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[-] finthechat@kbin.social 136 points 11 months ago* (last edited 11 months ago)

Bethesda was under no obligation to talk to these mod devs beforehand. But it sure makes them look bad. As a recent comparable, Concerned Ape was open and communicative with all the mod devs before releasing his latest patch for Stardew Valley, a game that is just about as old as Fallout 4.

Bethesda has become a literal laughingstock at this point in time and it's just funny to point at them every time they rack up another L.

[-] rtxn@lemmy.world 68 points 11 months ago* (last edited 11 months ago)

They had no obligation, but there was no reason they couldn't take the minimal effort and put out a blog post saying that the update would break mods. The modding scene is the only thing keeping Bethesda's games relevant (except New Vegas, but that's not really Bethesda's achievement).

[-] ABCDE@lemmy.world 37 points 11 months ago

The modding scene is the only thing keeping Bethesda’s games relevant

The recent Fallout series is probably doing a good job.

[-] Renacles@lemmy.world 19 points 11 months ago

Every single update breaks mods that rely on a script extender because it changes the game's binary.

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[-] Coasting0942@reddthat.com 9 points 11 months ago

Bethesda communicated beforehand for script extender Skyrim. Gave them an NDAA and allowed them to update the extender before the anniversary update release.

Don’t know why they didn’t do the same for Fallout

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[-] SnotFlickerman 134 points 11 months ago

Fallout London is whinging but the real loser is the Fallout 4 Script Extender mod, upon which so many other mods relied.

Fallout London release or no, this has broken a massive number of mods for Fallout 4 that relied on the Script Extender.

That's actually the bigger story here, that Bethesda declined to communicate with the modders who made the backbone of a lot of other mods.

From the Fallout 4 Script Extender home page:

https://f4se.silverlock.org/

The 2024-04-25 Fallout 4 update (1.10.980 and later) has broken F4SE and the rest of the native code modding scene similarly to Skyrim's "Anniversary Edition" patch. I am working on an update and cannot currently offer a timeline for its availability, nor whether there will be any critical technical issues that would block an update. Do not email with questions.

[-] AnyOldName3@lemmy.world 32 points 11 months ago

Fixing the script extender itself won't take that long as it doesn't need to hook that many functions (although depending on how much free time people have and whether there are any surprises, it could still take longer than most people expect). Fixing all the mods that depend on it will take much longer, as between them, they hook lots more functions than the script extender itself, and with this update, it's not just a case of most functions being the same, but at a slightly different address (as was typical with creation club updates, which tools could help with), but instead lots of functions have changed slightly due to using an updated compiler, and lots of functions have been inlined differently (so instead of just existing once, they get copied into every function that uses them, and then optimised differently in each place based on the surrounding code).

[-] Zahille7@lemmy.world 13 points 11 months ago

So what I'm understanding from reading everyone's outrage and input on this, is that Fallout London may or may not come out because of this, but more importantly, just wait a little while after the update to try out mods, just like every other Bethesda game update?

[-] VaultBoyNewVegas@lemmy.world 19 points 11 months ago

Little while could be a long while for some mods and maybe never for others. I wouldn't be surprised if some mod developers don't go back and fix it if they had moved on to other projects. These mods will be years old and anything that uses the script extender will have advanced features to it so they're not a 3 minute quest mod using only existing assets found in the game itself.

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[-] AlexWIWA@lemmy.ml 11 points 11 months ago

They did this to Skyrim too. Breaking mods in decade old games is ridiculous

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[-] INHALE_VEGETABLES@aussie.zone 10 points 11 months ago

Nobody liked that.

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[-] Default_Defect@midwest.social 61 points 11 months ago

Every single time this happens, people act like its the first time. Game updates -> Script Extender breaks -> Mods reliant on it break too. Every. Single. Time.

[-] businessfish 17 points 11 months ago

but this is a game that basically lives and dies by its mods, and this is an update that (arguably) changed nothing anyone who is still playing the game cares about after years of stability. why fix what isn't broken?

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[-] DeathbringerThoctar@lemmy.world 58 points 11 months ago

"This thing they announced for last year, then pushed back to this year and released to coincide with a massively hyped TV show was a complete surprise to us." Is that really FO:London's stance? I mean, I feel for them that it sucks, but to call it a surprise feels straight up disingenuous.

[-] ColonelPanic@lemm.ee 9 points 11 months ago* (last edited 11 months ago)

How do you prepare for an update when Bethesda don't tell you what is changing? It says in the article they had literally no correspondence from Bethesda until the update dropped, so the only thing they could do was keep developing and hope not too much broke in the process.

That being said, from what I understand is that the script extender broke, so they're just waiting for an undefined time until that gets fixed for the latest update.

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[-] Blackmist@feddit.uk 54 points 11 months ago

For a company that relies 100% on modders for their games, you'd think they'd have an actual modding API built into their games by now.

[-] AnyOldName3@lemmy.world 34 points 11 months ago

There's a pretty extensive API, capable of more than most games that advertise modding support, but it can't do literally everything anyone could think of, so people reverse engineer the game engine to make it possible to do even more things (hence it being called a script extender rather than the modding API). It's the mod reliant on reverse engineering the executable that break, not the ones using the modding API.

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[-] CorrodedCranium@leminal.space 22 points 11 months ago

I'll have to watch the BBC interview. The way the article is worded makes it sounds like they've been in communication with Bethesda while creating Fallout London.

[-] Timecircleline@sh.itjust.works 21 points 11 months ago

There's actually a comment to the effect that they had zero communication with Bethesda, but still wish they had been given earlier notice.

[-] Annoyed_Crabby@monyet.cc 15 points 11 months ago

That's the kicker lol. They didn't communicate with Bethesda but expect Bethesda to communicate with them.

[-] eltimablo@kbin.social 29 points 11 months ago

Yeah but what expectation could they have had that they'd need to communicate with Bethesda in the first place? The game's been "complete" for several years at this point, and IIRC Skyrim Special Edition (the Skyrim version of what happened here) was both announced in advance and released as a separate game, so mods that weren't getting updates could still function. In light of that, it seems reasonable for the developer to expect advance warning at least in the form of a press release prior to the update being made available. Should they have reached out every week asking whether Bethesda had any plans to update a 10-year-old game?

[-] Annoyed_Crabby@monyet.cc 8 points 11 months ago

In light of that, it seems reasonable for the developer to expect advance warning at least in the form of a press release prior to the update being made available.

They did...

The modder said it themselves. It will take time for them to check the 4 years of work to see if it still function. At this point, no matter when Bethesda drop the update, they will complaint that it break their mod. This has been going on since the launch of FO4 where every time bethesda update the game, it break the mod, people complain about it, some straight out announce they won't fix it until the final update. It's nothing new.

[-] CaptainEffort@sh.itjust.works 11 points 11 months ago* (last edited 11 months ago)

It wouldn’t be the first time, the SKSE team for Skyrim was in contact with Bethesda before Special Edition came out.

[-] rar@discuss.online 9 points 11 months ago

It was surreal watching BBC report on a game mod. I saw the thumbnail 'Fallout London Delay' with the BBC logo and thought there was a terrorist attack or something.

[-] samus12345@lemmy.world 20 points 11 months ago

I remember hearing about the current-gen upgrade a long time ago. Why is this a surprise?

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[-] TrickDacy@lemmy.world 17 points 11 months ago* (last edited 11 months ago)

Am I the only person who never installed a single mod for any Bethesda game?

[-] hswolf@lemmy.world 44 points 11 months ago

you're missing out hundreds and thousands of awesome fan made content, there's even entire fan made dlcs

[-] billiam0202@lemmy.world 26 points 11 months ago

Don't forget the hundred-hour-long minigame of "Which order do these mods need to load in so they don't break again?"

[-] redcalcium@lemmy.institute 16 points 11 months ago

Modding is a hobby, and just like other hobbies, tinkering is part of the fun.

[-] DragonTypeWyvern@literature.cafe 18 points 11 months ago

That automated settlement mod for FO4 single handedly rekindled my interest in the game.

I'm not building one more goddamn water purifier for you lazy bastards 😤

... Unless I see you have a slight shortage in your build plan

[-] Lowpast@lemmy.world 10 points 11 months ago

Agree with whay the other person said. Mods for these games are incredible, often better than the core game. Definitely do it

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[-] ParkedInReverse@lemmy.world 16 points 11 months ago

I made sure to download my copy of FO4 from GOG since it hasnt updated yet. Shame London won't release on GOG (who will be hosting it) still while they work on fixing it for the new version.

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[-] Kedly@lemm.ee 15 points 11 months ago

Why do they need to release for the newest version? If they were going to release soon anyways, just release for the old version of Fallout.

[-] starman2112@sh.itjust.works 13 points 11 months ago

I'm picturing the number of messages they'd receive the day the update hit. People suck. Most will understand that they need to hold off on updating if they want to play the mod, some will seek support when it breaks. Some of those will say "that makes sense" and disappointedly wait for the mod to update, some of those will get angry. I certainly wouldn't want an inevitable flood of angry emails a few days after the big release.

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[-] argh_another_username@lemmy.ca 13 points 11 months ago

I just received the update and the graphics are much better in the XBox. Everything is much more smooth.

[-] CaptainEffort@sh.itjust.works 11 points 11 months ago* (last edited 11 months ago)

Probably the fps bump, which could’ve been done ages ago if they wanted to, and with far less drama. It’s about as simple as ticking a box.

And apparently it doesn’t even include graphical improvements. At least on PC.

[-] EdibleFriend@lemmy.world 11 points 11 months ago

Probably jack shit compared to the graphical mods that were already out there

[-] kinkles@sh.itjust.works 9 points 11 months ago

Not everyone wants to mod the game, though.

[-] EdibleFriend@lemmy.world 13 points 11 months ago

I get that but when it comes to Bethesda games the vast majority of people do. And it really sucked what they've done to us.

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[-] DAMunzy@lemmy.dbzer0.com 13 points 11 months ago

I'm disappointed in myself for buying FO4 recently.

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this post was submitted on 25 Apr 2024
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