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submitted 7 months ago by Carighan@lemmy.world to c/games@lemmy.world

Unity's Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

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[-] redeven@lemmy.world 71 points 7 months ago

StS2 was being developed in Unity iirc, and they moved to Godot for that new game (and possibly also future games?).

this post was submitted on 13 Apr 2024
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