Turned everything into a co-op and killed all the landlords?
Maybe we should try that outside of a video game, too.
Turned everything into a co-op and killed all the landlords?
Maybe we should try that outside of a video game, too.
Aren't coops basically democratic condos? In Sweden we have "bostadsrätt" which are condos governed by a democratic resident association. They're good for democratic control over housing, but they still require a mortgage and they're still subject to market speculation. Some of the apartments can be rentals, but that still means you have a landlord, just that your landlord is your neighbors.
Having the city or the state as your landlord seems like it would be more ideal, or at least a balance of coops and public housing.
The major benefit is that a co-op is owned by the people who live there.
That's still a MASSIVE improvement over outside ownership by someone who is just there to make money.
It's a step in a better direction, if maybe not the ideal solution.
For the U.S. at least:
With condos, there's a condo association that owns all the common areas. Then the association itself is owned by the owners of the units, and the management is elected by the owners.
With co-ops, the unit owners directly own the common areas in common, and the management is also elected by the owners.
Functionally speaking they're very similar, and co-ops tend to exist in places where this legal structure predates the invention of homeowner associations (basically New York).
“First of all, we removed the virtual landlord so a building’s upkeep is now paid equally by all renters,” the developer posted in a blog on the game’s Steam page. “Second, we changed the way rent is calculated.” Now, Colossal Order says, it will be based on a household’s income: “Even if they currently don’t have enough money in their balance to pay rent, they won’t complain and will instead spend less money on resource consumption.”
I looked up the rest because it piqued my interest. Black Cat City by Jay Kinney, published in 1980.
Wtf... There's no narrative or throughline, it's just like... if you distilled "unsettling" and put it on paper.
Well, successful art I guess, it made me feel things...
"Drinnen saßen stehend Leute, schweigend ins Gespräch vertieft"
There's a whole bunch of such surrealist art, and while me being a rather lazy student for most things art history means I have no idea whether there's a better name for it, or how connected the artists behind them are, I still tend to find them rather fascinating.
Also, I'm not saying that surrealist art must necessarily miss a narrative throughline, though it's true here.
Only way to turn up to a party tbh..
I love Victoria 3 because it appeals to the male fantasty, making the rich pay taxes.
Do...do women not want the rich to pay taxes? In a game called Victoria, no less? (i've never played)
For clarity, my understanding is that landlords in the game basically live rent free. Some of the buildings spawn with low numbers of apartments, so if you had a building with two apartments, 1 would be a landlord and the other tenet would pay x2 the rent.
So effectively they're changing from having local landlords to instead paying rent to a distant landlord.
That first system sounds accurate to life, and the second like property taxes.
If you ever wanted to see an alleged IRL rent hellscape simulator take a look at this
Cities: Skylines II Found a Solution for High Rents: Get Rid of Landlords
For months, players have been complaining about the high rents in the city-building sim. This week, developer Colossal Order fixed the problem by doing something real cities can’t: removing landlords.
The rent is too damn high, even in video games. For months, players of Colossal Order’s 2023 city-building sim, Cities: Skylines II, have been battling with exorbitant housing costs. Subreddits filled with users frustrated that the cost of living was too high in their burgeoning metropolises and complained there was no way to fix it. This week, the developer finally announced a solution: tossing the game’s landlords to the curb.
“First of all, we removed the virtual landlord so a building’s upkeep is now paid equally by all renters,” the developer posted in a blog on the game’s Steam page. “Second, we changed the way rent is calculated.” Now, Colossal Order says, it will be based on a household’s income: “Even if they currently don’t have enough money in their balance to pay rent, they won’t complain and will instead spend less money on resource consumption.”
The rent problem in the city sim is almost a little too on the nose. Over the last few years real-world rents have skyrocketed—in some cases, rising faster than wages. In cities like New York, advocates and tenants alike are fighting against the fees making housing less and less affordable; in the UK, rent is almost 10 percent higher than it was a year ago. From Hawaii to Berlin the cost of living is exorbitant. Landlords aren’t always to blame, but for renters they’re often the easiest targets.
From this perspective, perhaps Cities’ simulator is too good. Prior to this week’s fix, players found themselves getting tripped up on some of the same problems government officials and city planners are facing. “For the love of god I can not fix high rent,” wrote one player in April. “Anything I do re-zone, de-zone, more jobs, less jobs, taxes high or low, wait time in game. Increased education, decreased education. City services does nothing. It seems anything I try does nothing.”
On the game’s subreddit, players have also criticised “how the game's logic around ‘high rent’ contrasts reality,” with one player conceding that centralized locations with amenities will inevitably have higher land values. “But this game makes the assumption of a hyper-capitalist hellscape where all land is owned by speculative rent-seeking landlord classes who automatically make every effort to make people homeless over provisioning housing as it is needed,” the player continued. “In the real world, socialised housing can exist centrally.”
This is true. It exists in Vienna, which the New York Times last year dubbed “a renters’ utopia.” Except, in Vienna the landlord is the city itself (it owns about 220,000 apartments). In Cities: Skylines II, the devs just got rid of landlords completely.
The change in-game will have “a transition period as the simulation adapts to the changes,” and the developer “can’t make any guarantees” with how it will impact games with mods. Although the update aims to fix most of the problems at hand, that doesn’t mean players should never expect to see rent complaints again. When household incomes are too low to pay, tenants will be loud about it. “Only when their income is too low to be able to pay rent will they complain about ‘High Rent’ and look for cheaper housing or move out of the city.” Maybe it’s time players had a few in-game tenant groups of their own.
Is CS2 an actually playable game yet? I remembered trying to play it on my 4090 and getting 60fps on a blank map, and scrolling was somehow jittery.
Part of me feels like it ended up similar to the situation Ark is in now where the player base is split. I've honestly not heard anything much about CS2 recently which is curious. It was a shame it was such a let down on release after how much love CS got.
That could mean that the already content players are still happy with their game, and the vocal haters don't have enough to hate on that doesn't sound petty.
I say that as someone who has not played CS2 and plays 1 heavily modded... So the fuck do I know
Steam reviews are still mixed, both recent and overall.
That's unfortunate.
I do enjoy builders and management games, so I was hoping it had improved.
I've got my fingers crossed that they pull a No Man's Sky and actually strive to make a playable game, but the longer it takes, the less likely it seems.
Paradox in infamous for releasing unfinished games, in recent years.
RL patch when?
I'm not gonna say it's a bad idea, I'm just gonna say I think I've seen this one
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