[-] Lianodel@ttrpg.network 28 points 17 hours ago* (last edited 16 hours ago)

Hey, remember how right-wingers all laughed at What is a Woman? Reveling in their willful ignorance by laughing at anyone who dared to have a nuanced answer? Now they had a chance to define it for themselves, and immediately sat on their own (legally feminine) balls.

[-] Lianodel@ttrpg.network 2 points 3 days ago

I'm annoyed that I expect Hollywood executive, as always, will take the wrong lesson from it. They'll see it underperformed and think people don't want a D&D movie, rather than that they shouldn't have released it between John Wick and Mario.

[-] Lianodel@ttrpg.network 10 points 3 days ago

I played the heck out of NWN when I was a teenager!

...by which I mean I was excited by the character options, so I ended up restarting it over and over again. I've done the Waterdhavian Creatures quest so many times I burnt out. :P

I should go back and actually beat the game.

[-] Lianodel@ttrpg.network 3 points 3 days ago

I'll reiterate what others have said: If I don't have anything prepared and don't feel like I can wing it, I'll just tell the players what's up. We're all here to collaborate and have a good time, so that conversation is a part of it. Maybe we get back to it after a short break, maybe the next session.

As for railroading or not in a broad sense, it depends. Both can be a ton of fun. The important part is just that everyone's on the same page: a DM who wants to run a railroad and players who will go along with the plot; or the DM wants to run a sandbox and the players want to forge their own path. I like both, so it's just a matter of clear communication.

On a tangent, I think players taking initiative is generally a good sign. It means the DM is providing hooks (intentionally or not), and the players are being proactive and invested.

[-] Lianodel@ttrpg.network 14 points 3 days ago

I'm not sure if they deleted it or I just can't find it, but there was a post on the LW destination that said the mods talked about the near-universal, overwhelmingly negative response, and were split 2-2 on what to do: either cancel the plans, or keep going anyway. They only made this post after considering the aforementioned near-universal, overwhelmingly response a tiebreaker.

I think that really encapsulates the problem.

[-] Lianodel@ttrpg.network 96 points 2 months ago

My favorite was death panels.

"The government is going to decide who lives and dies by gatekeeping access to healthcare!" Motherfucker, that's what insurance does now. The potential failures of a collectivized system are treated with more scrutiny than capitalism working as intended.

[-] Lianodel@ttrpg.network 87 points 9 months ago

Sokka, Scanlan, John Snow, Walter White - except “more based” or “less of a cuck”.

The two that stick out most to me are Sokka and Walter White.

A major part of Sokka's character arc is outgrowing his misogyny. I mean, Christ, the Kyoshi Warriors episode had him humble himself, ask to learn, and crossdress.

As for Walter White, his arc is becoming "more based" and "less of a cuck." It's also about him becoming a total monster.

There's been a lot of discourse about "media literacy," and it's frustrating that the people who most lack it, often in destructive ways, end up just dismissing the criticism out of hand, as though it's not dead-on.

[-] Lianodel@ttrpg.network 116 points 1 year ago

My potentially controversial take is that metagaming is neither good nor bad. A metagaming problem is really just some other problem that rears its head through metagaming.

You can metagame and be a good player. It's like doing improv with dramatic irony. If you're prioritizing the gameplay and everyone's enjoyment, it's a useful tool.

If you're using it for the personal advantage of your character, though... that can also be fine. Some old-school games, especially dungeon crawls, are like strategy games testing the players as well as their characters.

It's when there's a disconnect between how people are playing the game that you get problems. If someone wants to play a strategy game while others want to play improv, and they're not thinking about what kind of approach is appropriate and when, that you get issues.

[-] Lianodel@ttrpg.network 119 points 1 year ago

I have to admit I was kind of impressed seeing the way two scams worked together: the Hyperloop, and the Loop. People genuinely thought they were related projects because of the name and, I guess, the tunnels. So the Hyperloop made the Loop sound more exciting than it really was, and the Loop made it seem like there was progress towards the Hyperloop.

Of course, in reality, the Loop is just a shitty cab tunnel designed to financially and physically block local mass transit projects, while the Hyperloop is just bullshit vaporware designed to financially and politically block intercity mass transit projects.

[-] Lianodel@ttrpg.network 151 points 1 year ago* (last edited 1 year ago)

Hoo boy. Against my better judgment, I'll wade into this pool.

  1. If voting for either party gets you the same result, fascists wouldn't be so focused on elections and trying so hard to take the vote away.

  2. Withholding your vote doesn't do anything. When has losing an election pushed either party left?

  3. Voting doesn't prevent you from engaging in other forms of direct action.

Both parties suck. People will needlessly suffer and die no matter who wins. But there are also people who will suffer and die under one party but not the other, and the same can't be said the other way around. Our democracy is fundamentally flawed, but voting is a tool at our disposal, and we're in no position to turn anything down.

39

What makes it your favorite? Do you want to play it? If so, what's keeping you from doing it?

For me, it's Burning Wheel.

I bought it purely based on aesthetics back in 2008ish, then got the supplements, then Gold, then Gold Revised, with the Codex, and the anthology...

I blame it for my weakness for chunky, digest-sized, hardcover RPGs. :P I also like the graphic design, I like the prose (even if it's divisive), and it has both interesting lessons you can plug into other games (like "let it ride," letting success or failure stand instead of making lots of little rolls) and arcane systems that pique my interest (like the Artha cycle, which makes roleplay, metacurrency, skill rolls, and advancement all intersect). I genuinely like reading it for its own sake.

I haven't played it because... well, since it's not D&D, that immediately makes it harder to get people interested, sadly. It's also a bit daunting, given its reputation as a crunchy system. But I have a group of players interested in trying new things, and fewer other games calling for my attention, so hopefully I'll get a chance soon. :)

[-] Lianodel@ttrpg.network 101 points 1 year ago

New national parking platform

...if that means what I think it means, it's probably the worst of the lot.

Take it from an American: mandatory minimum parking will absolutely ruin your towns and cities.

[-] Lianodel@ttrpg.network 98 points 1 year ago

Due to the nature of Cybertruck, which is made of bright metal with mostly straight edges, any dimensional variation shows up like a sore thumb.​

It sounds to me like the reasonable conclusion to draw from this would be to modify the design of the car. I'd also assume you don't need tolerances to be the same for literally all parts inside and out. I'd also think that, if the car looks that bad if things are 10 or more microns out of place, these cars are going to age terribly after regular use.

But what do I know? If I were smart, I'd be rich, right? And Elon is so rich, he must be a genius!

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Lianodel

joined 2 years ago