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submitted 7 months ago by Carighan@lemmy.world to c/games@lemmy.world

Unity's Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

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[-] surely_not_a_bot@lemmy.world 146 points 7 months ago
[-] The_Vampire@lemmy.world 13 points 7 months ago

@surely_not_a_bot will remember that

[-] Plastic_Ramses@lemmy.world 129 points 7 months ago

I've got to imagine Epic is pretty pissed at Unity right now. Both had a pretty sweet gig "competing" against each other.

But since Unity's brain-dead maneuver, we suddenly have a foss alternative to both, and they might actually have to innovate now.

[-] aksdb@lemmy.world 60 points 7 months ago

As much as I like to shit on Epic, but UE 5.x is pretty much innovative with each minor release. Watching the release videos of what the engine can do in realtime is always impressive. They are used as realtime backgrounds for movie sets.

[-] some_designer_dude@lemmy.world 14 points 7 months ago

Unreal 5 is… unreal.

[-] ManniSturgis@lemmy.zip 13 points 7 months ago

I think it's funny you try to show how good the game engine is by saying it's used in movies. Like sure it's impressive, but graphics don't make a game. Give me one good game with simple graphics built in Godot, rather than 100 fancy locking $80 micro-transaction infested always online games.

[-] CosmoNova@lemmy.world 22 points 7 months ago

Your argument has nothing to do with UE5‘s or Godot‘s strengths and weaknesses. You could literally flip it and it would make just as much (or little) sense: Give me one good asset library game in UE5, rather than 100 custom asset containing $80 micro-transaction infested always online Godot games. See? The argument doesn‘t actually say much about the engines, just about monetization which you can handle completely independently from the software. If your project makes a million or less, UE5 is free to use for anyone. That makes it pretty good for tiny indie devs and hobbyists actually.

[-] aksdb@lemmy.world 13 points 7 months ago

Do you mix game development with engine? Of course an engine doesn't make an innovative game by itself. An engine is - hence the name - only the means to an end to help develop a game. Innovative games are all over the place in regards to the engines they use; from in-house/custom to products like unity, unreal, etc.

That you have the impression that engines like UE and Unity are "less innovative" by judging released games just shows how many games are developed using these engines - especially Unity. It's so damn easy to build games with it, that many people do, even when they only build something simple. And that's fine ... it means that more people can channel their creativity into game development, even when it doesn't yield anything ground breaking.

It also shows, though, that developers can focus more on the game development and have to deal less with engine development and now even asset creation, since these engines also bring asset catalogs. So it's really quite a good time to dive into game development, which fosters creativity and in the end there will also be innovative games among them.

[-] WarlordSdocy@lemmy.world 35 points 7 months ago

Yes but at the same time Unreal doesn't really compete with Unity at all when it comes to 2D games. Unreal is primarily meant for 3D games and maybe you could make a 2D one work in it but Unity has a lot more resources for 2D games. That's why games like this switched to Godot instead of Unreal cause Unreal wasn't really an option. I could be wrong but when Ive made some projects in Unreal it didn't really seem to have any options for 2D games like Unity has.

[-] echodot@feddit.uk 20 points 7 months ago* (last edited 7 months ago)

Unity wasn't innovating but I think it's unfair to say that epic were not.

Part of the problem is that Unity don't actually use their own engine.

[-] pycorax@lemmy.world 20 points 7 months ago

Considering Epic is funding Godot iirc, I'm sure they're more than happy with their competitor shooting themselves in the foot.

[-] dtrain@lemmy.world 9 points 7 months ago* (last edited 7 months ago)
[-] pycorax@lemmy.world 7 points 7 months ago

Oh, seems like it was a one time thing then. Apparently they got a grant in 2020 and that was it.

[-] Chee_Koala@lemmy.world 77 points 7 months ago
[-] Chee_Koala@lemmy.world 41 points 7 months ago

I hecking love working with Godot btw, nothing is perfect but man is it glorious shiny FOSS and extremely usable!

[-] some_designer_dude@lemmy.world 16 points 7 months ago

And it’s going to get so much better with more people flocking to it!

[-] Underwaterbob@lemm.ee 40 points 7 months ago

Godot is awesome. I hope all the attention that has been spewed upon them thanks to Unity's fuck up doesn't spoil it.

[-] danc4498@lemmy.world 38 points 7 months ago

I had to delete this game from my phone cause I couldn’t stop playing it…

[-] ABCDE@lemmy.world 27 points 7 months ago
[-] sag@lemm.ee 4 points 7 months ago

Help. I am addicted to Gambling

[-] danc4498@lemmy.world 3 points 7 months ago

Not in iPhone yet luckily!

[-] bionicjoey@lemmy.ca 21 points 7 months ago

Doesn't STS run on Java, not Unity?

[-] redeven@lemmy.world 71 points 7 months ago

StS2 was being developed in Unity iirc, and they moved to Godot for that new game (and possibly also future games?).

[-] slimerancher@lemmy.world 37 points 7 months ago

Don't know what engine they used for STS, but apparently they were making STS 2 on Unity:

At the time, it said it'd made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.

[-] zachary3752@lemm.ee 33 points 7 months ago

STS was Java running on libgdx.

STS2 will be C# on Godot.

Based on this: https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4

[-] dubyakay@lemmy.ca 13 points 7 months ago

Sorry, you have been blocked

You are unable to access medium.com

Great website.

[-] EdibleFriend@lemmy.world 15 points 7 months ago

YOU KNOW WHAT YOU DID

[-] Agrivar@lemmy.world 3 points 7 months ago

What the heck did you do to get blocked by Medium.com?!?

[-] sensiblepuffin@lemmy.world 2 points 7 months ago

I'm going to guess they're skipping redirects - that's what the issue was for me.

[-] Underwaterbob@lemm.ee 3 points 7 months ago

libgdx

Which is a game dev library for Java, so OP was right.

[-] JoMiran@lemmy.ml 17 points 7 months ago

From the article:

At the time, it said it'd made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.

[-] astanix@lemmy.world 14 points 7 months ago

Perhaps they were saying they started on unity and decided to migrate to Godot instead

[-] FrankTheHealer@lemmy.world 13 points 7 months ago

Another jewel in Godot's crown. Love to see it

[-] rustyfish@lemmy.world 10 points 7 months ago
this post was submitted on 13 Apr 2024
725 points (100.0% liked)

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