players might want to move during an encounter. If it doesn’t need to be moved then it can be fixed when building the setting or just dropped into chat as an image.

[-] GolGolarion@pathfinder.social 1 points 1 year ago

If you've got plans for physical items represented w/ tokens, how about status effects too? Slowed, Buffed, Stunned, etc.

[-] Lianodel@ttrpg.network 1 points 1 year ago

I think doors, gates, and levers would be useful!

[-] Ziggurat@sh.itjust.works 1 points 1 year ago

On VTT, the one I use the most (I don't play tactical miniature games but roleplayung games, maps are indicative but not critical) are a set of alphabetic A-Z tokens it's incredibly versatile. Shall I buy a physical set, I'd go for something like that rather than any objet I would need tzice a year

[-] mo_ztt@lemmy.world 2 points 1 year ago

Right, I can see that. I was actually hyper-careful initially to set up sets that were flexible enough that you could use the tokens for a bunch of different encounters (that was the whole idea behind the "abstract" enemy tokens, just make colors and numbers so the battlefield is clear and organized instead of people having to match the token to the monster.)

I can't imagine that a library of specific tokens is all that useful on VTT, no. When I was setting all this up, I observed people who were attempting to make available "digital token packs" with hundreds of "tokens" for some small number of dollars, and I formed a theory that this was born more out of hope that people would buy it than any realistic interest in the product. For that reason, I made zips of the artworks to these tokens available for free, and based on the number of people I've observed being at all interested in the things when they cost nothing, I think my theory was correct.

this post was submitted on 13 Aug 2023
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