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submitted 4 months ago by ApollosArrow@lemmy.world to c/games@lemmy.world

I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[-] kratoz29@lemm.ee 10 points 4 months ago

Please people, help me out with this, which game popularized any modern game to be a huge ass open world action RPG?

My best bet is that it is The Witcher 3's fault.

[-] tfw_no_toiletpaper@lemmy.world 10 points 4 months ago

Probably any Bethesda game

[-] XTL@sopuli.xyz 9 points 4 months ago

https://en.wikipedia.org/wiki/Hunter_(video_game)

https://en.wikipedia.org/wiki/Elite_(video_game)

https://en.wikipedia.org/wiki/Angband_(video_game)

Depends on how you constrain that idea. Open worlds were a very early idea, but old computers were somewhat capacity limited in how much content you could have.

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[-] MalReynolds@slrpnk.net 8 points 4 months ago* (last edited 4 months ago)

Been around since at least early Final Fantasy / Chrono Trigger SNES era (for some values of action). Maybe Atari 'Adventure'.

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[-] Cornelius_Wangenheim@lemmy.world 7 points 4 months ago

GTA3 is the one that started the trend.

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[-] BigLgame@lemy.lol 10 points 4 months ago

People always forget that resident evil 4(? There is a million of them) made third person shooters mainstream.

[-] Dasus@lemmy.world 9 points 4 months ago

What are you smoking? That's like a 2005 game.

https://en.m.wikipedia.org/wiki/Third-person_shooter

Jonathan S. Harbour of the University of Advancing Technology argues that Tomb Raider (1996) by Eidos Interactive (now Square Enix Europe) is "largely responsible for the popularity of this genre".

Hell, Max Payne was definitely more popular, and it came out in 2001.

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[-] PalmTreeIsBestTree@lemmy.world 10 points 4 months ago

Crush the Castle inspired Angry Birds and several other games with the same catapult mechanic. Loved that flash game way before Angry Birds was put on the App Store.

[-] sirico@feddit.uk 10 points 4 months ago

Arma 2-3 have been responsible for at least 3 major multiplayer genres.

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[-] rimjob_rainer@discuss.tchncs.de 9 points 4 months ago

Ocarina of Time is the mother of modern 3D gaming with Z-targeting.

[-] RoccosBasilisk@lemmy.world 9 points 4 months ago

Battlefield 1942 introduced rideable vehicles to the maps.

Halo introduced regenerating health.

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[-] dumblederp@aussie.zone 9 points 4 months ago

WASD + mouse aim in FPS. Wolf3d, Doom1 and Blakestone used the arrow keys, spacebar and Ctrl back in the day. The arrows were turn, not strafe too.

I reckon it was some friends of mine in the 90s in Box Hill, Melbourne, Victoria who were the first to use WASD/mouse aim. Share house above a shop at the end of a tram line.

[-] huginn@feddit.it 7 points 4 months ago

Quake 1 popularized mouselook

[-] xanu@lemmy.world 9 points 4 months ago

I'm not 100% sure if factorio was the first, but the devs at Wube certainly perfected the idea and now there's a whole market for the "factory game" genre.

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[-] cyberpunk007@lemmy.ca 8 points 4 months ago

Souls games. Popularized invasions.

[-] rustydrd@sh.itjust.works 10 points 4 months ago

Perfect example that "popularized" is different from "popular".

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[-] bruhsoulz@lemmy.ml 8 points 4 months ago

Doom or Wolfenstein birthed 3d fps I'm p sure 😁

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[-] rustyfish@lemmy.world 8 points 4 months ago

Don’t know if this counts, but Resident Evil 4 killed off the tank controls and single-handedly popularised third person cameras for survival horror games.

[-] ampersandrew@lemmy.world 8 points 4 months ago

Resident Evil 4 still had tank controls, but it moved the camera behind the back. Unlike dual analog third person shooters at the time, it did have one major innovation: it moved the character to the left side of the screen so you could more easily see what's in front of you.

[-] catloaf@lemm.ee 7 points 4 months ago

I think Halo was what popularized the twin stick controls.

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[-] noughtnaut@lemmy.world 8 points 4 months ago* (last edited 3 months ago)

Dune II - basically the grandfather of every RTS game out there (and incidentally very, very different from Dune I): opposing forces, resource collection, tech tree, fog of war, et cetera. Or perhaps it was (not World of) Warcraft, it's been too long and memory gets fuzzy.

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[-] somnuz@lemm.ee 8 points 4 months ago

This is a fantastic timeline if you want to go into details.

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[-] RightHandOfIkaros@lemmy.world 7 points 4 months ago

Metroid, which spawned more than half of all indie games.

[-] cyberpunk007@lemmy.ca 10 points 4 months ago

More than half seems bold, otherwise I agree

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[-] acosmichippo@lemmy.world 7 points 4 months ago* (last edited 4 months ago)

funny how no one even mentioned World of Warcraft for MMOs because it's too obvious.

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this post was submitted on 19 Aug 2024
215 points (100.0% liked)

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